Beispiel #1
0
    /**
     * When the player click the BET button, check the input validity and process.
     *
     * @param e
     */
    @Override
    public void mouseClicked(MouseEvent e) {
      if (betButton.isEnabled()) {
        int bet = 0;
        try {
          bet = Integer.parseInt(betInput.getText());
          if (bet <= 0 || bet > player.getMoney()) throw null;
        } catch (Exception ex) {
          JOptionPane.showMessageDialog(null, "Invalid bet");
          betInput.setText(null);
          betInput.requestFocusInWindow();
          return;
        }

        int d1 = dealer.makeDecision();
        if (d1 != -1) {
          dealer.changeCard(d1, genNewCard());
          int d2 = dealer.makeDecision();
          if (d2 != -1) dealer.changeCard(d2, genNewCard());
        }

        player.makeBet(bet);
        for (Card card : player.getCards()) card.showFront();
        for (Card card : player.getCards()) card.addMouseListener(new ReplaceListener());
        betButton.setEnabled(false);
        resultButton.setEnabled(true);
        repaint();
      }
    }
Beispiel #2
0
 /**
  * When the player click the RESULT button, update the UI and judge the game, and then restart a
  * round or a game.
  *
  * @see java.awt.event.ActionListener#actionPerformed(java.awt.event.ActionEvent)
  */
 @Override
 public void mouseClicked(MouseEvent e) {
   if (resultButton.isEnabled()) {
     for (Card card : dealer.getCards()) card.showFront();
     betInput.setText(null);
     judge();
     bestScore = player.getMoney() > bestScore ? player.getMoney() : bestScore;
     ++roundsPlayed;
     repaint();
     if (player.getMoney() == 0) {
       JOptionPane.showMessageDialog(null, "All money lost, starting a new game :(");
       newGame();
     } else {
       removeAll();
       if (roundsPlayed == 5) {
         roundsPlayed = 0;
         JOptionPane.showMessageDialog(null, "reshuffling...");
         cardUsed.clear();
       }
       initRound();
       repaint();
     }
   }
 }