private void makePartialCylinderTerrainConformant(
      DrawContext dc,
      int slices,
      int stacks,
      float[] verts,
      double[] altitudes,
      boolean[] terrainConformant,
      Vec4 referenceCenter) {
    Globe globe = dc.getGlobe();
    Matrix transform = this.computeTransform(dc.getGlobe(), dc.getVerticalExaggeration());

    for (int i = 0; i <= slices; i++) {
      int index = i * (stacks + 1);
      index = 3 * index;
      Vec4 vec = new Vec4(verts[index], verts[index + 1], verts[index + 2]);
      vec = vec.transformBy4(transform);
      Position p = globe.computePositionFromPoint(vec);

      for (int j = 0; j <= stacks; j++) {
        double elevation = altitudes[j];
        if (terrainConformant[j])
          elevation += this.computeElevationAt(dc, p.getLatitude(), p.getLongitude());
        vec = globe.computePointFromPosition(p.getLatitude(), p.getLongitude(), elevation);

        index = j + i * (stacks + 1);
        index = 3 * index;
        verts[index] = (float) (vec.x - referenceCenter.x);
        verts[index + 1] = (float) (vec.y - referenceCenter.y);
        verts[index + 2] = (float) (vec.z - referenceCenter.z);
      }
    }
  }
  private void makeRadialWallTerrainConformant(
      DrawContext dc,
      int pillars,
      int stacks,
      float[] verts,
      double[] altitudes,
      boolean[] terrainConformant,
      Vec4 referenceCenter) {
    Globe globe = dc.getGlobe();
    Matrix transform = this.computeTransform(dc.getGlobe(), dc.getVerticalExaggeration());

    for (int p = 0; p <= pillars; p++) {
      int index = p;
      index = 3 * index;
      Vec4 vec = new Vec4(verts[index], verts[index + 1], verts[index + 2]);
      vec = vec.transformBy4(transform);
      Position pos = globe.computePositionFromPoint(vec);

      for (int s = 0; s <= stacks; s++) {
        double elevation = altitudes[s];
        if (terrainConformant[s])
          elevation += this.computeElevationAt(dc, pos.getLatitude(), pos.getLongitude());
        vec = globe.computePointFromPosition(pos.getLatitude(), pos.getLongitude(), elevation);

        index = p + s * (pillars + 1);
        index = 3 * index;
        verts[index] = (float) (vec.x - referenceCenter.x);
        verts[index + 1] = (float) (vec.y - referenceCenter.y);
        verts[index + 2] = (float) (vec.z - referenceCenter.z);
      }
    }
  }
  private void drawTileIDs(DrawContext dc, ArrayList<MercatorTextureTile> tiles) {
    java.awt.Rectangle viewport = dc.getView().getViewport();
    if (this.textRenderer == null) {
      this.textRenderer = new TextRenderer(java.awt.Font.decode("Arial-Plain-13"), true, true);
      this.textRenderer.setUseVertexArrays(false);
    }

    dc.getGL().glDisable(GL.GL_DEPTH_TEST);
    dc.getGL().glDisable(GL.GL_BLEND);
    dc.getGL().glDisable(GL.GL_TEXTURE_2D);

    this.textRenderer.setColor(java.awt.Color.YELLOW);
    this.textRenderer.beginRendering(viewport.width, viewport.height);
    for (MercatorTextureTile tile : tiles) {
      String tileLabel = tile.getLabel();

      if (tile.getFallbackTile() != null) tileLabel += "/" + tile.getFallbackTile().getLabel();

      LatLon ll = tile.getSector().getCentroid();
      Vec4 pt =
          dc.getGlobe()
              .computePointFromPosition(
                  ll.getLatitude(),
                  ll.getLongitude(),
                  dc.getGlobe().getElevation(ll.getLatitude(), ll.getLongitude()));
      pt = dc.getView().project(pt);
      this.textRenderer.draw(tileLabel, (int) pt.x, (int) pt.y);
    }
    this.textRenderer.endRendering();
  }
  private void makePartialDiskTerrainConformant(
      DrawContext dc,
      int numCoords,
      float[] verts,
      double altitude,
      boolean terrainConformant,
      Vec4 referenceCenter) {
    Globe globe = dc.getGlobe();
    Matrix transform = this.computeTransform(dc.getGlobe(), dc.getVerticalExaggeration());

    for (int i = 0; i < numCoords; i += 3) {
      Vec4 vec = new Vec4(verts[i], verts[i + 1], verts[i + 2]);
      vec = vec.transformBy4(transform);
      Position p = globe.computePositionFromPoint(vec);

      double elevation = altitude;
      if (terrainConformant)
        elevation += this.computeElevationAt(dc, p.getLatitude(), p.getLongitude());

      vec = globe.computePointFromPosition(p.getLatitude(), p.getLongitude(), elevation);
      verts[i] = (float) (vec.x - referenceCenter.x);
      verts[i + 1] = (float) (vec.y - referenceCenter.y);
      verts[i + 2] = (float) (vec.z - referenceCenter.z);
    }
  }
  private Vec4 computeReferencePoint(DrawContext dc) {
    if (dc.getViewportCenterPosition() != null)
      return dc.getGlobe().computePointFromPosition(dc.getViewportCenterPosition());

    java.awt.geom.Rectangle2D viewport = dc.getView().getViewport();
    int x = (int) viewport.getWidth() / 2;
    for (int y = (int) (0.5 * viewport.getHeight()); y >= 0; y--) {
      Position pos = dc.getView().computePositionFromScreenPoint(x, y);
      if (pos == null) continue;

      return dc.getGlobe().computePointFromPosition(pos.getLatitude(), pos.getLongitude(), 0d);
    }

    return null;
  }
  protected static boolean isTileVisible(
      DrawContext dc, Tile tile, double minDistanceSquared, double maxDistanceSquared) {
    if (!tile.getSector().intersects(dc.getVisibleSector())) return false;

