public String[] getPropertyName() {
   String[] save = new String[x.getProperties().size()];
   for (int i = 0; i < x.getProperties().size(); i++) {
     save[i] = (Game.SlotsList[x.getProperties().get(i)]).getName();
   }
   return save;
 }
  public void itemStateChanged(ItemEvent e) {
    if (e.getStateChange() == ItemEvent.SELECTED) {
      p5.add(mortgage);
      Slot pobject;
      pobject = Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())];
      if (pobject instanceof Property) {
        ((Property) (pobject)).monopolizeProperty();
        pr1.setText("Buy Price:" + pobject.getBuyPrice());
        pr2.setText("Rent Price:" + pobject.getRentPrice());
        pr3.setText("House Price:" + pobject.getHousePrice());
        pr4.setText("Hotel Price:" + pobject.getHotelPrice());
        pr5.setText("Mortgaged:" + pobject.getMortgage());
      } else if (pobject instanceof Railroad) {
        pobject.adjustRentPrice();
        pr1.setText("Buy Price:" + pobject.getBuyPrice());
        pr2.setText("Rent Price:" + pobject.getRentPrice());
        pr3.setText("");
        pr4.setText("");
        pr5.setText("");

      } else {
        pobject.adjustDiceFactor();
        pr1.setText("Buy Price:" + pobject.getBuyPrice());
        pr2.setText("Dice Factor:" + pobject.getDiceFactor());
        pr3.setText("");
        pr4.setText("");
        pr5.setText("");
      }
    }
  }
  public void actionPerformed(ActionEvent e) {
    String event = e.getActionCommand();
    moneyLabel.setText("Money Owned:" + x.getMoney() + "");
    jcards.setText("Get out of Jail Cards Owned: " + x.getJailCards());
    if (event.equals("mortgage")
        && (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]
            instanceof Property)) {
      Slot pobject = Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())];
      if (pobject.getMortgage()) {
        if (JOptionPane.showConfirmDialog(
                null,
                "Would you like to unmortgage your property for $" + pobject.getMortgageV() * 1.10,
                "Mortgage Choice",
                JOptionPane.YES_NO_OPTION)
            == JOptionPane.YES_OPTION) {
          pobject.endMortgage();
        } else {

        }
      } else {
        if (JOptionPane.showConfirmDialog(
                null,
                "Would you like to mortgage your property for $" + pobject.getMortgageV(),
                "Mortgage Choice",
                JOptionPane.YES_NO_OPTION)
            == JOptionPane.YES_OPTION) {
          pobject.mortgageProperty();
        } else {

        }
      }
      // WIP Code!
    } else if (event.equals("buyHouse")) {
      HouseMenu one =
          new HouseMenu(
              x,
              "buy"); // pass along the player and what sort of thing the player wants to be doing
      one.setVisible(true);
      do {
        try {
          TimeUnit.SECONDS.sleep(1);
        } catch (InterruptedException a) {
          // nothing
        }
      } while (one.done == false);
      one.dispose();
    } else if (event.equals("sellHouse")) {
      HouseMenu one = new HouseMenu(x, "sell");
      one.setVisible(true);
      do {
        try {
          TimeUnit.SECONDS.sleep(1);
        } catch (InterruptedException a) {
          // nothing
        }
      } while (one.done == false);
      one.dispose();
    } else {
      Property choice =
          (Property) (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]);
      int res =
          JOptionPane.showConfirmDialog(
              null,
              "Are you sure you want to sell this property, along with any houses and hotels?",
              "Confirm your choice",
              JOptionPane.YES_NO_OPTION);
      if (res == JOptionPane.YES_OPTION) {
        choice.sellProperty();
      } else {
        // nothing
      }
    }
  }