/** * Make a given manipulator visible and active in a given window. The window must be registered. */ public synchronized void showManipInWindow(Manip manip, AWTGLAutoDrawable window) { WindowInfo info = (WindowInfo) windowToInfoMap.get(window); if (info == null) { throw new RuntimeException("Window not registered"); } info.manips.add(manip); Set windows = (Set) manipToWindowMap.get(manip); if (windows == null) { windows = new HashSet(); manipToWindowMap.put(manip, windows); } windows.add(window); }
/** * Make the ManipManager aware of the existence of a given window. This causes mouse and mouse * motion listeners to be installed on this window; see setupMouseListeners, below. */ public synchronized void registerWindow(AWTGLAutoDrawable window) { windowToInfoMap.put(window, new WindowInfo()); setupMouseListeners(window); }