    View view = dc.getView();
    Position eyePos = view.getEyePosition();
    if (eyePos == null) return false;

    Angle lat =
        clampAngle(
            eyePos.getLatitude(),
            tile.getSector().getMinLatitude(),
            tile.getSector().getMaxLatitude());
    Angle lon =
        clampAngle(
            eyePos.getLongitude(),
            tile.getSector().getMinLongitude(),
            tile.getSector().getMaxLongitude());
    Vec4 p = dc.getGlobe().computePointFromPosition(lat, lon, 0d);
    double distSquared = dc.getView().getEyePoint().distanceToSquared3(p);
    //noinspection RedundantIfStatement
    if (minDistanceSquared > distSquared || maxDistanceSquared < distSquared) return false;

    return true;
  }
  public void pick(DrawContext dc, java.awt.Point point) {
    if (!this.enabled) return; // Don't check for arg errors if we're disabled

    if (null == dc) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    if (null == dc.getGlobe()) {
      String message = Logging.getMessage("layers.AbstractLayer.NoGlobeSpecifiedInDrawingContext");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    if (null == dc.getView()) {
      String message = Logging.getMessage("layers.AbstractLayer.NoViewSpecifiedInDrawingContext");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    if (!this.isLayerActive(dc)) return;

    if (!this.isLayerInView(dc)) return;

    this.doPick(dc, point);
  }
Beispiel #8
0
  /**
   * Compute the positions of the arrow head of the graphic's legs.
   *
   * @param dc Current draw context
   * @param base Position of the arrow's starting point.
   * @param tip Position of the arrow head tip.
   * @param arrowLength Length of the arrowhead as a fraction of the total line length.
   * @param arrowAngle Angle of the arrow head.
   * @return Positions required to draw the arrow head.
   */
  protected List<Position> computeArrowheadPositions(
      DrawContext dc, Position base, Position tip, double arrowLength, Angle arrowAngle) {
    // Build a triangle to represent the arrowhead. The triangle is built from two vectors, one
    // parallel to the
    // segment, and one perpendicular to it.

    Globe globe = dc.getGlobe();

    Vec4 ptA = globe.computePointFromPosition(base);
    Vec4 ptB = globe.computePointFromPosition(tip);

    // Compute parallel component
    Vec4 parallel = ptA.subtract3(ptB);

    Vec4 surfaceNormal = globe.computeSurfaceNormalAtPoint(ptB);

    // Compute perpendicular component
    Vec4 perpendicular = surfaceNormal.cross3(parallel);

    double finalArrowLength = arrowLength * parallel.getLength3();
    double arrowHalfWidth = finalArrowLength * arrowAngle.tanHalfAngle();

    perpendicular = perpendicular.normalize3().multiply3(arrowHalfWidth);
    parallel = parallel.normalize3().multiply3(finalArrowLength);

    // Compute geometry of direction arrow
    Vec4 vertex1 = ptB.add3(parallel).add3(perpendicular);
    Vec4 vertex2 = ptB.add3(parallel).subtract3(perpendicular);

    return TacticalGraphicUtil.asPositionList(globe, vertex1, vertex2, ptB);
  }
  /**
   * Generate the positions required to draw the line.
   *
   * @param dc Current draw context.
   * @param positions Positions that define the polygon boundary.
   */
  @Override
  protected void generateIntermediatePositions(
      DrawContext dc, Iterable<? extends Position> positions) {
    Globe globe = dc.getGlobe();

    boolean useDefaultWaveLength = false;
    double waveLength = this.getWaveLength();
    if (waveLength == 0) {
      waveLength = this.computeDefaultWavelength(positions, globe);
      useDefaultWaveLength = true;
    }

    // Generate lines that parallel the control line.
    List<Position> leftPositions = new ArrayList<Position>();
    List<Position> rightPositions = new ArrayList<Position>();
    this.generateParallelLines(
        positions.iterator(), leftPositions, rightPositions, waveLength / 2.0, globe);

    if (useDefaultWaveLength) waveLength = this.computeDefaultWavelength(leftPositions, globe);
    double radius = (waveLength) / 2.0;

    // Generate wavy line to the left of the control line.
    PositionIterator iterator = new PositionIterator(leftPositions, waveLength, globe);
    this.computedPositions =
        this.generateWavePositions(iterator, radius / globe.getRadius(), false);
    this.path.setPositions(this.computedPositions);

    if (useDefaultWaveLength) waveLength = this.computeDefaultWavelength(rightPositions, globe);
    radius = (waveLength) / 2.0;

