/** Checks if the player collides with a blip, power blip, or a ghost. */
 public void checkCollision() {
   Rectangle playerRect =
       new Rectangle(player.getCenter().x - 8, player.getCenter().y - 8, 13, 13);
   for (Enemy enemy : enemies) {
     Rectangle enemyRect = new Rectangle(enemy.getCenter().x - 8, enemy.getCenter().y - 8, 13, 13);
     if (playerRect.intersects(enemyRect)) {
       if (!enemy.isAlive()) {
         continue;
       }
       if (Globals.state == ENEMY_HUNTER_STATE) {
         Globals.game.playerKilled();
         player.loseALife();
         // player is dead, so we paint the dead player screen
         paintDeadPlayer();
         try {
           // sleep to make it stay on screen
           Thread.sleep(1500);
         } catch (InterruptedException e) {
           // DO nothing
         }
         resetCanvas();
         // we return because only one enemy should be able to make a player lose a life
         return;
       } else if (Globals.state == ENEMY_HUNTED_STATE) {
         if (enemy.isAlive()) {
           enemy.setAlive(false);
           player.addPoints(POINTS_FOR_KILLING_ENEMY);
         }
       }
     } else {
       continue;
     }
   }
 }
  /**
   * Creates a new "game" from the current engine.Globals.game variable. While the ANN stays the
   * same, the speed, actor positions, score, et cetera, are all reset.
   */
  public void newGame() {
    stopped = true;
    player.setLives(STARTING_LIVES);
    player.setScore(0);
    Graphics g = strategy.getDrawGraphics();
    waiting = true;

    Globals.state = ENEMY_HUNTER_STATE;

    player.setCenter(board.getPlayerStartPoint());
    player.setDirection(Player.DEFAULT_STARTING_DIRECTION);

    board.reset();
    Globals.blipsLeft = Globals.game.getBoard().getBlipCount();

    for (Enemy enemy : enemies) {
      enemy.reset();
    }

    GamePainters.drawBoard(board, g, this);
    GamePainters.drawEnemies(enemies, g, this);
    GamePainters.drawPlayer(player, g, this);
    GamePainters.paintBottomBar(player, board, g, this);
    strategy.show();
  }
 public void actionPerformed(ActionEvent action) {
   player.Update();
   viewScreen.CenterOnObject(player.getBoundingBox());
   map.centerOnWorldCoordinates(
       new Point((int) player.getBoundingBox().x, (int) player.getBoundingBox().y));
   collisionManager.handleCollisions();
   this.repaint();
   this.requestFocus();
 }
Beispiel #4
0
 private void movePlayers() {
   onePlayerAlive = false;
   Iterator i = players.iterator();
   while (i.hasNext()) {
     Player p = (Player) i.next();
     if (p.getLives() == 0) {
       p.setActive(false);
     }
     if (p.isActive()) {
       onePlayerAlive = true;
       p.move();
     }
   }
 }
Beispiel #5
0
  private void setup() {
    playerSetup();

    deathLocation = new int[4];
    Arrays.fill(deathLocation, -1);

    menu.setVisible(false);
    this.revalidate();

    audioSetup();

    Iterator i = players.iterator();
    Player p;
    while (i.hasNext()) {
      p = (Player) i.next();
      p.resetLives(3);
      p.setActive(true);
    }

    BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
    Cursor blank =
        Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "BLANK");
    this.setCursor(blank);

    reset();

    ballN = 1;
    level = 1;
    timeLast = 0;
    score = 0;
    counterN = 10;
    timeCircle = 0;
    timeCircleSwitch = 0;
    programLoopCounter = 1;
    programSpeedAdjust = 1;

    onePlayerAlive = true;
    countdownF = true;
    circular = true;
    spawnIncrease = true;
    spawnCircleB = false;
    spawnMonsterB = false;
    spawnRandomersB = false;

    levelSetup();
    countdown();
    animate();
  }
  /* applet init event. Should initialize the applet. */
  public void init() {
    backbuffer = new BufferedImage(512, 512, BufferedImage.TYPE_INT_ARGB);
    g2d = backbuffer.createGraphics();

    iconSheet = getImage(this.getClass().getResource("data/icons2.png"));

    wateringCanImage = getImageFromIconSheet(0, 0);
    wateringSplashImage = getImageFromIconSheet(1, 0);
    flowerImage = getImageFromIconSheet(2, 0);
    seedImage = getImageFromIconSheet(3, 0);
    skullImage = getImageFromIconSheet(4, 0);
    tapImage = getImageFromIconSheet(5, 0);
    playerImage = getImageFromIconSheet(0, 1);
    flowerStalkImage = getImageFromIconSheet(2, 1);
    clockImage = getImageFromIconSheet(4, 1);
    tapSplashImage = getImageFromIconSheet(5, 1);
    dirtImage = getImageFromIconSheet(0, 2);
    brickImage = getImageFromIconSheet(0, 3);

    player.image = playerImage;

    pickupAudio = getAudioClip(this.getClass().getResource("data/Pickup.wav"));

    for (int i = 0; i < 14; i++) {
      flowerList[i] = new Flower();
      flowerList[i].height = rand.nextInt(14);
    }

    addKeyListener(this);
  }
  public void captureImage() {
    String savepath =
        this.saveDirectory + "\\cam" + this.getDateFormatNow("yyyyMMdd_HHmmss-S") + ".jpg";
    System.out.println("Capturing current image to " + savepath);

    // Grab a frame
    FrameGrabbingControl fgc =
        (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl");
    buf = fgc.grabFrame();

    // Convert it to an image
    btoi = new BufferToImage((VideoFormat) buf.getFormat());
    img = btoi.createImage(buf);

    // save image
    saveJPG(img, savepath);

    // show the image
    // imgpanel.setImage(img);

    // images.add(img);
    images.add(savepath);

    if (images_lastadded.size() >= lastadded_max) {
      // Remove last
      images_lastadded.remove(images_lastadded.size() - 1);
    }

    images_lastadded.add(0, images.size() - 1);
    images_nevershown.add(0, images.size() - 1);

    forceNewImage();
  }
 public void keyPressed(KeyEvent k) {
   int keycode = k.getKeyCode();
   switch (keycode) {
     case KeyEvent.VK_LEFT:
       player.moveLeft();
       break;
     case KeyEvent.VK_RIGHT:
       player.moveRight();
     case KeyEvent.VK_SPACE:
       player.water();
       break;
     case KeyEvent.VK_ENTER:
       player.plantSeed();
       pickupAudio.play();
       break;
   }
 }
  /**
   * Causes the ghosts and player to go back to their original starting positions. Used when a
   * player dies, for example.
   */
  public void resetCanvas() {
    Graphics g = strategy.getDrawGraphics();
    waiting = true;

    Globals.state = ENEMY_HUNTER_STATE;

    player.setCenter(board.getPlayerStartPoint());
    player.setDirection(Player.DEFAULT_STARTING_DIRECTION);

    for (Enemy enemy : enemies) {
      enemy.reset();
    }

    GamePainters.drawBoard(board, g, this);
    GamePainters.drawEnemies(enemies, g, this);
    GamePainters.drawPlayer(player, g, this);
    GamePainters.paintBottomBar(player, board, g, this);
    strategy.show();
  }
Beispiel #10
0
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    height = this.getHeight();
    width = this.getWidth();

    drawPlayers(g);
    g.setColor(Color.WHITE);
    g.drawString("Score", width - 60, 25);
    g.drawString(String.valueOf(score), width - 60, 40);

