private Card chooseCardOnStack(SpellAbility sa, Player ai, Game game) {
    for (SpellAbilityStackInstance si : game.getStack()) {
      final Card source = si.getSourceCard();
      final SpellAbility abilityOnStack = si.getSpellAbility(true);

      if (sa.hasParam("Choices")
          && !abilityOnStack.getHostCard().isValid(sa.getParam("Choices"), ai, sa.getHostCard())) {
        continue;
      }
      final ApiType threatApi = abilityOnStack.getApi();
      if (threatApi != ApiType.DealDamage && threatApi != ApiType.DamageAll) {
        continue;
      }

      List<? extends GameObject> objects = getTargets(abilityOnStack);

      if (!abilityOnStack.usesTargeting()
          && !abilityOnStack.hasParam("Defined")
          && abilityOnStack.hasParam("ValidPlayers"))
        objects =
            AbilityUtils.getDefinedPlayers(
                source, abilityOnStack.getParam("ValidPlayers"), abilityOnStack);

      if (!objects.contains(ai) || abilityOnStack.hasParam("NoPrevention")) {
        continue;
      }
      int dmg =
          AbilityUtils.calculateAmount(source, abilityOnStack.getParam("NumDmg"), abilityOnStack);
      if (ComputerUtilCombat.predictDamageTo(ai, dmg, source, false) <= 0) {
        continue;
      }
      return source;
    }
    return null;
  }
Beispiel #2
0
  /** {@inheritDoc} */
  @Override
  public boolean canPlay() {
    final Card card = this.getHostCard();
    Player activator = this.getActivatingPlayer();
    if (activator == null) {
      activator = card.getController();
      if (activator == null) {
        return false;
      }
    }

    final Game game = activator.getGame();
    if (game.getStack().isSplitSecondOnStack()) {
      return false;
    }

    if (!(card.isInstant()
        || activator.canCastSorcery()
        || card.hasKeyword("Flash")
        || this.getRestrictions().isInstantSpeed()
        || activator.hasKeyword("You may cast nonland cards as though they had flash.")
        || card.hasStartOfKeyword("You may cast CARDNAME as though it had flash."))) {
      return false;
    }

    if (!this.getRestrictions().canPlay(card, this)) {
      return false;
    }

    // for uncastables like lotus bloom, check if manaCost is blank (except for morph spells)
    if (!isCastFaceDown()
        && isBasicSpell()
        && card.getState(card.isFaceDown() ? CardStateName.Original : card.getCurrentStateName())
            .getManaCost()
            .isNoCost()) {
      return false;
    }

    if (this.getPayCosts() != null) {
      if (!CostPayment.canPayAdditionalCosts(this.getPayCosts(), this)) {
        return false;
      }
    }

    return checkOtherRestrictions();
  } // canPlay()
  @Override
  public Card chooseSingleCard(
      final Player aiChoser,
      SpellAbility sa,
      Iterable<Card> options,
      boolean isOptional,
      Player targetedPlayer) {
    if ("NeedsPrevention".equals(sa.getParam("AILogic"))) {
      final Player ai = sa.getActivatingPlayer();
      final Game game = ai.getGame();
      if (!game.getStack().isEmpty()) {
        Card choseCard = chooseCardOnStack(sa, ai, game);
        if (choseCard != null) {
          return choseCard;
        }
      }

      final Combat combat = game.getCombat();

      List<Card> permanentSources =
          CardLists.filter(
              options,
              new Predicate<Card>() {
                @Override
                public boolean apply(final Card c) {
                  if (c == null
                      || c.getZone() == null
                      || c.getZone().getZoneType() != ZoneType.Battlefield
                      || combat == null
                      || !combat.isAttacking(c, ai)
                      || !combat.isUnblocked(c)) {
                    return false;
                  }
                  return ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) > 0;
                }
              });
      return ComputerUtilCard.getBestCreatureAI(permanentSources);