    // Generate wavy line to the right of the control line.
    iterator = new PositionIterator(rightPositions, waveLength, globe);
    this.path2.setPositions(this.generateWavePositions(iterator, radius / globe.getRadius(), true));
  }
  /**
   * Select the visible grid elements
   *
   * @param dc the current <code>DrawContext</code>.
   */
  protected void selectRenderables(DrawContext dc) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().severe(message);
      throw new IllegalArgumentException(message);
    }
    Sector vs = dc.getVisibleSector();
    OrbitView view = (OrbitView) dc.getView();
    // Compute labels offset from view center
    Position centerPos = view.getCenterPosition();
    Double pixelSizeDegrees =
        Angle.fromRadians(
                view.computePixelSizeAtDistance(view.getZoom())
                    / dc.getGlobe().getEquatorialRadius())
            .degrees;
    Double labelOffsetDegrees = pixelSizeDegrees * view.getViewport().getWidth() / 4;
    Position labelPos =
        Position.fromDegrees(
            centerPos.getLatitude().degrees - labelOffsetDegrees,
            centerPos.getLongitude().degrees - labelOffsetDegrees,
            0);
    Double labelLatDegrees = labelPos.getLatitude().normalizedLatitude().degrees;
    labelLatDegrees = Math.min(Math.max(labelLatDegrees, -76), 78);
    labelPos =
        new Position(
            Angle.fromDegrees(labelLatDegrees), labelPos.getLongitude().normalizedLongitude(), 0);

    if (vs != null) {
      for (GridElement ge : this.gridElements) {
        if (ge.isInView(dc)) {
          if (ge.renderable instanceof GeographicText) {
            GeographicText gt = (GeographicText) ge.renderable;
            if (labelPos.getLatitude().degrees < 72
                || "*32*34*36*".indexOf("*" + gt.getText() + "*") == -1) {
              // Adjust label position according to eye position
              Position pos = gt.getPosition();
              if (ge.type.equals(GridElement.TYPE_LATITUDE_LABEL))
                pos =
                    Position.fromDegrees(
                        pos.getLatitude().degrees,
                        labelPos.getLongitude().degrees,
                        pos.getElevation());
              else if (ge.type.equals(GridElement.TYPE_LONGITUDE_LABEL))
                pos =
                    Position.fromDegrees(
                        labelPos.getLatitude().degrees,
                        pos.getLongitude().degrees,
                        pos.getElevation());

              gt.setPosition(pos);
            }
          }

          this.graticuleSupport.addRenderable(ge.renderable, GRATICULE_UTM);
        }
      }
      // System.out.println("Total elements: " + count + " visible sector: " + vs);
    }
  }
  protected void requestTile(DrawContext dc, Tile tile) {
    Vec4 centroid = dc.getGlobe().computePointFromPosition(tile.getSector().getCentroid(), 0);
    if (this.getReferencePoint() != null)
      tile.setPriority(centroid.distanceTo3(this.getReferencePoint()));

    RequestTask task = new RequestTask(tile, this);
    this.getRequestQ().add(task);
  }
  @Override
  protected void doRender(DrawContext dc) {
    if (!loaded) {
      loaded = true;
      loadAttempts++;
      downloadData();
    }

    if (lastVerticalExaggeration != dc.getVerticalExaggeration() || lastGlobe != dc.getGlobe()) {
      lastVerticalExaggeration = dc.getVerticalExaggeration();
      lastGlobe = dc.getGlobe();
      recalculateVertices(lastGlobe, lastVerticalExaggeration);
      recalculateColors();
    }

    GL2 gl = dc.getGL().getGL2();

    int push = GL2.GL_CLIENT_VERTEX_ARRAY_BIT;
    if (colors != null) {
      push |= GL2.GL_COLOR_BUFFER_BIT;
    }
    if (getOpacity() < 1.0) {
      push |= GL2.GL_CURRENT_BIT;
    }
    gl.glPushClientAttrib(push);

    if (colors != null) {
      gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
      gl.glColorPointer(4, GL2.GL_DOUBLE, 0, colors.rewind());
    }
    if (getOpacity() < 1.0) {
      setBlendingFunction(dc);
    }

    gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
    gl.glVertexPointer(3, GL2.GL_DOUBLE, 0, vertices.rewind());

    gl.glDrawElements(
        GL2.GL_TRIANGLE_STRIP, indices.limit(), GL2.GL_UNSIGNED_INT, indices.rewind());

    gl.glColor4d(1, 1, 1, 1);
    gl.glPopClientAttrib();
  }
    @SuppressWarnings({"RedundantIfStatement"})
    public boolean isInView(DrawContext dc) {
      if (!viewFrustum.intersects(this.getExtent(dc.getGlobe(), dc.getVerticalExaggeration())))
        return false;

      // Check apparent size
      if (getSizeInPixels(dc) <= MIN_CELL_SIZE_PIXELS) return false;

      return true;
    }
  protected static boolean isNameVisible(
      DrawContext dc, PlaceNameService service, Position namePosition) {
    double elevation = dc.getVerticalExaggeration() * namePosition.getElevation();
    Vec4 namePoint =
        dc.getGlobe()
            .computePointFromPosition(
                namePosition.getLatitude(), namePosition.getLongitude(), elevation);
    Vec4 eyeVec = dc.getView().getEyePoint();

    double dist = eyeVec.distanceTo3(namePoint);
    return dist >= service.getMinDisplayDistance() && dist <= service.getMaxDisplayDistance();
  }
  private boolean needToSplit(DrawContext dc, Sector sector) {
    Vec4[] corners = sector.computeCornerPoints(dc.getGlobe(), dc.getVerticalExaggeration());
    Vec4 centerPoint = sector.computeCenterPoint(dc.getGlobe(), dc.getVerticalExaggeration());