    if (countdownF) {
      g.drawString(String.valueOf(counterN), width / 2 - 10, height / 2);
    } else {
      if ((spawnCircleB) && (spawnIncrease)) {
        spawnCircles();
      }
      if (spawnMonsterB) {
        spawnMonsters();
      }
      if (spawnRandomersB) {
        spawnRandomers();
      }
      if (spawnRainB) {
        spawnRain();
      }
      if (spawnBombB()) {
        spawnBomb();
      }

      try {
        Iterator i = enemies.iterator();
        while (i.hasNext()) {
          Enemy e = (Enemy) i.next();
          Iterator j = players.iterator();
          while (j.hasNext()) {
            Player p = (Player) j.next();
            e.move(players, programSpeedAdjust /*/players.size()*/);
            if ((e.collidesWith(p.getX(), p.getY())) && (!p.getImmunity())) {
              p.decLives(p.getX(), p.getY());
              p.setImmunity(true);
            }
          }
          e.paint(g);
        }
      } catch (Exception e) {
      }
    }
    drawLayout(g);
  }
Beispiel #11
0
  private void drawPlayers(Graphics g) {
    Iterator i = players.iterator();
    Player p;
    while (i.hasNext()) {
      p = (Player) i.next();

      if (p.isActive()) {
        if (p.getImmunity()) {
          g.setColor(Color.red.brighter());
          g.drawOval(p.getX() - 30, p.getY() - 30, 60, 60);
        }
        g.setColor(Color.WHITE);
        g.fillOval(p.getX() - 5, p.getY() - 5, 10, 10);
      }

      p.paint(g);
    }
  }
  protected void layout1024v2() {
    // Resolution of the camera pictures divided by 2

    // 320x240, Creative camera for layout1280
    size_x = 320;
    size_y = 240;
    sizeCaptureWindow_x = size_x;
    sizeCaptureWindow_y = size_y;

    imagepanels = new WebcamCaptureAndFadeImagePanel[1];
    imagepanels[0] = new WebcamCaptureAndFadeImagePanel(1, 1, size_x, size_y);

    setLayout(new BorderLayout());
    setSize((4 + 2 + 4) * size_x, (6) * size_y);

    add(imagepanels[0], BorderLayout.WEST);

    if ((comp = player.getVisualComponent()) != null) {
      add(comp, BorderLayout.EAST);
    }

    enable_datetext = false;
    enable_forceNewImage = true;
    enable_forceNewImageNow = true;
    captureWindow = false;

    txt_location_x = txt_location_y = 0;
    txt_size_x = 18;
    txt_size_y = size_y;

    number_of_frames_betweencaptures = 0 * fps; // Number of frame to wait between captures
    number_of_frames_before_cwopen =
        0 * fps; // Number of frames to wait before we allow capturewindow to be opened
    number_of_frames_showimage =
        600 * fps; // Number of frames to hold the image before fading to next
    number_of_frames_redborder =
        (int) 0.5 * fps; // Number of frames the red border should last, -1 to disable
    number_of_second_showcapturetext =
        0.1; // Number of seconds to show a text after capture, 0 for none

    fade_per_frame = 0.50f; // Short fading
  }
  protected void layout1280() {
    // Resolution of the camera pictures divided by 2

    // 320x240, Creative camera for layout1280
    size_x = 320 / 2;
    size_y = 240 / 2;
    sizeCaptureWindow_x = size_x * 2;
    sizeCaptureWindow_y = size_y * 2;

    imagepanels = new WebcamCaptureAndFadeImagePanel[4];
    imagepanels[0] = new WebcamCaptureAndFadeImagePanel(3, 8, size_x, size_y);
    imagepanels[1] = new WebcamCaptureAndFadeImagePanel(2, 3, size_x, size_y);
    imagepanels[2] = new WebcamCaptureAndFadeImagePanel(2, 3, size_x, size_y);
    imagepanels[3] = new WebcamCaptureAndFadeImagePanel(3, 8, size_x, size_y);

    setLayout(new BorderLayout());
    setSize((4 + 2 + 4) * size_x, (6) * size_y);

    add(imagepanels[0], BorderLayout.WEST);