    } else {
      return ComputerUtilCard.getBestAI(options);
    }
  }
 private void passPriority(final Runnable runnable) {
   if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANA_LOST_PROMPT)) {
     // if gui player has mana floating that will be lost if phase ended right now, prompt before
     // passing priority
     final Game game = player.getGame();
     if (game.getStack().isEmpty()) { // phase can't end right now if stack isn't empty
       Player player = game.getPhaseHandler().getPriorityPlayer();
       if (player != null
           && player.getManaPool().willManaBeLostAtEndOfPhase()
           && player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()) {
         ThreadUtil.invokeInGameThread(
             new Runnable() { // must invoke in game thread so dialog can be shown on mobile game
               @Override
               public void run() {
                 String message =
                     "You have mana floating in your mana pool that could be lost if you pass priority now.";
                 if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) {
                   message +=
                       " You will take mana burn damage equal to the amount of floating mana lost this way.";
                 }
                 if (SOptionPane.showOptionDialog(
                         message,
                         "Mana Floating",
                         SOptionPane.WARNING_ICON,
                         new String[] {"OK", "Cancel"})
                     == 0) {
                   runnable.run();
                 }
               }
             });
         return;
       }
     }
   }
   runnable.run(); // just pass priority immediately if no mana floating that would be lost
 }
Beispiel #5
0
  /* (non-Javadoc)
   * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
   */
  @Override
  protected boolean canPlayAI(Player ai, SpellAbility sa) {
    final Cost cost = sa.getPayCosts();
    final Game game = ai.getGame();
    final PhaseHandler ph = game.getPhaseHandler();
    final List<String> keywords =
        sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>();
    final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : "";
    final String numAttack = sa.hasParam("NumAtt") ? sa.getParam("NumAtt") : "";

    if (!ComputerUtilCost.checkLifeCost(ai, cost, sa.getHostCard(), 4, null)) {
      return false;
    }

    if (!ComputerUtilCost.checkDiscardCost(ai, cost, sa.getHostCard())) {
      return false;
    }

    if (!ComputerUtilCost.checkCreatureSacrificeCost(ai, cost, sa.getHostCard())) {
      return false;
    }

    if (!ComputerUtilCost.checkRemoveCounterCost(cost, sa.getHostCard())) {
      return false;
    }

    if (!ComputerUtilCost.checkTapTypeCost(ai, cost, sa.getHostCard())) {
      return false;
    }

    if (game.getStack().isEmpty() && hasTapCost(cost, sa.getHostCard())) {
      if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && ph.isPlayerTurn(ai)) {
        return false;
      }
      if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS)
          && ph.isPlayerTurn(ai.getOpponent())) {
        return false;
      }
    }
    if (ComputerUtil.preventRunAwayActivations(sa)) {
      return false;
    }

    // Phase Restrictions
    if (game.getStack().isEmpty() && ph.getPhase().isBefore(PhaseType.COMBAT_BEGIN)) {
      // Instant-speed pumps should not be cast outside of combat when the
      // stack is empty
      if (!sa.isCurse() && !SpellAbilityAi.isSorcerySpeed(sa)) {
        return false;
      }
    } else if (!game.getStack().isEmpty() && !sa.isCurse()) {
      return pumpAgainstRemoval(ai, sa);
    }

    if (sa.hasParam("ActivationNumberSacrifice")) {
      final SpellAbilityRestriction restrict = sa.getRestrictions();
      final int sacActivations =
          Integer.parseInt(sa.getParam("ActivationNumberSacrifice").substring(2));
      final int activations = restrict.getNumberTurnActivations();
      // don't risk sacrificing a creature just to pump it
      if (activations >= sacActivations - 1) {
        return false;
      }
    }

    final Card source = sa.getHostCard();
    if (source.getSVar("X").equals("Count$xPaid")) {
      source.setSVar("PayX", "");
    }

    int defense;
    if (numDefense.contains("X") && source.getSVar("X").equals("Count$xPaid")) {
      // Set PayX here to maximum value.
      final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai);
      source.setSVar("PayX", Integer.toString(xPay));
      defense = xPay;
      if (numDefense.equals("-X")) {
        defense = -xPay;
      }
    } else {
      defense = AbilityUtils.calculateAmount(sa.getHostCard(), numDefense, sa);
    }

    int attack;
    if (numAttack.contains("X") && source.getSVar("X").equals("Count$xPaid")) {
      // Set PayX here to maximum value.
      final String toPay = source.getSVar("PayX");

      if (toPay.equals("")) {
        final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai);
        source.setSVar("PayX", Integer.toString(xPay));
        attack = xPay;
      } else {
        attack = Integer.parseInt(toPay);
      }
    } else {
      attack = AbilityUtils.calculateAmount(sa.getHostCard(), numAttack, sa);
    }

    if ((numDefense.contains("X") && defense == 0) || (numAttack.contains("X") && attack == 0)) {
      return false;
    }