    View view = dc.getView();
    double d1 = view.getEyePoint().distanceTo3(corners[0]);
    double d2 = view.getEyePoint().distanceTo3(corners[1]);
    double d3 = view.getEyePoint().distanceTo3(corners[2]);
    double d4 = view.getEyePoint().distanceTo3(corners[3]);
    double d5 = view.getEyePoint().distanceTo3(centerPoint);

    double minDistance = d1;
    if (d2 < minDistance) minDistance = d2;
    if (d3 < minDistance) minDistance = d3;
    if (d4 < minDistance) minDistance = d4;
    if (d5 < minDistance) minDistance = d5;

    double cellSize =
        (Math.PI * sector.getDeltaLatRadians() * dc.getGlobe().getRadius()) / 20; // TODO

    return !(Math.log10(cellSize) <= (Math.log10(minDistance) - this.splitScale));
  }
  protected void computeQuadSize(DrawContext dc) {
    if (this.positions == null) return;

    Iterator<? extends Position> iterator = this.positions.iterator();

    Position pos1 = iterator.next();
    Position pos2 = iterator.next();

    Angle angularDistance = LatLon.greatCircleDistance(pos1, pos2);
    double length = angularDistance.radians * dc.getGlobe().getRadius();

    this.quad.setWidth(length);
  }
Beispiel #17
0
  /**
   * Compute the lat/lon position of the view center
   *
   * @param dc the current DrawContext
   * @param view the current View
   * @return the ground position of the view center or null
   */
  protected Position computeGroundPosition(DrawContext dc, View view) {
    if (view == null) return null;

    Position groundPos =
        view.computePositionFromScreenPoint(
            view.getViewport().getWidth() / 2, view.getViewport().getHeight() / 2);
    if (groundPos == null) return null;

    double elevation =
        dc.getGlobe().getElevation(groundPos.getLatitude(), groundPos.getLongitude());
    return new Position(
        groundPos.getLatitude(),
        groundPos.getLongitude(),
        elevation * dc.getVerticalExaggeration());
  }
  private void makeCap(
      DrawContext dc,
      GeometryBuilder.IndexedTriangleArray ita,
      double altitude,
      boolean terrainConformant,
      int orientation,
      Matrix locationTransform,
      Vec4 referenceCenter,
      int indexPos,
      int[] indices,
      int vertexPos,
      float[] vertices,
      float[] normals) {
    GeometryBuilder gb = this.getGeometryBuilder();
    Globe globe = dc.getGlobe();

    int indexCount = ita.getIndexCount();
    int vertexCount = ita.getVertexCount();
    int[] locationIndices = ita.getIndices();
    float[] locationVerts = ita.getVertices();

    this.copyIndexArray(
        indexCount,
        (orientation == GeometryBuilder.INSIDE),
        locationIndices,
        vertexPos,
        indexPos,
        indices);

    for (int i = 0; i < vertexCount; i++) {
      int index = 3 * i;
      Vec4 vec = new Vec4(locationVerts[index], locationVerts[index + 1], locationVerts[index + 2]);
      vec = vec.transformBy4(locationTransform);

      Position pos = globe.computePositionFromPoint(vec);
      vec =
          this.computePointFromPosition(
              dc, pos.getLatitude(), pos.getLongitude(), altitude, terrainConformant);

      index = 3 * (vertexPos + i);
      vertices[index] = (float) (vec.x - referenceCenter.x);
      vertices[index + 1] = (float) (vec.y - referenceCenter.y);
      vertices[index + 2] = (float) (vec.z - referenceCenter.z);
    }

    gb.makeIndexedTriangleArrayNormals(
        indexPos, indexCount, indices, vertexPos, vertexCount, vertices, normals);
  }
  private void makeSectionVertices(
      DrawContext dc,
      int locationPos,
      float[] locations,
      double[] altitude,
      boolean[] terrainConformant,
      int subdivisions,
      Matrix locationTransform,
      Vec4 referenceCenter,
      int vertexPos,
      float[] vertices) {
    GeometryBuilder gb = this.getGeometryBuilder();
    int numPoints = gb.getSubdivisionPointsVertexCount(subdivisions);

    Globe globe = dc.getGlobe();
    int index1 = 3 * locationPos;
    int index2 = 3 * (locationPos + 1);

    float[] locationVerts = new float[3 * numPoints];
    gb.makeSubdivisionPoints(
        locations[index1],
        locations[index1 + 1],
        locations[index1 + 2],
        locations[index2],
        locations[index2 + 1],
        locations[index2 + 2],
        subdivisions,
        locationVerts);

    for (int i = 0; i < numPoints; i++) {
      int index = 3 * i;
      Vec4 vec = new Vec4(locationVerts[index], locationVerts[index + 1], locationVerts[index + 2]);
      vec = vec.transformBy4(locationTransform);
      Position pos = globe.computePositionFromPoint(vec);

      for (int j = 0; j < 2; j++) {
        vec =
            this.computePointFromPosition(
                dc, pos.getLatitude(), pos.getLongitude(), altitude[j], terrainConformant[j]);

        index = 2 * i + j;
        index = 3 * (vertexPos + index);
        vertices[index] = (float) (vec.x - referenceCenter.x);
        vertices[index + 1] = (float) (vec.y - referenceCenter.y);
        vertices[index + 2] = (float) (vec.z - referenceCenter.z);
      }
    }
  }
 public void computeZone(DrawContext dc) {
   try {
     Position centerPos = ((OrbitView) dc.getView()).getCenterPosition();
     if (centerPos != null) {
       if (centerPos.latitude.degrees <= UTM_MAX_LATITUDE
           && centerPos.latitude.degrees >= UTM_MIN_LATITUDE) {
         UTMCoord UTM =
             UTMCoord.fromLatLon(
                 centerPos.getLatitude(), centerPos.getLongitude(), dc.getGlobe());
         this.zone = UTM.getZone();
       } else this.zone = 0;
     }
   } catch (Exception ex) {
     this.zone = 0;
   }
 }
  private void drawBoundingVolumes(DrawContext dc, ArrayList<MercatorTextureTile> tiles) {
    float[] previousColor = new float[4];
    dc.getGL().glGetFloatv(GL.GL_CURRENT_COLOR, previousColor, 0);
    dc.getGL().glColor3d(0, 1, 0);

    for (MercatorTextureTile tile : tiles) {
      ((Cylinder) tile.getExtent(dc)).render(dc);
    }

