Beispiel #1
0
  /**
   * Tests whether this jumper can move forward into a location.
   *
   * @return true if this jumper can move.
   */
  public boolean canMove() {
    // If the jumper is not in the grid, it cannot move.
    Grid<Actor> gr = getGrid();
    if (gr == null) {
      return false;
    }

    Location loc = getLocation();
    // If the location in front of the jumper is out of the grid, it cannot move.
    Location nextOne = loc.getAdjacentLocation(getDirection());
    if (!gr.isValid(nextOne)) {
      return false;
    }

    // If the location two cells in front is out of the grid, it cannot move.
    Location nextTwo = nextOne.getAdjacentLocation(getDirection());
    if (!gr.isValid(nextTwo)) {
      return false;
    }

    Actor neighbor = gr.get(nextTwo);
    return (neighbor == null) || (neighbor instanceof Flower) || (neighbor instanceof Rock);
    // ok to move into empty location or onto flower and rock.
    // not ok to move onto any other actor
  }
Beispiel #2
0
 /** Moves the jumper forward */
 public void move() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (gr.isValid(next)) moveTo(next);
   else removeSelfFromGrid();
 }
Beispiel #3
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 private String getToolTipText(Location loc) {
   if (!toolTipsEnabled || loc == null || !grid.isValid(loc)) return null;
   Object f = grid.get(loc);
   if (f != null)
     return MessageFormat.format(
         resources.getString("cell.tooltip.nonempty"), new Object[] {loc, f});
   else
     return MessageFormat.format(resources.getString("cell.tooltip.empty"), new Object[] {loc, f});
 }
Beispiel #4
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 public boolean canMove() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return false;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection()).getAdjacentLocation(getDirection());
   if (!gr.isValid(next)) return false;
   Actor neighbor = gr.get(next);
   return (neighbor == null) || (neighbor instanceof Flower);
 }
Beispiel #5
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  /**
   * Draws the occupants of the grid.
   *
   * @param g2 the graphics context
   */
  private void drawOccupants(Graphics2D g2) {
    ArrayList<Location> occupantLocs = grid.getOccupiedLocations();
    for (int index = 0; index < occupantLocs.size(); index++) {
      Location loc = (Location) occupantLocs.get(index);

      int xleft = colToXCoord(loc.getCol());
      int ytop = rowToYCoord(loc.getRow());
      drawOccupant(g2, xleft, ytop, grid.get(loc));
    }
  }
  /**
   * Finds the valid adjacent locations of giving position critter in different directions.
   *
   * @param directions - an array of directions (which are relative to the current direction)
   * @param loc - A position inside the grid.
   * @return a set of valid locations that are neighbors of the current location in the given
   *     directions
   */
  public ArrayList<Location> getLocationsInDirections(int[] directions, Location loc) {
    ArrayList<Location> locs = new ArrayList<Location>();
    Grid gr = getGrid();

    for (int d : directions) {
      Location neighborLoc = loc.getAdjacentLocation(getDirection() + d);
      if (gr.isValid(neighborLoc)) locs.add(neighborLoc);
    }
    return locs;
  }
  public void step() {
    Grid<Actor> gr = getGrid();
    ArrayList<Actor> actors = new ArrayList<Actor>();
    for (Location loc : gr.getOccupiedLocations()) actors.add(gr.get(loc));

    for (Actor a : actors) {
      // only act if another actor hasn't removed a
      if (a.getGrid() == gr) a.act();
    }
  }
Beispiel #8
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 /**
  * Tests whether this jumper can move forward into a location that is empty
  *
  * @return true if this jumper can move.
  */
 public boolean canMove() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return false;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (!gr.isValid(next)) return false;
   Actor neighbor = gr.get(next);
   return (neighbor == null);
   // ok to move into empty location
   // not ok to move onto any other actor
 }
 public void move() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (gr.isValid(next)) {
     nextActor = gr.get(next);
     moveTo(next);
     if (oldActor != null) oldActor.putSelfInGrid(gr, loc);
     oldActor = nextActor;
   } else removeSelfFromGrid();
 }
  /**
   * Sets a new grid for this world. Occupants are transferred from the old world to the new.
   *
   * @param newGrid the new grid
   */
  public void setGrid(Grid<T> newGrid) {
    Grid<T> oldGrid = world.getGrid();
    Map<Location, T> occupants = new HashMap<Location, T>();
    for (Location loc : oldGrid.getOccupiedLocations()) occupants.put(loc, world.remove(loc));

