Beispiel #1
0
  void update() {
    avatarLabel.setEnabled(mayEdit);
    avatarLabel.setIcon(
        FSkin.getAvatars().get(Integer.valueOf(type == LobbySlotType.OPEN ? -1 : avatarIndex)));
    avatarLabel.repaintSelf();

    txtPlayerName.setEnabled(mayEdit);
    txtPlayerName.setText(type == LobbySlotType.OPEN ? StringUtils.EMPTY : playerName);
    nameRandomiser.setEnabled(mayEdit);
    deckLabel.setVisible(mayEdit);
    deckBtn.setVisible(mayEdit);
    chkReady.setVisible(type == LobbySlotType.LOCAL || type == LobbySlotType.REMOTE);
    chkReady.setEnabled(mayEdit);

    closeBtn.setVisible(mayRemove);

    if (mayRemove) {
      radioHuman.setEnabled(mayControl);
      radioAi.setEnabled(mayControl);
      radioOpen.setEnabled(mayControl);
    } else {
      radioHuman.setVisible(mayControl);
      radioAi.setVisible(mayControl);
      radioOpen.setVisible(mayControl);
    }

    radioHuman.setSelected(type == LobbySlotType.LOCAL);
    radioAi.setSelected(type == LobbySlotType.AI);
    radioOpen.setSelected(type == LobbySlotType.OPEN);

    updateVariantControlsVisibility();
  }
Beispiel #2
0
  public void updateVariantControlsVisibility() {
    boolean isCommanderApplied = false;
    boolean isTinyLeadersApplied = false;
    boolean isPlanechaseApplied = false;
    boolean isVanguardApplied = false;
    boolean isArchenemyApplied = false;
    boolean archenemyVisiblity = false;
    boolean isDeckBuildingAllowed = mayEdit;

    for (GameType variant : screen.getLobby().getAppliedVariants()) {
      switch (variant) {
        case Archenemy:
          isArchenemyApplied = true;
          if (isArchenemy()) {
            archenemyVisiblity = true;
          }
          break;
        case ArchenemyRumble:
          archenemyVisiblity = true;
          break;
        case Commander:
          isCommanderApplied = true;
          isDeckBuildingAllowed = false; // Commander deck replaces basic deck, so hide that
          break;
        case TinyLeaders:
          isTinyLeadersApplied = true;
          isDeckBuildingAllowed = false; // Tiny Leaders deck replaces basic deck, so hide that
          break;
        case Planechase:
          isPlanechaseApplied = true;
          break;
        case Vanguard:
          isVanguardApplied = true;
          break;
        default:
          if (variant.isAutoGenerated()) {
            isDeckBuildingAllowed = false;
          }
          break;
      }
    }

    btnDeck.setVisible(isDeckBuildingAllowed);
    btnCommanderDeck.setVisible(isCommanderApplied && mayEdit);
    btnTinyLeadersDeck.setVisible(isTinyLeadersApplied && mayEdit);

    btnSchemeDeck.setVisible(archenemyVisiblity && mayEdit);

    cbTeam.setVisible(!isArchenemyApplied);
    cbArchenemyTeam.setVisible(isArchenemyApplied);

    btnPlanarDeck.setVisible(isPlanechaseApplied && mayEdit);
    btnVanguardAvatar.setVisible(isVanguardApplied && mayEdit);
  }
Beispiel #3
0
  private void updateVariantControlsVisibility() {
    final boolean isTinyLeaders = lobby.hasVariant(GameType.TinyLeaders);
    final boolean isCommanderApplied =
        mayEdit && (lobby.hasVariant(GameType.Commander) || isTinyLeaders);
    final boolean isPlanechaseApplied = mayEdit && lobby.hasVariant(GameType.Planechase);
    final boolean isVanguardApplied = mayEdit && lobby.hasVariant(GameType.Vanguard);
    final boolean isArchenemyApplied = mayEdit && lobby.hasVariant(GameType.Archenemy);
    final boolean archenemyVisiblity =
        mayEdit && lobby.hasVariant(GameType.ArchenemyRumble)
            || (isArchenemyApplied && isArchenemy());
    // Commander deck building replaces normal one, so hide it
    final boolean isDeckBuildingAllowed =
        mayEdit && !isCommanderApplied && !lobby.hasVariant(GameType.MomirBasic);

    deckLabel.setVisible(isDeckBuildingAllowed);
    deckBtn.setVisible(isDeckBuildingAllowed);
    cmdDeckSelectorBtn.setVisible(isCommanderApplied);
    cmdDeckEditor.setText(isTinyLeaders ? "TL Deck Editor" : "Commander Deck Editor");
    cmdDeckEditor.setVisible(isCommanderApplied);
    cmdLabel.setVisible(isCommanderApplied);

    scmDeckSelectorBtn.setVisible(archenemyVisiblity);
    scmDeckEditor.setVisible(archenemyVisiblity);
    scmLabel.setVisible(archenemyVisiblity);

    teamComboBox.setVisible(!isArchenemyApplied);
    aeTeamComboBox.setVisible(isArchenemyApplied);

    pchDeckSelectorBtn.setVisible(isPlanechaseApplied);
    pchDeckEditor.setVisible(isPlanechaseApplied);
    pchLabel.setVisible(isPlanechaseApplied);

    vgdSelectorBtn.setVisible(isVanguardApplied);
    vgdLabel.setVisible(isVanguardApplied);
  }