Beispiel #1
0
 void revertConfig() {
   try {
     debug("reverting config panel");
     Config config = playerObjects.getConfig();
     for (Field field : config.getClass().getDeclaredFields()) {
       Annotation excludeAnnotation = field.getAnnotation(ReflectionHelper.Exclude.class);
       if (excludeAnnotation == null) { // so, this field is not excluded
         debug("field " + field.getName());
         Class<?> fieldType = field.getType();
         Method getMethod = getGetMethod(config.getClass(), field.getType(), field.getName());
         if (getMethod != null) {
           debug(" ... found accessor method");
           Object value = getMethod.invoke(config);
           String fieldname = field.getName();
           Component component = componentByName.get(fieldname);
           if (component != null) {
             debug(" ... found component");
             if (fieldType == String.class) {
               ((JTextField) component).setText((String) value);
             }
             if (fieldType == boolean.class || fieldType == Boolean.class) {
               ((JCheckBox) component).setSelected((Boolean) value);
             }
             if (fieldType == float.class || fieldType == Float.class) {
               ((JTextField) component).setText("" + value);
             }
             if (fieldType == int.class || fieldType == Integer.class) {
               ((JTextField) component).setText("" + value);
             }
           }
         } else {
           playerObjects
               .getLogFile()
               .WriteLine("No get accessor method for config field " + field.getName());
         }
       }
     }
   } catch (Exception e) {
     playerObjects.getLogFile().WriteLine(Formatting.exceptionToStackTrace(e));
   }
 }
Beispiel #2
0
 void applyConfig() {
   debug("applying config from panel");
   Config config = playerObjects.getConfig();
   for (Field field : config.getClass().getDeclaredFields()) {
     Annotation excludeAnnotation = field.getAnnotation(ReflectionHelper.Exclude.class);
     if (excludeAnnotation == null) { // so, this field is not excluded
       debug("field " + field.getName());
       Class<?> fieldType = field.getType();
       Method setMethod = getSetMethod(config.getClass(), field.getType(), field.getName());
       if (setMethod != null) {
         debug(" ... found accessor method");
         String fieldname = field.getName();
         Component component = componentByName.get(fieldname);
         if (component != null) {
           debug(" ... found component");
           Object value = null;
           if (fieldType == String.class) {
             value = ((JTextField) component).getText();
           }
           if (fieldType == boolean.class || fieldType == Boolean.class) {
             value = ((JCheckBox) component).isSelected();
           }
           if (fieldType == float.class || fieldType == Float.class) {
             String stringvalue = (String) ((JTextField) component).getText();
             try {
               value = Float.parseFloat(stringvalue);
             } catch (Exception e) {
             }
           }
           if (fieldType == int.class || fieldType == Integer.class) {
             String stringvalue = (String) ((JTextField) component).getText();
             try {
               value = Integer.parseInt(stringvalue);
             } catch (Exception e) {
             }
           }
           if (value != null) {
             try {
               setMethod.invoke(config, value);
             } catch (Exception e) {
               playerObjects.getLogFile().WriteLine(Formatting.exceptionToStackTrace(e));
             }
           }
         }
         if (fieldType == boolean.class || fieldType == Boolean.class) {
           // addBooleanComponent( field.getName(), (Boolean)value );
         }
       } else {
         playerObjects
             .getLogFile()
             .WriteLine("No get accessor method for config field " + field.getName());
       }
     }
   }
   revertConfig(); // in case some parses and stuff didn't work, so
   // user can see what is actually being read.
   playerObjects
       .getMainUI()
       .showInfo(
           "Config updated.  Note that most changes require an AI restart.  You can click on 'reloadAI' in 'Actions' tab to do so.");
   playerObjects.getConfig().configUpdated();
 }