    world.setGrid(newGrid);
    for (Location loc : occupants.keySet()) {
      if (newGrid.isValid(loc)) world.add(loc, occupants.get(loc));
    }

    display.setGrid(newGrid);
    repaint();
  }
  public boolean canMove(Location nextLocation) {
    Grid<Actor> gr = getGrid();
    if (gr == null) {
      return false;
    }

    if (!gr.isValid(nextLocation)) {
      return false;
    }
    Actor neighbor = gr.get(nextLocation);

    return (neighbor == null) || (neighbor instanceof Flower);
  }
  /**
   * Generates the next generation based on the rules of the Game of Life and updates the grid
   * associated with the world
   *
   * @pre the game has been initialized
   * @post the world has been populated with a new grid containing the next generation
   */
  public void createNextGeneration() {
    /**
     * You will need to read the documentation for the World, Grid, and Location classes in order to
     * implement the Game of Life algorithm and leverage the GridWorld framework.
     */

    // create the grid, of the specified size, that contains Actors
    Grid<Actor> grid = world.getGrid();

    // insert magic here...
    BoundedGrid<Actor> newgrid = new BoundedGrid<Actor>(ROWS, COLS);

    int col = getNumCols();
    int row = getNumRows();
    for (int column = 0; column < col; column++) {
      for (int rows = 0; rows < row; rows++) {
        Actor cell = getActor(rows, column);
        Location location = new Location(rows, column);
        if (cell != null) {
          ArrayList<Actor> Neighbors = grid.getNeighbors(location);
          int Neighborscount = Neighbors.size();
          if (Neighborscount == 3) {
            // lives
            Rock newrock1 = new Rock();
            Location newloc1 = new Location(rows, column);
            newgrid.put(newloc1, newrock1);
          } else if (Neighborscount == 2) {
            // lives
            Rock newrock1 = new Rock();
            Location newloc1 = new Location(rows, column);
            newgrid.put(newloc1, newrock1);
          } else if (Neighborscount < 3) {
            // dies
          } else if (Neighborscount > 3) {
            // dies
          }
        } else if (cell == null) {
          ArrayList<Actor> Neighbors = grid.getNeighbors(location);
          int Neighborscount = Neighbors.size();
          if (Neighborscount == 3) {
            // reborn
            Rock newrock1 = new Rock();
            Location newloc1 = new Location(rows, column);
            newgrid.put(newloc1, newrock1);
          }
        }
      }
    }
    world.setGrid(newgrid);
    world.show();
  }
Beispiel #13
0
 /** Moves the jumper forward two cells. */
 public void move() {
   Grid<Actor> gr = getGrid();
   if (gr == null) {
     return;
   }
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   Location nextTwo = next.getAdjacentLocation(getDirection());
   if (gr.isValid(nextTwo)) {
     moveTo(nextTwo);
   } else {
     removeSelfFromGrid();
   }
 }
 public boolean canMove() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return false;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (!gr.isValid(next)) return false;
   Actor neighbor = gr.get(next);
   return (neighbor == null)
       || (neighbor instanceof TallGrass)
       || (neighbor instanceof Green)
       || (neighbor instanceof Path)
       || (neighbor instanceof Cave43)
       || (neighbor instanceof Cave33);
   // not ok to move onto water or rocks
 }
  /**
   * Creates the actors and inserts them into their initial starting positions in the grid
   *
   * @pre the grid has been created
   * @post all actors that comprise the initial state of the game have been added to the grid
   */
  private void populateGame(boolean test) {
    // constants for the location of the three cells initially alive

    // the grid of Actors that maintains the state of the game
    //  (alive cells contains actors; dead cells do not)
    Grid<Actor> grid = world.getGrid();

    Random rand = new Random();

    int n; // Nunmber variable for random number

    // Runs for regular program
    if (test == false) {
      // Randomly places an actor at coordinates (a, i)
      for (int i = 0; i <= 1000; i++) {
        for (int a = 0; a <= 1000; a++) {
          n = rand.nextInt(10);
          // Randomly chooses where an actor is initially placed on a grid
          if (n == 2 || n == 5 || n == 7 || n == 9 || n == 1) {
            Actor rock1 = new Actor();
            Location loc1 = new Location(i, a);
            grid.put(loc1, rock1);
          }
        }
      }
    }