    JPanel middle = new JPanel(new BorderLayout());
    middle.add(imagepanels[1], BorderLayout.NORTH);
    if ((comp = player.getVisualComponent()) != null) {
      middle.add(comp, BorderLayout.CENTER);
    }
    middle.add(imagepanels[2], BorderLayout.SOUTH);
    middle.setSize(new Dimension(4 * size_x, 2 * size_y));
    add(middle, BorderLayout.CENTER);

    add(imagepanels[3], BorderLayout.EAST);

    enable_datetext = false;
    enable_forceNewImage = false;
    captureWindow = false;

    txt_location_x = txt_location_y = 0;
    txt_size_x = 18;
    txt_size_y = size_y;
  }
 public void updateObjects() {
   player.tick();
 }
  /**
   * This starts the main game loop. This is the guts of the game. When the loop starts it checks to
   * see if the player has any lives left, if not, it prints "Game Over" and resets the game. If
   * there are lives left, it decides what the ghosts next move will be, detects any collisions, and
   * acts accordingly, and also gets input from the player
   */
  public void start() {
    Globals.state = ENEMY_HUNTER_STATE;
    Globals.game.setPlayer(new Player());
    player = Globals.game.getPlayer();
    player.setCenter(board.getPlayerStartPoint());
    newGame();
    paused = false;
    waiting = true;
    Point regenDoorPoint = board.getRegenDoor();
    Point regenPoint = board.getRegenPoint();
    Point playerPoint = player.getCenter();
    while ((this.isVisible()) && (player.getLives() >= 0)) {
      if (paused) {
        paintPauseScreen();
      }
      while (paused || stopped || waiting) {
        Thread.yield();
      }

      if (Globals.blipsLeft <= 0) {
        Globals.speed *= SPEED_MOD;
        resetCanvas();
        board.reset();
        Globals.blipsLeft = board.getBlipCount();
      }
      // now we need to see if the current state is enemy hunted
      if (Globals.state == ENEMY_HUNTED_STATE) {
        // now we need to see if we should go out of it
        if (Globals.timeUntilLeaveingHuntedState <= 0) {
          Globals.state = ENEMY_HUNTER_STATE;
          Globals.timeUntilLeaveingHuntedState = TIME_IN_HUNTED_STATE;
        } else {
          // we shouldn't, so we decrement the counter
          Globals.timeUntilLeaveingHuntedState -= Globals.speed;
        }
      }
      // move the player
      player.move(board.getMoveOptions(player), playerChoice);
      if (Globals.aiMode == FSA_AI_MODE) {
        // now updated the enemy movements
        for (int i = 0; i < enemies.length; i++) {
          // these are put here to reduce program jumping and cache misses as well
          Enemy enemy = enemies[i];
          int moveOptions = board.getMoveOptions(enemy);
          // first, we need to take apporpriate actions if we're on a regen tile
          if (board.getCurrentTile(enemy).isRegen()) {
            // first check to see if the enemy is alive
            if (!enemy.isAlive()) {
              // it's not, so we make it alive
              enemy.setAlive(true);
            }
            // now we tell the enemy to move towards the the door
            enemy.move(moveOptions, regenDoorPoint, true);
          } else {
            // We're not in the regen pen, so now we check if the enemy is alive
            if (!enemy.isAlive()) {
              // it's not, so we want to go towards the regen point
              enemy.move(moveOptions, regenPoint, false);
            } else {
              // the enemy is alive, so we tell it towards/away from the player
              enemy.move(moveOptions, playerPoint, false);
            }
          }
        }
      } else if (Globals.aiMode == ANN_AI_MODE) {
        // Globals.game.getNet().process(ANNTools.getBoardCondition(board, enemies, player));
        player.setInputValues(board);
        for (Enemy enemy : enemies) {
          enemy.setInputValues(board);
        }
        Globals.game.getNet().generateActivations();
        for (int i = 0; i < enemies.length; i++) {
          // Last 2 values don't matter here
          enemies[i].move(
              board.getMoveOptions(enemies[i]),
              board.getRegenDoor(),
              board.getCurrentTile(enemies[i]).isRegen());
        }
      }