    // Untargeted
    if ((sa.getTargetRestrictions() == null) || !sa.getTargetRestrictions().doesTarget()) {
      final List<Card> cards =
          AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa);

      if (cards.size() == 0) {
        return false;
      }

      // when this happens we need to expand AI to consider if its ok for
      // everything?
      for (final Card card : cards) {
        if (sa.isCurse()) {
          if (!card.getController().isOpponentOf(ai)) {
            return false;
          }

          if (!containsUsefulKeyword(ai, keywords, card, sa, attack)) {
            continue;
          }

          return true;
        }
        if (!card.getController().isOpponentOf(ai)
            && shouldPumpCard(ai, sa, card, defense, attack, keywords)) {
          return true;
        }
      }
      return false;
    }
    // Targeted
    if (!this.pumpTgtAI(ai, sa, defense, attack, false)) {
      return false;
    }

    return true;
  } // pumpPlayAI()
Beispiel #6
0
  private boolean pumpTgtAI(
      final Player ai,
      final SpellAbility sa,
      final int defense,
      final int attack,
      final boolean mandatory) {
    final List<String> keywords =
        sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>();
    final Game game = ai.getGame();
    final Card source = sa.getHostCard();

    if (!mandatory
        && !sa.isTrigger()
        && game.getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)
        && !(sa.isCurse() && defense < 0)
        && !this.containsNonCombatKeyword(keywords)
        && !sa.hasParam("UntilYourNextTurn")) {
      return false;
    }

    final Player opp = ai.getOpponent();
    final TargetRestrictions tgt = sa.getTargetRestrictions();
    sa.resetTargets();
    if (sa.hasParam("TargetingPlayer") && sa.getActivatingPlayer().equals(ai) && !sa.isTrigger()) {
      Player targetingPlayer =
          AbilityUtils.getDefinedPlayers(source, sa.getParam("TargetingPlayer"), sa).get(0);
      sa.setTargetingPlayer(targetingPlayer);
      return targetingPlayer.getController().chooseTargetsFor(sa);
    }

    List<Card> list = new ArrayList<Card>();
    if (sa.hasParam("AILogic")) {
      if (sa.getParam("AILogic").equals("HighestPower")) {
        list =
            CardLists.getValidCards(
                CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Presets.CREATURES),
                tgt.getValidTgts(),
                ai,
                source);
        list = CardLists.getTargetableCards(list, sa);
        CardLists.sortByPowerDesc(list);
        if (!list.isEmpty()) {
          sa.getTargets().add(list.get(0));
          return true;
        } else {
          return false;
        }
      }
      if (sa.getParam("AILogic").equals("Fight") || sa.getParam("AILogic").equals("PowerDmg")) {
        final AbilitySub tgtFight = sa.getSubAbility();
        List<Card> aiCreatures = ai.getCreaturesInPlay();
        aiCreatures = CardLists.getTargetableCards(aiCreatures, sa);
        aiCreatures = ComputerUtil.getSafeTargets(ai, sa, aiCreatures);
        ComputerUtilCard.sortByEvaluateCreature(aiCreatures);
        // sort is suboptimal due to conflicting needs depending on game state:
        //  -deathtouch for deal damage
        //  -max power for damage to player
        //  -survivability for generic "fight"
        //  -no support for "heroic"