    // Tested version (Works if this is placed as code for populateGame)
    if (test == true) {
      for (int i = 0; i <= 4; i++) {
        for (int a = 0; a <= 4; a++) {
          if (i == 0 && a == 0
              || i == 0 && a == 4
              || i == 1 && a == 1
              || i == 1 && a == 3
              || i == 2 && a == 2
              || i == 3 && a == 1
              || i == 3 && a == 3
              || i == 4 && a == 0
              || i == 4 && a == 4) {
            Actor rock1 = new Actor();
            Location loc1 = new Location(i, a);
            grid.put(loc1, rock1);
          }
        }
      }
    }
  }
Beispiel #16
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  /**
   * Draw the gridlines for the grid. We only draw the portion of the lines that intersect the
   * current clipping bounds.
   *
   * @param g2 the Graphics2 object to use to render
   */
  private void drawGridlines(Graphics2D g2) {
    Rectangle curClip = g2.getClip().getBounds();
    int top = getInsets().top, left = getInsets().left;

    int miny = Math.max(0, (curClip.y - top) / (cellSize + 1)) * (cellSize + 1) + top;
    int minx = Math.max(0, (curClip.x - left) / (cellSize + 1)) * (cellSize + 1) + left;
    int maxy =
        Math.min(numRows, (curClip.y + curClip.height - top + cellSize) / (cellSize + 1))
                * (cellSize + 1)
            + top;
    int maxx =
        Math.min(numCols, (curClip.x + curClip.width - left + cellSize) / (cellSize + 1))
                * (cellSize + 1)
            + left;

    g2.setColor(Color.GRAY);
    for (int y = miny; y <= maxy; y += cellSize + 1)
      for (int x = minx; x <= maxx; x += cellSize + 1) {
        Location loc = locationForPoint(new Point(x + cellSize / 2, y + cellSize / 2));
        if (loc != null && !grid.isValid(loc)) g2.fillRect(x + 1, y + 1, cellSize, cellSize);
      }

    g2.setColor(Color.BLACK);
    for (int y = miny; y <= maxy; y += cellSize + 1)
      // draw horizontal lines
      g2.drawLine(minx, y, maxx, y);

    for (int x = minx; x <= maxx; x += cellSize + 1)
      // draw vertical lines
      g2.drawLine(x, miny, x, maxy);
  }
Beispiel #17
0
 /**
  * CREATE A NEW METHOD GETLOCAITONSINDIRECTIONNEW NEED A LOCTION PARAMETER RETURN FURTHER LOCITON
  * SET FORM THIS LOCATION
  */
 public ArrayList<Location> getLocationsInDirectionsNew(Location locParameter) {
   ArrayList<Location> locs = new ArrayList<Location>();
   Grid gr = getGrid();
   Location loc = new Location(locParameter.getRow(), locParameter.getCol());
   // PROTECT DATA
   int[] directions = {Location.LEFT, Location.RIGHT};
   for (int d : directions) {
     Location neighborLoc = loc.getAdjacentLocation(getDirection() + d);
     if (gr.isValid(neighborLoc) && gr.get(neighborLoc) == null) {
       // JUDGE LOCATION IS VALID IN THE GRID
       // JUDGE LOCAITON IS NULL THAT CAN WALK IN
       locs.add(neighborLoc);
     }
   }
   return locs;
 }
Beispiel #18
0
  /**
   * Sets the grid being displayed. Reset the cellSize to be the largest that fits the entire grid
   * in the current visible area (use default if grid is too large).
   *
   * @param gr the grid to display
   */
  public void setGrid(Grid<?> gr) {
    currentLocation = new Location(0, 0);
    JViewport vp = getEnclosingViewport(); // before changing, reset
    // scroll/pan position
    if (vp != null) vp.setViewPosition(new Point(0, 0));

    grid = gr;
    originRow = originCol = 0;

    if (grid.getNumRows() == -1 && grid.getNumCols() == -1) {
      numRows = numCols = 2000;
      // This determines the "virtual" size of the pan world
    } else {
      numRows = grid.getNumRows();
      numCols = grid.getNumCols();
    }
    recalculateCellSize(MIN_CELL_SIZE);
  }
  public void act() {
    Grid<Actor> gr = getGrid();
    Location location = new Location(6, 0);
    Location rightLoc = new Location(6, 19);

