Beispiel #1
0
  public void shrink(int x, int y) {

    SWorld world = (SWorld) getWorld();
    Actor futureMain = new Minion();
    world.addObject(futureMain, x, y, false);
    world.mainActor = futureMain;
    setLocation(x, y);

    invincibilityDelayCount = 0;
    world.removeObject(this);
    minion.setState(minion.getMinion());
  }
Beispiel #2
0
  /**
   * Moves the actor with appropriate image. Checks for obstacles and adjusts the position of the
   * actor accordingly.
   */
  public void moveHorizontally() {
    setLocation(getX() + xSpeed, getY());
    while (getOneObjectAtOffset(getImage().getWidth() / 2, 0, Block.class) != null) {
      setLocation(getX() - 1, getY());
      xSpeed = 0;
    }
    while (getOneObjectAtOffset(-getImage().getWidth() / 2, 0, Block.class) != null) {
      setLocation(getX() + 1, getY());
      xSpeed = 0;
    }

    while (getOneObjectAtOffset(getImage().getWidth() / 2, 0, Brick.class) != null) {
      setLocation(getX() - 1, getY());
      xSpeed = 0;
    }
    while (getOneObjectAtOffset(-getImage().getWidth() / 2, 0, Brick.class) != null) {
      setLocation(getX() + 1, getY());
      xSpeed = 0;
    }

    if (Greenfoot.isKeyDown("right")) {
      if (xSpeed < 0) {
        xSpeed = 0;
      }
      if (xSpeed < 5) {
        xSpeed = xSpeed + 1;
      }
      SWorld sWorld = (SWorld) getWorld();
      sWorld.minionL = false;
    }
    if (Greenfoot.isKeyDown("left")) {
      if (xSpeed > 0) {
        xSpeed = 0;
      }
      if (xSpeed > -5) {
        xSpeed = xSpeed - 1;
      }
      SWorld sWorld = (SWorld) getWorld();
      sWorld.minionL = true;
    }
    if (!Greenfoot.isKeyDown("left") && !Greenfoot.isKeyDown("right")) {
      xSpeed = 0;
    }
    if (Greenfoot.isKeyDown("up")) {
      jump();
    }
    if (Greenfoot.isKeyDown("space")) {

      shoot();
    }
  }