Beispiel #1
0
  @Override
  public void keyPressed(KeyEvent e) {
    // TODO Auto-generated method stub
    if (e.getKeyCode() == KeyEvent.VK_W) {
      this.hero.setDirection(0);
      hero.moveUp();
    } else if (e.getKeyCode() == KeyEvent.VK_D) {
      this.hero.setDirection(1);
      hero.moveRight();
    } else if (e.getKeyCode() == KeyEvent.VK_S) {
      this.hero.setDirection(2);
      hero.moveDown();
    } else if (e.getKeyCode() == KeyEvent.VK_A) {
      this.hero.setDirection(3);
      hero.moveLeft();
    }
    // 判断玩家是否按下J键 则开火
    if (e.getKeyCode() == KeyEvent.VK_J) {
      if (this.hero.bombs.size() <= 40) {

        hero.fire();
      }
    }
    this.repaint();
  }
Beispiel #2
0
  //	重写paint方法
  public void paint(Graphics g) {
    super.paint(g);
    //		float lineWidth = 3.0f;
    //	    ((Graphics2D)g).setStroke(new BasicStroke(lineWidth));
    //		将坦克的活动区域填充为默认黑色
    g.fillRect(0, 0, 800, 600);
    this.drawTank(hero.getX(), hero.getY(), g, hero.getDirection(), 1);

    for (int i = 0; i < hero.bombs.size(); i++) {
      Bomb myBomb = hero.bombs.get(i);
      // 画出一颗子弹
      if (myBomb != null && myBomb.isLive == true) {
        //			float lineWidth = 2.0f;
        //			((Graphics2D) g).setStroke(new BasicStroke(lineWidth));//设置线条为粗线
        g.draw3DRect(myBomb.x, myBomb.y, 2, 2, true);
      }
      if (myBomb.isLive == false) {
        hero.bombs.remove(myBomb);
      }
    }
    //		画出爆炸
    for (int i = 0; i < baozhas.size(); i++) {
      BaoZha bz = baozhas.get(i);
      System.out.println("baozhas.size()= " + baozhas.size());
      if (bz.life > 5) {
        g.drawImage(image3, bz.x, bz.y, 30, 30, this);
      } else if (bz.life > 3) {
        g.drawImage(image2, bz.x, bz.y, 30, 30, this);
      } else {
        g.drawImage(image1, bz.x, bz.y, 30, 30, this);
      }
      bz.liftDown();
      if (bz.life == 0) {
        baozhas.remove(bz);
      }
    }

    //		画出敌人的坦克
    for (int i = 0; i < ets.size(); i++) {
      EnemyTank et = ets.get(i);
      if (et.isLive) {

        this.drawTank(et.getX(), et.getY(), g, et.getDirection(), 0);
      }
    }
  }