    Cylinder c =
        dc.getGlobe()
            .computeBoundingCylinder(dc.getVerticalExaggeration(), this.levels.getSector());
    dc.getGL().glColor3d(1, 1, 0);
    c.render(dc);

    dc.getGL().glColor4fv(previousColor, 0);
  }
Beispiel #22
0
 /**
  * Compute the view range footprint on the globe.
  *
  * @param dc the current <code>DrawContext</code>
  * @param steps the number of steps.
  * @return an array list of <code>LatLon</code> forming a closed shape.
  */
 protected ArrayList<LatLon> computeViewFootPrint(DrawContext dc, int steps) {
   ArrayList<LatLon> positions = new ArrayList<LatLon>();
   Position eyePos = dc.getView().getEyePosition();
   Angle distance =
       Angle.fromRadians(
           Math.asin(
               dc.getView().getFarClipDistance()
                   / (dc.getGlobe().getRadius() + eyePos.getElevation())));
   if (distance.degrees > 10) {
     double headStep = 360d / steps;
     Angle heading = Angle.ZERO;
     for (int i = 0; i <= steps; i++) {
       LatLon p = LatLon.greatCircleEndPosition(eyePos, heading, distance);
       positions.add(p);
       heading = heading.addDegrees(headStep);
     }
     return positions;
   } else return null;
 }
Beispiel #23
0
  /**
   * Determine the positions that make up the arrowhead.
   *
   * @param dc Current draw context.
   * @param startPosition Position of the arrow's base.
   * @param endPosition Position of the arrow head tip.
   * @return Positions that define the arrowhead.
   */
  protected List<Position> computeArrowheadPositions(
      DrawContext dc, Position startPosition, Position endPosition) {
    Globe globe = dc.getGlobe();

    // Arrowhead looks like this:
    //                  _
    //        A\         | 1/2 width
    // ________B\       _|
    // Pt. 1    /
    //        C/
    //         | |
    //      Length

    Vec4 p1 = globe.computePointFromPosition(startPosition);
    Vec4 pB = globe.computePointFromPosition(endPosition);

    // Find vector in the direction of the arrow
    Vec4 vB1 = p1.subtract3(pB);

    double arrowLengthFraction = this.getArrowLength();

    // Find the point at the base of the arrowhead
    Vec4 arrowBase = pB.add3(vB1.multiply3(arrowLengthFraction));

    Vec4 normal = globe.computeSurfaceNormalAtPoint(arrowBase);

    // Compute the length of the arrowhead
    double arrowLength = vB1.getLength3() * arrowLengthFraction;
    double arrowHalfWidth = arrowLength * this.getArrowAngle().tanHalfAngle();

    // Compute a vector perpendicular to the segment and the normal vector
    Vec4 perpendicular = vB1.cross3(normal);
    perpendicular = perpendicular.normalize3().multiply3(arrowHalfWidth);

    // Find points A and C
    Vec4 pA = arrowBase.add3(perpendicular);
    Vec4 pC = arrowBase.subtract3(perpendicular);

    return TacticalGraphicUtil.asPositionList(globe, pA, pB, pC);
  }
  /** {@inheritDoc} */
  @Override
  protected void determineLabelPositions(DrawContext dc) {
    Position center = this.getReferencePosition();
    if (center == null) return;

    // Position the labels along a line radiating out from the center of the circle. The angle (60
    // degrees) is
    // chosen to match the graphic template defined by MIL-STD-2525C, pg. 613.
    double globeRadius = dc.getGlobe().getRadius();

    Angle labelAngle = this.getLabelAngle();

    int i = 0;
    for (SurfaceCircle ring : this.rings) {
      double radius = ring.getRadius();

      LatLon ll = LatLon.greatCircleEndPosition(center, labelAngle.radians, radius / globeRadius);

      this.labels.get(i).setPosition(new Position(ll, 0));
      i += 1;
    }
  }
  /**
   * Create the circles used to draw this graphic.
   *
   * @param dc Current draw context.
   */
  protected void createShapes(DrawContext dc) {
    if (this.positions == null) return;

    this.rings = new ArrayList<SurfaceCircle>();

    Iterator<? extends Position> iterator = this.positions.iterator();

    Position center = iterator.next();
    double globeRadius = dc.getGlobe().getRadius();

    while (iterator.hasNext()) {
      SurfaceCircle ring = this.createCircle();
      ring.setCenter(center);

      Position pos = iterator.next();
      Angle radius = LatLon.greatCircleDistance(center, pos);

      double radiusMeters = radius.radians * globeRadius;
      ring.setRadius(radiusMeters);

      this.rings.add(ring);
    }
  }
    protected boolean isNavSectorVisible(
        DrawContext dc, double minDistanceSquared, double maxDistanceSquared) {
      if (!navSector.intersects(dc.getVisibleSector())) return false;

      View view = dc.getView();
      Position eyePos = view.getEyePosition();
      if (eyePos == null) return false;

