@Override
 protected Enemy getSpawnedEnemy() {
   Enemy e = new EnemyGreenBlob(player);
   e.setX(x);
   e.setY(y);
   return e;
 }
 @Override
 protected void resolveCollision() {
   if (mask.intersects(player.getCollisionMask())) player.resolveHit(x + 64, y + 64, 2);
   for (Enemy e : enemies) {
     if (e instanceof EnemyBlob) continue;
     if (mask.intersects(e.getCollisionMask())) {
       e.resolveHit(x, y, attackId, 2);
     }
   }
 }