Beispiel #1
0
 @Override
 public void onStateChange(Game.State oldState, Game.State newState) {
   barsView[oldState.ordinal()].setVisibility(View.GONE);
   barsView[newState.ordinal()].setVisibility(View.VISIBLE);
   switch (newState) {
     case OnGoing:
       showCurrentPlayer();
       break;
     case Territories:
       game.goban.comptuteTerritories();
       toolBar.setSubtitle("Select dead stones");
       break;
     case Review:
       showCurrentPlayer();
       updateReviewButtons();
       break;
     case Over:
       toolBar.setSubtitle(game.getResult());
       break;
   }
   grid.invalidate();
 }
Beispiel #2
0
@EActivity(R.layout.game_layout)
@OptionsMenu(R.menu.menu_game)
public class GameActivity extends BaseActivity implements GoEvent {

  @Extra int size;
  @Extra int handicap;
  @Extra GameInfo.Rule rule;
  @Extra Player blackPlayer;
  @Extra Player whitePlayer;
  private Game game;

  @Bean SgfHandler sgfHandler;
  final AI bots[] = new AI[2];

  @ViewById Button undoButton;
  @ViewById Button passButton;
  @ViewById Button firstButton;
  @ViewById Button previousButton;
  @ViewById Button nextButton;
  @ViewById Button lastButton;
  @ViewById LinearLayout gobanLayout;

  final LinearLayout[] barsView = new LinearLayout[Game.State.values().length];

  BoardView grid;

  @AfterExtras
  void initGo() {
    this.game = new Game(size, handicap, rule, blackPlayer, whitePlayer, this);
  }

  @AfterInject
  void initBots() {
    if (blackPlayer.getAi()) {
      bots[0] = new OffensiveAI(game, blackPlayer, true);
    }
    if (whitePlayer.getAi()) {
      bots[1] = new OffensiveAI(game, whitePlayer, true);
    }
  }

  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
  }

  @AfterViews
  void initViews() {
    this.barsView[Game.State.OnGoing.ordinal()] = (LinearLayout) findViewById(R.id.ongoing_bar);
    this.barsView[Game.State.Territories.ordinal()] =
        (LinearLayout) findViewById(R.id.territory_bar);
    this.barsView[Game.State.Over.ordinal()] = (LinearLayout) findViewById(R.id.over_bar);
    this.barsView[Game.State.Review.ordinal()] = (LinearLayout) findViewById(R.id.review_bar);

    int gobanSize = getScreenSize();

    gobanLayout.getLayoutParams().height = gobanSize;
    gobanLayout.getLayoutParams().width = gobanSize;

    grid = BoardView_.build(this);
    grid.init(game, gobanSize);
    gobanLayout.addView(grid);

    toolBar.setTitle(blackPlayer.getName() + " vs " + whitePlayer.getName());

    onNextTurn();
  }

  @OptionsItem
  @Background(serial = "save")
  void actionSave() {
    sgfHandler.save(game);
  }

  @Override
  public void onStateChange(Game.State oldState, Game.State newState) {
    barsView[oldState.ordinal()].setVisibility(View.GONE);
    barsView[newState.ordinal()].setVisibility(View.VISIBLE);
    switch (newState) {
      case OnGoing:
        showCurrentPlayer();
        break;
      case Territories:
        game.goban.comptuteTerritories();
        toolBar.setSubtitle("Select dead stones");
        break;
      case Review:
        showCurrentPlayer();
        updateReviewButtons();
        break;
      case Over:
        toolBar.setSubtitle(game.getResult());
        break;
    }
    grid.invalidate();
  }

  @Override
  public void onNextTurn() {
    switch (game.getState()) {
      case OnGoing:
        showCurrentPlayer();
        if (game.getCurrentPlayer().getAi()) {
          bots[game.getCurrentColor().ordinal()].play();
          grid.invalidate();
        }
        break;
      case Review:
        showCurrentPlayer();
        break;
    }
  }

  @Override
  public void onScoreChange() {
    // TODO: Display captured stones somewhere
  }

  @Click
  void firstButtonClicked() {
    if (game.history.hasPrev()) {
      game.goban.clear();
      game.history.goFirst();
      updateReviewButtons();
      grid.invalidate();
    }
  }

  @Click
  void previousButtonClicked() {
    if (game.history.hasPrev()) {
      game.history.undo();
      updateReviewButtons();
      grid.invalidate();
    }
  }

  @Click
  void nextButtonClicked() {
    if (game.history.hasNext()) {
      game.history.playNext();
      updateReviewButtons();
      grid.invalidate();
    }
  }

  @Click
  void lastButtonClicked() {
    while (game.history.hasNext()) {
      game.history.playNext();
    }
    updateReviewButtons();
    grid.invalidate();
  }

  @Click
  void undoButtonClicked() {
    if (game.history.hasPrev()) {
      game.history.undo();
      grid.invalidate();
    }
  }

  @Click
  public void passButtonClicked() {
    game.pass();
    grid.invalidate();
  }

  @Click
  void giveUpButtonClicked() {
    game.setEndOfGame(Game.EndOfGame.GiveUp);
  }

  @Click
  void cancelButtonClicked() {
    game.setState(Game.State.OnGoing);
  }

  @Click
  void proceedButtonClicked() {
    game.setEndOfGame(Game.EndOfGame.Standard);
  }

  @Click
  void reviewButtonClicked() {
    game.setState(Game.State.Review);
  }

  @Click
  void playAgainButtonClicked() {
    sgfHandler.initFileName();
    game.clear();
  }

  void showCurrentPlayer() {
    SColor color = game.getCurrentColor();
    toolBar.setLogo(color.equals(SColor.BLACK) ? R.drawable.stone_black : R.drawable.stone_white);
    toolBar.setLogoDescription(color.toString());
    toolBar.setSubtitle(game.getCurrentPlayer().getName() + " to play");
  }

  void updateReviewButtons() {
    firstButton.setEnabled(game.history.hasPrev());
    previousButton.setEnabled(game.history.hasPrev());
    nextButton.setEnabled(game.history.hasNext());
    lastButton.setEnabled(game.history.hasNext());
  }

  @SuppressWarnings("deprecation")
  int getScreenSize() {
    Display display = getWindowManager().getDefaultDisplay();
    int width, height;

    if (android.os.Build.VERSION.SDK_INT >= 13) {
      android.graphics.Point size = new android.graphics.Point();
      display.getSize(size);
      width = size.x;
      height = size.y;
    } else {
      width = display.getWidth();
      height = display.getHeight();
    }

    return Math.min(width, height);
  }
}