Beispiel #1
0
  /**
   * Loads a font based on file path
   *
   * @param String filePath
   * @param float fontSize
   * @param FontStyle fontStyle
   * @throws FontFormatException
   * @throws IOException
   */
  public INFont(String filePath, float fontSize, FontStyle fontStyle)
      throws FontFormatException, IOException {
    File fontFile = new File(filePath);

    this.loadedFont = Font.createFont(Font.TRUETYPE_FONT, fontFile);
    this.loadedFont = this.loadedFont.deriveFont(fontSize);

    this.style = fontStyle;
    this.size = fontSize;

    switch (fontStyle) {
      case BOLD:
        this.loadedFont = this.loadedFont.deriveFont(Font.BOLD);
        break;
      case ITALIC:
        this.loadedFont = this.loadedFont.deriveFont(Font.ITALIC);
        break;
      case PLAIN:
        this.loadedFont = this.loadedFont.deriveFont(Font.PLAIN);
        break;
      case BOLDANDITALIC:
        this.loadedFont = this.loadedFont.deriveFont(Font.BOLD + Font.ITALIC);
        break;
    }
  }
  public GamePanel(String name, int l) {
    setFocusable(true);
    grabFocus();
    addMouseListener(this);
    addMouseMotionListener(this);
    addKeyListener(this);
    keys = new boolean[10000];

    try {
      scoreFont =
          Font.createFont(Font.TRUETYPE_FONT, new FileInputStream(new File("BRLNSB.ttf")))
              .deriveFont(0, 32);
    } catch (IOException ioe) {
      System.out.println("error loading BRLNSB.tff");
    } catch (FontFormatException ffe) {
      System.out.println("Something went wrong with the font.");
    }

    gameBckgrnd = new ImageIcon("Backgroundimage.png").getImage();
    for (int i = 1; i < 7; i++) {
      magnetList.add(new ImageIcon("gamelayerstuff/powerups/magnet" + i + ".png").getImage());
    }

    coinPic = new ImageIcon("gamelayerstuff/coins/byellowcoin1.png").getImage();
    player1 = new Player(200, 300, 100, "sheldon");

    click = false;
    ground = true;
    pause = false;
    lvlClear = false;
    die = false;
    musicOn = true;

    player1.setVelo(150);
    player1.setInvi(true);
    // ------------------------------------------------------------------------------------------------------------------------------------
    // Sound
    coinSound = Applet.newAudioClip(getClass().getResource("coin_pickup_2.wav"));
    clicked = Applet.newAudioClip(getClass().getResource("menu_deselect.wav"));
    starSound = Applet.newAudioClip(getClass().getResource("star.wav"));
    bounce = Applet.newAudioClip(getClass().getResource("grav_step_4.wav"));
    bckGrndMusic = Applet.newAudioClip(getClass().getResource("bgmusic00.wav"));
    bckGrndMusic.loop();
    // ------------------------------------------------------------------------------------------------------------------------------------

    // distance=0;
    score = 0;
    coins = 0;
    level = 1;
    prevLvl = level;
    backy = 0;
    height = backy;
    dieHeight = 0;
    dieMenuHeight = 0;

    pauseB = new SButton(400, 670, "pause", "");
    resumeB = new SButton(100, 500, "resume", "");
    menuB = new SButton(100, 620, "back", "");
    muteB = new SButton(400, 600, "mute", "");
    unmuteB = new SButton(400, 600, "unmute", "");
    // System.out.println("characters/"+name+"/"+name+"35.png");
  }