    if (oldActor instanceof Cave33) {
      if (getLocation().equals(new Location(3, 15))) {
        removeSelfFromGrid();
        oldActor.putSelfInGrid(gr, new Location(3, 15));
        oldActor = gr.get(new Location(11, 10));
        putSelfInGrid(gr, new Location(11, 10));
        directionSuffix = "down";
      } else {
        if (getLocation().equals(new Location(10, 10))) {
          removeSelfFromGrid();
          oldActor.putSelfInGrid(gr, new Location(10, 10));
          oldActor = gr.get(new Location(4, 15));
          putSelfInGrid(gr, new Location(4, 15));
          directionSuffix = "down";
        }
      }
    }

    if (getLocation().equals(location)) {
      if ((world2 == true) && (switched == false)) {
        ((PokemonGrid) gr).fillWorld1();
        oldActor = gr.get(new Location(6, 19));
        putSelfInGrid(gr, new Location(6, 19));
        world2 = false;
        switched = true;
      }
    } else {
      if (getLocation().equals(rightLoc)) {
        if ((world2 == false) && (switched == false)) {
          ((PokemonGrid) gr).fillWorld2();
          oldActor = gr.get(new Location(6, 0));
          putSelfInGrid(gr, new Location(6, 0));
          world2 = true;
          switched = true;
        }
      } else switched = false;
    }
  }
  public void move() {
    Grid<Actor> gr = getGrid();
    if (gr == null) {
      return;
    }
    if (getLocation().equals(targetLocation)) {
      Location oldTargetLocation = targetLocation;
      targetLocation = initialLocation;
      initialLocation = oldTargetLocation;
      return;
    }

    Location loc = getLocation();
    Location nextLocation = calculateNextLocation(loc);
    if (canMove(nextLocation)) {
      setDirection(loc.getDirectionToward(nextLocation));
      moveTo(nextLocation);
    } else {
      ArrayList<Location> availableLocations = gr.getEmptyAdjacentLocations(getLocation());
      if (availableLocations.get(0) != null) // if not empty
      {
        int totalDifference = 0;
        int leastDifference = 10;
        Location leastDifferenceLocation = availableLocations.get(0);
        for (int i = 0; i < availableLocations.size(); i++) {
          totalDifference += Math.abs(availableLocations.get(i).getCol() - targetLocation.getCol());
          totalDifference += Math.abs(availableLocations.get(i).getRow() - targetLocation.getRow());
          if (totalDifference < leastDifference) {
            leastDifference = totalDifference;
            leastDifferenceLocation = availableLocations.get(i);
          }
          totalDifference = 0;
        }
        setDirection(loc.getDirectionToward(leastDifferenceLocation));
        moveTo(leastDifferenceLocation);
      }
    }
  }
  /** @return list of empty locations that are two spaces to its right or left. */
  public ArrayList<Location> getMoveLocations() {
    ArrayList<Location> locs = new ArrayList<Location>();
    Grid gr = getGrid();

    Location loc1 = getLocation().getAdjacentLocation(getDirection() + Location.LEFT);
    if (gr.isValid(loc1) && gr.get(loc1) == null) {
      int[] dirs1 = {Location.LEFT};
      for (Location loc : getLocationsInDirections(dirs1, loc1))
        if (getGrid().get(loc) == null) locs.add(loc);
    }

    Location loc2 = getLocation().getAdjacentLocation(getDirection() + Location.RIGHT);
    if (gr.isValid(loc2) && gr.get(loc2) == null) {
      int[] dirs2 = {Location.RIGHT};
      for (Location loc : getLocationsInDirections(dirs2, loc2))
        if (getGrid().get(loc) == null) locs.add(loc);
    }

    if (locs.size() == 0) {
      return super.getMoveLocations();
    } else {
      return locs;
    }
  }
Beispiel #22
0
  /**
   * Moves the current location by a given amount.
   *
   * @param dr the number of rows by which to move the location
   * @param dc the number of columns by which to move the location
   */
  public void moveLocation(int dr, int dc) {
    Location newLocation =
        new Location(currentLocation.getRow() + dr, currentLocation.getCol() + dc);
    if (!grid.isValid(newLocation)) return;

    currentLocation = newLocation;

    JViewport viewPort = getEnclosingViewport();
    if (isPannableUnbounded()) {
      if (originRow > currentLocation.getRow()) originRow = currentLocation.getRow();
      if (originCol > currentLocation.getCol()) originCol = currentLocation.getCol();
      Dimension dim = viewPort.getSize();
      int rows = dim.height / (cellSize + 1);
      int cols = dim.width / (cellSize + 1);
      if (originRow + rows - 1 < currentLocation.getRow())
        originRow = currentLocation.getRow() - rows + 1;
      if (originCol + rows - 1 < currentLocation.getCol())
        originCol = currentLocation.getCol() - cols + 1;
    } else if (viewPort != null) {
      int dx = 0;
      int dy = 0;
      Point p = pointForLocation(currentLocation);
      Rectangle locRect =
          new Rectangle(p.x - cellSize / 2, p.y - cellSize / 2, cellSize + 1, cellSize + 1);