      // check for eyePos over globe
      if (Double.isNaN(eyePos.getLatitude().getDegrees())
          || Double.isNaN(eyePos.getLongitude().getDegrees())) return false;

      Angle lat =
          clampAngle(eyePos.getLatitude(), navSector.getMinLatitude(), navSector.getMaxLatitude());
      Angle lon =
          clampAngle(
              eyePos.getLongitude(), navSector.getMinLongitude(), navSector.getMaxLongitude());
      Vec4 p = dc.getGlobe().computePointFromPosition(lat, lon, 0d);
      double distSquared = dc.getView().getEyePoint().distanceToSquared3(p);
      //noinspection RedundantIfStatement
      if (minDistanceSquared > distSquared || maxDistanceSquared < distSquared) return false;

      return true;
    }
Beispiel #27
0
  // Rendering
  public void draw(DrawContext dc) {
    GL gl = dc.getGL();

    boolean attribsPushed = false;
    boolean modelviewPushed = false;
    boolean projectionPushed = false;

    try {
      gl.glPushAttrib(
          GL.GL_DEPTH_BUFFER_BIT
              | GL.GL_COLOR_BUFFER_BIT
              | GL.GL_ENABLE_BIT
              | GL.GL_TEXTURE_BIT
              | GL.GL_TRANSFORM_BIT
              | GL.GL_VIEWPORT_BIT
              | GL.GL_CURRENT_BIT);
      attribsPushed = true;

      gl.glDisable(GL.GL_TEXTURE_2D); // no textures

      gl.glEnable(GL.GL_BLEND);
      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.size.width;
      double height = this.size.height;

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      gl.glMatrixMode(javax.media.opengl.GL.GL_PROJECTION);
      gl.glPushMatrix();
      projectionPushed = true;
      gl.glLoadIdentity();
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      gl.glMatrixMode(GL.GL_MODELVIEW);
      gl.glPushMatrix();
      modelviewPushed = true;
      gl.glLoadIdentity();

      // Scale to a width x height space
      // located at the proper position on screen
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      gl.glScaled(scale, scale, 1);

      // Compute scale size in real world
      Position referencePosition = dc.getViewportCenterPosition();
      if (referencePosition != null) {
        Vec4 groundTarget = dc.getGlobe().computePointFromPosition(referencePosition);
        Double distance = dc.getView().getEyePoint().distanceTo3(groundTarget);
        this.pixelSize = dc.getView().computePixelSizeAtDistance(distance);
        Double scaleSize = this.pixelSize * width * scale; // meter
        String unitLabel = "m";
        if (this.unit.equals(UNIT_METRIC)) {
          if (scaleSize > 10000) {
            scaleSize /= 1000;
            unitLabel = "Km";
          }
        } else if (this.unit.equals(UNIT_IMPERIAL)) {
          scaleSize *= 3.280839895; // feet
          unitLabel = "ft";
          if (scaleSize > 5280) {
            scaleSize /= 5280;
            unitLabel = "mile(s)";
          }
        }

        // Rounded division size
        int pot = (int) Math.floor(Math.log10(scaleSize));
        if (!Double.isNaN(pot)) {
          int digit = Integer.parseInt(String.format("%.0f", scaleSize).substring(0, 1));
          double divSize = digit * Math.pow(10, pot);
          if (digit >= 5) divSize = 5 * Math.pow(10, pot);
          else if (digit >= 2) divSize = 2 * Math.pow(10, pot);
          double divWidth = width * divSize / scaleSize;

          // Draw scale
          if (!dc.isPickingMode()) {
            // Set color using current layer opacity
            Color backColor = this.getBackgroundColor(this.color);
            float[] colorRGB = backColor.getRGBColorComponents(null);
            gl.glColor4d(
                colorRGB[0],
                colorRGB[1],
                colorRGB[2],
                (double) backColor.getAlpha() / 255d * this.getOpacity());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawScale(dc, divWidth, height);

            colorRGB = this.color.getRGBColorComponents(null);
            gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());
            gl.glTranslated(-1d / scale, 1d / scale, 0d);
            this.drawScale(dc, divWidth, height);

            // Draw label
            String label = String.format("%.0f ", divSize) + unitLabel;
            gl.glLoadIdentity();
            gl.glDisable(GL.GL_CULL_FACE);
            drawLabel(
                dc,
                label,
                locationSW.add3(
                    new Vec4(divWidth * scale / 2 + (width - divWidth) / 2, height * scale, 0)));
          } else {
            // Picking
            this.pickSupport.clearPickList();
            this.pickSupport.beginPicking(dc);
            // Draw unique color across the map
            Color color = dc.getUniquePickColor();
            int colorCode = color.getRGB();
            // Add our object(s) to the pickable list
            this.pickSupport.addPickableObject(colorCode, this, referencePosition, false);
            gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawRectangle(dc, divWidth, height);
            // Done picking
            this.pickSupport.endPicking(dc);
            this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
          }
        }
      }
    } finally {
      if (projectionPushed) {
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glPopMatrix();
      }
      if (modelviewPushed) {
        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glPopMatrix();
      }
      if (attribsPushed) gl.glPopAttrib();
    }
  }
    public void selectRenderables(DrawContext dc) {
      try {
        OrbitView view = (OrbitView) dc.getView();
        // Compute easting and northing label offsets
        Double pixelSize = view.computePixelSizeAtDistance(view.getZoom());
        Double eastingOffset = view.getViewport().width * pixelSize * offsetFactorX / 2;
        Double northingOffset = view.getViewport().height * pixelSize * offsetFactorY / 2;
        // Derive labels center pos from the view center
        Position centerPos = view.getCenterPosition();
        double labelEasting;
        double labelNorthing;
        String labelHemisphere;
        if (this.zone > 0) {
          UTMCoord UTM =
              UTMCoord.fromLatLon(centerPos.getLatitude(), centerPos.getLongitude(), dc.getGlobe());
          labelEasting = UTM.getEasting() + eastingOffset;
          labelNorthing = UTM.getNorthing() + northingOffset;
          labelHemisphere = UTM.getHemisphere();
          if (labelNorthing < 0) {
            labelNorthing = 10e6 + labelNorthing;
            labelHemisphere = AVKey.SOUTH;
          }
        } else {
          UPSCoord UPS =
              UPSCoord.fromLatLon(centerPos.getLatitude(), centerPos.getLongitude(), dc.getGlobe());
          labelEasting = UPS.getEasting() + eastingOffset;
          labelNorthing = UPS.getNorthing() + northingOffset;
          labelHemisphere = UPS.getHemisphere();
        }