      // no we check for collisions and act appropriately
      checkCollision();
      // check to see if we should notify the game that we have stepped
      if (Globals.trainingMode != TRAINING_MODE_OFF) {
        // we should, so we do.
        Globals.game.step();
      }
      // And now we sleep. The sleep time is the current speed
      try {
        Thread.sleep(Globals.speed);
      } catch (InterruptedException e) {
        break;
      }
      // no update the screen
      update();
    }
    if (player.getLives() <= 0) {
      paintGameOver();
      try {
        Thread.sleep(2500);
      } catch (InterruptedException e) {
        // DO nothing
      }
      newGame();
      start();
    }
  }
Beispiel #16
0
  private void drawLayout(Graphics g) {
    g.setColor(Color.blue);
    g.drawRect(10, 10, width - 20, height - 20);

    g.setColor(Color.red.brighter());
    Iterator f = players.iterator();
    int lifeDisplayPosition = 0;
    while (f.hasNext()) {
      Player h = (Player) f.next();
      if (h.isActive()) {
        lifeDisplayPosition++;
        String lifeInformation = "Player " + lifeDisplayPosition + ": ";
        for (int i = 0; i < h.getLives(); i++) {
          lifeInformation += "\u2606";
        }
        g.drawString(lifeInformation, 20, lifeDisplayPosition * 40);
      }
    }

    borders[2] = width - 20;
    borders[3] = height - 20;

    Iterator i = players.iterator();
    Player p;
    while (i.hasNext()) {
      p = (Player) i.next();
      if (p.isActive()
          && !countdownF
          && (p.getX() < borders[0]
              || p.getY() < borders[1]
              || p.getX() > borders[2]
              || p.getY() > borders[3])
          && (!p.getImmunity())) {
        p.decLives(width / 2, height / 2);
        p.setImmunity(true);
      }
      if (p.getLives() <= 0) {
        if (p instanceof MouseControlledPlayer) {
          MouseControlledPlayer m = (MouseControlledPlayer) p;
          removeMouseListener(m);
          removeMouseMotionListener(m);
        } else if (p instanceof KeyboardControlledPlayer) {
          KeyboardFocusManager.getCurrentKeyboardFocusManager()
              .removeKeyEventDispatcher((KeyboardControlledPlayer) p);
        }
        i.remove();
        for (int h = 0; h < 4; h++) {
          if (deathLocation[h] == -1) {
            deathLocation[h] = p.getX();
            deathLocation[h + 1] = p.getY();
            break;
          }
        }
      }
    }

    if ((deathLocation[0] != -1) && (deathLocation[1] != -1)) {
      g.drawLine(
          deathLocation[0] - 15,
          deathLocation[1] - 15,
          deathLocation[0] + 15,
          deathLocation[1] + 15);
      g.drawLine(
          deathLocation[0] + 15,
          deathLocation[1] - 15,
          deathLocation[0] - 15,
          deathLocation[1] + 15);
    }
    if ((deathLocation[2] != -1) && (deathLocation[3] != -1)) {
      g.drawLine(
          deathLocation[2] - 15,
          deathLocation[3] - 15,
          deathLocation[2] + 15,
          deathLocation[3] + 15);
      g.drawLine(
          deathLocation[2] + 15,
          deathLocation[3] - 15,
          deathLocation[2] - 15,
          deathLocation[3] + 15);
    }

    if (!onePlayerAlive) {
      Font old = g.getFont();
      g.setFont(new Font("monospaced", Font.BOLD, 20));
      g.setColor(Color.red.darker());
      g.drawString("GAME OVER", width / 2 - 40, height / 2);
      g.setFont(old);
      g.setColor(Color.WHITE);
      g.drawString("Score", width - 60, 25);
      g.drawString(String.valueOf(score), width - 60, 40);
    }
  }
  public WebcamCaptureAndFadePanel(String saveDir, String layout) {