      Rectangle viewRect = viewPort.getViewRect();
      if (!viewRect.contains(locRect)) {
        while (locRect.x < viewRect.x + dx) dx -= cellSize + 1;
        while (locRect.y < viewRect.y + dy) dy -= cellSize + 1;
        while (locRect.getMaxX() > viewRect.getMaxX() + dx) dx += cellSize + 1;
        while (locRect.getMaxY() > viewRect.getMaxY() + dy) dy += cellSize + 1;

        Point pt = viewPort.getViewPosition();
        pt.x += dx;
        pt.y += dy;
        viewPort.setViewPosition(pt);
      }
    }
    repaint();
    showTip(getToolTipText(currentLocation), pointForLocation(currentLocation));
  }
  /**
   * Creates the actors and inserts them into their initial starting positions in the grid
   *
   * @pre the grid has been created
   * @post all actors that comprise the initial state of the game have been added to the grid
   */
  private void populateGame() {
    // constants for the location of the three cells initially alive
    final int X1 = 0, Y1 = 4;
    final int X2 = 1, Y2 = 3;
    final int X3 = 1, Y3 = 5;
    final int X4 = 2, Y4 = 2;
    final int X5 = 2, Y5 = 6;
    final int X6 = 3, Y6 = 1;
    final int X7 = 3, Y7 = 3;
    final int X8 = 3, Y8 = 5;
    final int X9 = 3, Y9 = 7;
    final int X10 = 4, Y10 = 0;
    final int X11 = 4, Y11 = 4;
    final int X12 = 4, Y12 = 8;
    final int X13 = 5, Y13 = 1;
    final int X14 = 5, Y14 = 3;
    final int X15 = 5, Y15 = 5;
    final int X16 = 5, Y16 = 7;
    final int X17 = 6, Y17 = 2;
    final int X18 = 6, Y18 = 6;
    final int X19 = 7, Y19 = 3;
    final int X20 = 7, Y20 = 5;
    final int X21 = 8, Y21 = 4;

    // the grid of Actors that maintains the state of the game
    //  (alive cells contains actors; dead cells do not)
    Grid<Actor> grid = world.getGrid();

    // create and add rocks (a type of Actor) to the three intial locations
    Rock rock1 = new Rock();
    Location loc1 = new Location(Y1, X1);
    grid.put(loc1, rock1);

    Rock rock2 = new Rock();
    Location loc2 = new Location(Y2, X2);
    grid.put(loc2, rock2);

    Rock rock3 = new Rock();
    Location loc3 = new Location(Y3, X3);
    grid.put(loc3, rock3);

    Rock rock4 = new Rock();
    Location loc4 = new Location(Y4, X4);
    grid.put(loc4, rock4);

    Rock rock5 = new Rock();
    Location loc5 = new Location(Y5, X5);
    grid.put(loc5, rock5);

    Rock rock6 = new Rock();
    Location loc6 = new Location(Y6, X6);
    grid.put(loc6, rock6);

    Rock rock7 = new Rock();
    Location loc7 = new Location(Y7, X7);
    grid.put(loc7, rock7);

    Rock rock8 = new Rock();
    Location loc8 = new Location(Y8, X8);
    grid.put(loc8, rock8);

    Rock rock9 = new Rock();
    Location loc9 = new Location(Y9, X9);
    grid.put(loc9, rock9);

    Rock rock10 = new Rock();
    Location loc10 = new Location(Y10, X10);
    grid.put(loc10, rock10);

    Rock rock11 = new Rock();
    Location loc11 = new Location(Y11, X11);
    grid.put(loc11, rock11);

    Rock rock12 = new Rock();
    Location loc12 = new Location(Y12, X12);
    grid.put(loc12, rock12);

    Rock rock13 = new Rock();
    Location loc13 = new Location(Y13, X13);
    grid.put(loc13, rock13);

    Rock rock14 = new Rock();
    Location loc14 = new Location(Y14, X14);
    grid.put(loc14, rock14);