        Position labelPos;
        for (int i = 0; i < this.extremes.length; i++) {
          UTMExtremes levelExtremes = this.extremes[i];
          double gridStep = Math.pow(10, i);
          double gridStepTimesTen = gridStep * 10;
          String graticuleType = getTypeFor((int) gridStep);
          if (levelExtremes.minX <= levelExtremes.maxX) {
            // Process easting scale labels for this level
            for (double easting = levelExtremes.minX;
                easting <= levelExtremes.maxX;
                easting += gridStep) {
              // Skip multiples of ten grid steps except for last (higher) level
              if (i == this.extremes.length - 1 || easting % gridStepTimesTen != 0) {
                try {
                  labelPos = computePosition(this.zone, labelHemisphere, easting, labelNorthing);
                  if (labelPos == null) continue;
                  Angle lat = labelPos.getLatitude();
                  Angle lon = labelPos.getLongitude();
                  Vec4 surfacePoint = getSurfacePoint(dc, lat, lon);
                  if (viewFrustum.contains(surfacePoint) && isPointInRange(dc, surfacePoint)) {
                    String text = String.valueOf((int) (easting % this.scaleModulo));
                    GeographicText gt = new UserFacingText(text, new Position(lat, lon, 0));
                    gt.setPriority(gridStepTimesTen);
                    addRenderable(gt, graticuleType);
                  }
                } catch (IllegalArgumentException ignore) {
                }
              }
            }
          }
          if (!(levelExtremes.maxYHemisphere.equals(AVKey.SOUTH) && levelExtremes.maxY == 0)) {
            // Process northing scale labels for this level
            String currentHemisphere = levelExtremes.minYHemisphere;
            for (double northing = levelExtremes.minY;
                (northing <= levelExtremes.maxY)
                    || !currentHemisphere.equals(levelExtremes.maxYHemisphere);
                northing += gridStep) {
              // Skip multiples of ten grid steps except for last (higher) level
              if (i == this.extremes.length - 1 || northing % gridStepTimesTen != 0) {
                try {
                  labelPos = computePosition(this.zone, currentHemisphere, labelEasting, northing);
                  if (labelPos == null) continue;
                  Angle lat = labelPos.getLatitude();
                  Angle lon = labelPos.getLongitude();
                  Vec4 surfacePoint = getSurfacePoint(dc, lat, lon);
                  if (viewFrustum.contains(surfacePoint) && isPointInRange(dc, surfacePoint)) {
                    String text = String.valueOf((int) (northing % this.scaleModulo));
                    GeographicText gt = new UserFacingText(text, new Position(lat, lon, 0));
                    gt.setPriority(gridStepTimesTen);
                    addRenderable(gt, graticuleType);
                  }
                } catch (IllegalArgumentException ignore) {
                }

                if (!currentHemisphere.equals(levelExtremes.maxYHemisphere)
                    && northing >= 10e6 - gridStep) {
                  // Switch hemisphere
                  currentHemisphere = levelExtremes.maxYHemisphere;
                  northing = -gridStep;
                }
              }
            }
          } // end northing
        } // for levels
      } catch (IllegalArgumentException ignore) {
      }
    }
  private PolygonGeometry getPolygonGeometry(
      DrawContext dc,
      List<LatLon> locations,
      List<Boolean> edgeFlags,
      double[] altitudes,
      boolean[] terrainConformant,
      boolean enableCaps,
      int subdivisions,
      Vec4 referenceCenter) {
    Object cacheKey =
        new Geometry.CacheKey(
            dc.getGlobe(),
            this.getClass(),
            "Polygon",
            locations,
            edgeFlags,
            altitudes[0],
            altitudes[1],
            terrainConformant[0],
            terrainConformant[1],
            enableCaps,
            subdivisions,
            referenceCenter);

    // Wrap geometry creation in a try/catch block. We do this to catch and handle OutOfMemoryErrors
    // caused during
    // tessellation of the polygon vertices. If the polygon cannot be tessellated, we replace the
    // polygon's
    // locations with an empty list to prevent subsequent tessellation attempts, and to avoid
    // rendering a misleading
    // representation by omitting any part of the geometry.
    try {
      PolygonGeometry geom = (PolygonGeometry) this.getGeometryCache().getObject(cacheKey);
      if (geom == null || this.isExpired(dc, geom.getVertexGeometry())) {
        if (geom == null) geom = new PolygonGeometry();
        this.makePolygon(
            dc,
            locations,
            edgeFlags,
            altitudes,
            terrainConformant,
            enableCaps,
            subdivisions,
            referenceCenter,
            geom);
        this.updateExpiryCriteria(dc, geom.getVertexGeometry());
        this.getGeometryCache().add(cacheKey, geom);
      }

      return geom;
    } catch (OutOfMemoryError e) {
      String message = Logging.getMessage("generic.ExceptionWhileTessellating", this);
      Logging.logger().log(java.util.logging.Level.SEVERE, message, e);