    System.out.println("Using " + saveDir + " as directory for the images.");
    saveDirectory = saveDir;

    getImages();
    images_used = new ArrayList<Integer>();
    images_lastadded = new ArrayList<Integer>();
    images_nevershown = new ArrayList<Integer>();

    Vector devices = (Vector) CaptureDeviceManager.getDeviceList(null).clone();
    Enumeration enumeration = devices.elements();
    System.out.println("- Available cameras -");
    ArrayList<String> names = new ArrayList<String>();
    while (enumeration.hasMoreElements()) {
      CaptureDeviceInfo cdi = (CaptureDeviceInfo) enumeration.nextElement();
      String name = cdi.getName();
      if (name.startsWith("vfw:")) {
        names.add(name);
        System.out.println(name);
      }
    }

    // String str1 = "vfw:Logitech USB Video Camera:0";
    // String str2 = "vfw:Microsoft WDM Image Capture (Win32):0";
    if (names.size() == 0) {
      JOptionPane.showMessageDialog(
          null,
          "Ingen kamera funnet. " + "Du må koble til et kamera for å kjøre programmet.",
          "Feil",
          JOptionPane.ERROR_MESSAGE);
      System.exit(0);
    } else if (names.size() > 1) {

      JOptionPane.showMessageDialog(
          null,
          "Fant mer enn 1 kamera. " + "Velger da:\n" + names.get(0),
          "Advarsel",
          JOptionPane.WARNING_MESSAGE);
    }

    String str2 = names.get(0);
    di = CaptureDeviceManager.getDevice(str2);
    ml = di.getLocator();

    try {
      player = Manager.createRealizedPlayer(ml);
      formatControl = (FormatControl) player.getControl("javax.media.control.FormatControl");

      /*
      Format[] formats = formatControl.getSupportedFormats();
      for (int i=0; i<formats.length; i++)
      	System.out.println(formats[i].toString());
      */

      player.start();
    } catch (javax.media.NoPlayerException e) {
      JOptionPane.showMessageDialog(
          null,
          "Klarer ikke å starte" + " programmet pga. feil med kamera. Sjekk at det er koblet til.",
          "IOException",
          JOptionPane.ERROR_MESSAGE);
      System.exit(0);
    } catch (Exception e) {
      e.printStackTrace();
      System.exit(0);
    }

    /*
     * Layout
     *
     * Add
     * - comp
     * - imagepanels
     */

    if (layout.equals("1024v2")) {
      layout1024v2();
    } else if (layout.equals("1280")) {
      layout1280();
    } else {
      layout1024();
    }

    // Capture Window
    if (captureWindow) {
      cw = new JFrame("Capture from webcam");
      cw.setAlwaysOnTop(true);
      cw.setSize(sizeCaptureWindow_x, sizeCaptureWindow_y);
      cw.addKeyListener(new captureWindowKeyListner());
      cw.setUndecorated(true);

      // Add webcam
      if ((comp = player.getVisualComponent()) != null) {
        cw.add(comp);
      }

      // Add panel to window and set location of window
      cw.setLocation(cwLocation_x, cwLocation_y);
    }

    // Text window
    cwText = new rotatedText("");

    /*
     * Timer for update
     */
    Timer thread = new Timer();
    thread.schedule(new frameUpdateTask(), 0, (1000 / fps));
  }
Beispiel #18
0
 public void paintEntities() {
   player.Draw(backBuffer, viewScreen.getScreen());
 }
 public static void playerclose() {
   player.close();
   player.deallocate();
 }