Beispiel #1
0
 @Override
 public void draw(Canvas canvas) {
   if (mRunScript && mScriptExecutor != null) {
     if (Combat.IsActive()) {
       Combat.Draw(canvas);
     }
     mScriptExecutor.draw(canvas);
   } else if (Combat.IsActive()) {
     Combat.Draw(canvas);
     return;
   } else {
     drawScene(canvas);
   }
 }
Beispiel #2
0
 @Override
 public void onKeyDown(int key) {
   if (mRunScript && mScriptExecutor != null) {
     mScriptExecutor.keyDown(key);
   } else if (Combat.IsActive()) {
     Combat.KeyDown(key);
     return;
   } else if (mPlayer != null) {
     switch (key) {
       case Global.KEY_LEFT:
         walkLeft();
         break;
       case Global.KEY_RIGHT:
         walkRight();
         break;
       case Global.KEY_UP:
         walkUp();
         break;
       case Global.KEY_DOWN:
         walkDown();
         break;
       case Global.KEY_ENTER:
         triggerSceneObjEvent();
         break;
     }
   }
 }
Beispiel #3
0
 @Override
 public void onKeyUp(int key) {
   if (mRunScript && mScriptExecutor != null) {
     mScriptExecutor.keyUp(key);
   } else if (Combat.IsActive()) {
     Combat.KeyUp(key);
     return;
   } else if (key == Global.KEY_CANCEL) {
     GameView.getInstance().pushScreen(new ScreenGameMainMenu());
   }
 }
Beispiel #4
0
 @Override
 public void update(long delta) {
   if (mRunScript && mScriptExecutor != null) {
     mScriptExecutor.process();
     mScriptExecutor.update(delta);
   } else if (Combat.IsActive()) { // TODO fix this test
     Combat.Update(delta);
   } else {
     for (int i = 1; i <= 40; i++) {
       if (mNPCObj[i] == null) continue;
       mNPCObj[i].update(delta);
     }
   }
 }