      //noinspection ThrowableInstanceNeverThrown
      dc.addRenderingException(new WWRuntimeException(message, e));

      this.handleUnsuccessfulGeometryCreation();
      return null;
    }
  }
  private void makePolygon(
      DrawContext dc,
      List<LatLon> locations,
      List<Boolean> edgeFlags,
      double[] altitudes,
      boolean[] terrainConformant,
      boolean enableCaps,
      int subdivisions,
      Vec4 referenceCenter,
      PolygonGeometry dest) {
    if (locations.size() == 0) return;

    GeometryBuilder gb = this.getGeometryBuilder();

    Vec4[] polyPoints = new Vec4[locations.size() + 1];
    Boolean[] polyEdgeFlags = new Boolean[locations.size() + 1];
    Matrix[] polyTransform = new Matrix[1];
    int polyCount =
        this.computeCartesianPolygon(
            dc.getGlobe(), locations, edgeFlags, polyPoints, polyEdgeFlags, polyTransform);

    // Compute the winding order of the planar cartesian points. If the order is not
    // counter-clockwise, then
    // reverse the locations and points ordering.
    int winding = gb.computePolygonWindingOrder2(0, polyCount, polyPoints);
    if (winding != GeometryBuilder.COUNTER_CLOCKWISE) {
      gb.reversePoints(0, polyCount, polyPoints);
      gb.reversePoints(0, polyCount, polyEdgeFlags);
    }

    float[] polyVertices = new float[3 * polyCount];
    this.makePolygonVertices(polyCount, polyPoints, polyVertices);

    int fillDrawMode = GL.GL_TRIANGLES;
    int outlineDrawMode = GL.GL_LINES;

    int fillIndexCount = 0;
    int outlineIndexCount = 0;
    int vertexCount = 0;

    GeometryBuilder.IndexedTriangleArray ita = null;

    fillIndexCount += this.getEdgeFillIndexCount(polyCount, subdivisions);
    outlineIndexCount += this.getEdgeOutlineIndexCount(polyCount, subdivisions, polyEdgeFlags);
    vertexCount += this.getEdgeVertexCount(polyCount, subdivisions);

    if (enableCaps) {
      ita = gb.tessellatePolygon2(0, polyCount, polyVertices);
      for (int i = 0; i < subdivisions; i++) {
        gb.subdivideIndexedTriangleArray(ita);
      }

      fillIndexCount += ita.getIndexCount();
      vertexCount += ita.getVertexCount();
      // Bottom cap isn't drawn if airspace is collapsed.
      if (!this.isAirspaceCollapsed()) {
        fillIndexCount += ita.getIndexCount();
        vertexCount += ita.getVertexCount();
      }
    }

    int[] fillIndices = new int[fillIndexCount];
    int[] outlineIndices = new int[outlineIndexCount];
    float[] vertices = new float[3 * vertexCount];
    float[] normals = new float[3 * vertexCount];

    int fillIndexPos = 0;
    int outlineIndexPos = 0;
    int vertexPos = 0;

    this.makeEdge(
        dc,
        polyCount,
        polyVertices,
        polyEdgeFlags,
        altitudes,
        terrainConformant,
        subdivisions,
        GeometryBuilder.OUTSIDE,
        polyTransform[0],
        referenceCenter,
        fillIndexPos,
        fillIndices,
        outlineIndexPos,
        outlineIndices,
        vertexPos,
        vertices,
        normals);
    fillIndexPos += this.getEdgeFillIndexCount(polyCount, subdivisions);
    outlineIndexPos += this.getEdgeOutlineIndexCount(polyCount, subdivisions, polyEdgeFlags);
    vertexPos += this.getEdgeVertexCount(polyCount, subdivisions);

    if (enableCaps) {
      this.makeCap(
          dc,
          ita,
          altitudes[1],
          terrainConformant[1],
          GeometryBuilder.OUTSIDE,
          polyTransform[0],
          referenceCenter,
          fillIndexPos,
          fillIndices,
          vertexPos,
          vertices,
          normals);
      fillIndexPos += ita.getIndexCount();
      vertexPos += ita.getVertexCount();
      // Bottom cap isn't drawn if airspace is collapsed.
      if (!this.isAirspaceCollapsed()) {
        this.makeCap(
            dc,
            ita,
            altitudes[0],
            terrainConformant[0],
            GeometryBuilder.INSIDE,
            polyTransform[0],
            referenceCenter,
            fillIndexPos,
            fillIndices,
            vertexPos,
            vertices,
            normals);
        fillIndexPos += ita.getIndexCount();
        vertexPos += ita.getVertexCount();
      }
    }

    dest.getFillIndexGeometry().setElementData(fillDrawMode, fillIndexCount, fillIndices);
    dest.getOutlineIndexGeometry()
        .setElementData(outlineDrawMode, outlineIndexCount, outlineIndices);
    dest.getVertexGeometry().setVertexData(vertexCount, vertices);
    dest.getVertexGeometry().setNormalData(vertexCount, normals);
  }