    Rock rock15 = new Rock();
    Location loc15 = new Location(Y15, X15);
    grid.put(loc15, rock15);

    Rock rock16 = new Rock();
    Location loc16 = new Location(Y16, X16);
    grid.put(loc16, rock16);

    Rock rock17 = new Rock();
    Location loc17 = new Location(Y17, X17);
    grid.put(loc17, rock17);

    Rock rock18 = new Rock();
    Location loc18 = new Location(Y18, X18);
    grid.put(loc18, rock18);

    Rock rock19 = new Rock();
    Location loc19 = new Location(Y19, X19);
    grid.put(loc19, rock19);

    Rock rock20 = new Rock();
    Location loc20 = new Location(Y20, X20);
    grid.put(loc20, rock20);

    Rock rock21 = new Rock();
    Location loc21 = new Location(Y21, X21);
    grid.put(loc21, rock21);
  }
  /**
   * Constructs a WorldFrame that displays the occupants of a world
   *
   * @param world the world to display
   */
  public WorldFrame(World<T> world) {
    this.world = world;
    count++;
    resources = ResourceBundle.getBundle(getClass().getName() + "Resources");

    try {
      System.setProperty("sun.awt.exception.handler", GUIExceptionHandler.class.getName());
    } catch (SecurityException ex) {
      // will fail in an applet
    }

    addWindowListener(
        new WindowAdapter() {
          public void windowClosing(WindowEvent event) {
            count--;
            if (count == 0) System.exit(0);
          }
        });

    displayMap = new DisplayMap();
    String title = System.getProperty("info.gridworld.gui.frametitle");
    if (title == null) title = resources.getString("frame.title");
    setTitle(title);
    setLocation(25, 15);

    URL appIconUrl = getClass().getResource("GridWorld.gif");
    ImageIcon appIcon = new ImageIcon(appIconUrl);
    setIconImage(appIcon.getImage());

    makeMenus();

    JPanel content = new JPanel();
    content.setBorder(BorderFactory.createEmptyBorder(15, 15, 15, 15));
    content.setLayout(new BorderLayout());
    setContentPane(content);

    display = new GridPanel(displayMap, resources);

    KeyboardFocusManager.getCurrentKeyboardFocusManager()
        .addKeyEventDispatcher(
            new KeyEventDispatcher() {
              public boolean dispatchKeyEvent(KeyEvent event) {
                if (getFocusOwner() == null) return false;
                String text = KeyStroke.getKeyStrokeForEvent(event).toString();
                final String PRESSED = "pressed ";
                int n = text.indexOf(PRESSED);
                if (n < 0) return false;
                // filter out modifier keys; they are neither characters or actions
                if (event.getKeyChar() == KeyEvent.CHAR_UNDEFINED && !event.isActionKey())
                  return false;
                text = text.substring(0, n) + text.substring(n + PRESSED.length());
                boolean consumed = getWorld().keyPressed(text, display.getCurrentLocation());
                if (consumed) repaint();
                return consumed;
              }
            });

    JScrollPane scrollPane = new JScrollPane();
    scrollPane.setViewport(new PseudoInfiniteViewport(scrollPane));
    scrollPane.setViewportView(display);
    content.add(scrollPane, BorderLayout.CENTER);

    gridClasses =
        new TreeSet<Class>(
            new Comparator<Class>() {
              public int compare(Class a, Class b) {
                return a.getName().compareTo(b.getName());
              }
            });
    for (String name : world.getGridClasses())
      try {
        gridClasses.add(Class.forName(name));
      } catch (Exception ex) {
        ex.printStackTrace();
      }

    Grid<T> gr = world.getGrid();
    gridClasses.add(gr.getClass());

    makeNewGridMenu();

    control = new GUIController<T>(this, display, displayMap, resources);
    content.add(control.controlPanel(), BorderLayout.SOUTH);

    messageArea = new JTextArea(2, 35);
    messageArea.setEditable(false);
    messageArea.setFocusable(false);
    messageArea.setBackground(new Color(0xFAFAD2));
    content.add(new JScrollPane(messageArea), BorderLayout.NORTH);

    pack();
    repaint(); // to show message
    display.setGrid(gr);
  }
Beispiel #25
0
 public boolean isPannableUnbounded() {
   return grid != null && (grid.getNumRows() == -1 || grid.getNumCols() == -1);
 }
 public void getOldActor(Grid gr, Location loc) {
   oldActor = (Actor) (gr.get(new Location(6, 10)));
 }