        List<Card> humCreatures = ai.getOpponent().getCreaturesInPlay();
        humCreatures = CardLists.getTargetableCards(humCreatures, tgtFight);
        ComputerUtilCard.sortByEvaluateCreature(humCreatures);
        if (humCreatures.isEmpty() || aiCreatures.isEmpty()) {
          return false;
        }
        int buffedAtk = attack, buffedDef = defense;
        for (Card humanCreature : humCreatures) {
          for (Card aiCreature : aiCreatures) {
            if (sa.isSpell()) { // heroic triggers adding counters
              for (Trigger t : aiCreature.getTriggers()) {
                if (t.getMode() == TriggerType.SpellCast) {
                  final Map<String, String> params = t.getMapParams();
                  if ("Card.Self".equals(params.get("TargetsValid"))
                      && "You".equals(params.get("ValidActivatingPlayer"))
                      && params.containsKey("Execute")) {
                    SpellAbility heroic =
                        AbilityFactory.getAbility(
                            aiCreature.getSVar(params.get("Execute")), aiCreature);
                    if ("Self".equals(heroic.getParam("Defined"))
                        && "P1P1".equals(heroic.getParam("CounterType"))) {
                      int amount =
                          AbilityUtils.calculateAmount(
                              aiCreature, heroic.getParam("CounterNum"), heroic);
                      buffedAtk += amount;
                      buffedDef += amount;
                    }
                    break;
                  }
                }
              }
            }
            if (sa.getParam("AILogic").equals("PowerDmg")) {
              if (FightAi.canKill(aiCreature, humanCreature, buffedAtk)) {
                sa.getTargets().add(aiCreature);
                tgtFight.getTargets().add(humanCreature);
                return true;
              }
            } else {
              if (FightAi.shouldFight(aiCreature, humanCreature, buffedAtk, buffedDef)) {
                sa.getTargets().add(aiCreature);
                tgtFight.getTargets().add(humanCreature);
                return true;
              }
            }
          }
        }
      }
      return false;
    } else if (sa.isCurse()) {
      if (sa.canTarget(opp)) {
        sa.getTargets().add(opp);
        return true;
      }
      list = this.getCurseCreatures(ai, sa, defense, attack, keywords);
    } else {
      if (!tgt.canTgtCreature()) {
        ZoneType zone = tgt.getZone().get(0);
        list = game.getCardsIn(zone);
      } else {
        list = this.getPumpCreatures(ai, sa, defense, attack, keywords);
      }
      if (sa.canTarget(ai)) {
        sa.getTargets().add(ai);
        return true;
      }
    }

    list = CardLists.getValidCards(list, tgt.getValidTgts(), ai, source);
    if (game.getStack().isEmpty()) {
      // If the cost is tapping, don't activate before declare
      // attack/block
      if (sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()) {
        if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)
            && game.getPhaseHandler().isPlayerTurn(ai)) {
          list.remove(sa.getHostCard());
        }
        if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS)
            && game.getPhaseHandler().isPlayerTurn(opp)) {
          list.remove(sa.getHostCard());
        }
      }
    }

    if (list.isEmpty()) {
      return mandatory && this.pumpMandatoryTarget(ai, sa, mandatory);
    }

    if (!sa.isCurse()) {
      // Don't target cards that will die.
      list = ComputerUtil.getSafeTargets(ai, sa, list);
    }

    while (sa.getTargets().getNumTargeted() < tgt.getMaxTargets(source, sa)) {
      Card t = null;
      // boolean goodt = false;

      if (list.isEmpty()) {
        if ((sa.getTargets().getNumTargeted() < tgt.getMinTargets(source, sa))
            || (sa.getTargets().getNumTargeted() == 0)) {
          if (mandatory) {
            return this.pumpMandatoryTarget(ai, sa, mandatory);
          }

          sa.resetTargets();
          return false;
        } else {
          // TODO is this good enough? for up to amounts?
          break;
        }
      }

      t = ComputerUtilCard.getBestAI(list);
      // option to hold removal instead only applies for single targeted removal
      if (!sa.isTrigger() && tgt.getMaxTargets(source, sa) == 1 && sa.isCurse()) {
        if (!ComputerUtilCard.useRemovalNow(sa, t, -defense, ZoneType.Graveyard)) {
          return false;
        }
      }
      sa.getTargets().add(t);
      list.remove(t);
    }

    return true;
  } // pumpTgtAI()
  /* (non-Javadoc)
   * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
   */
  @Override
  protected boolean canPlayAI(final Player ai, SpellAbility sa) {
    // TODO: AI Support! Currently this is copied from AF ChooseCard.
    //       When implementing AI, I believe AI also needs to be made aware of the damage sources
    // chosen
    //       to be prevented (e.g. so the AI doesn't attack with a creature that will not deal any
    // damage
    //       to the player because a CoP was pre-activated on it - unless, of course, there's
    // another
    //       possible reason to attack with that creature).
    final Card host = sa.getHostCard();
    final Cost abCost = sa.getPayCosts();
    final Card source = sa.getHostCard();

    if (abCost != null) {
      // AI currently disabled for these costs
      if (!ComputerUtilCost.checkLifeCost(ai, abCost, source, 4, null)) {
        return false;
      }

      if (!ComputerUtilCost.checkDiscardCost(ai, abCost, source)) {
        return false;
      }

      if (!ComputerUtilCost.checkSacrificeCost(ai, abCost, source)) {
        return false;
      }

      if (!ComputerUtilCost.checkRemoveCounterCost(abCost, source)) {
        return false;
      }
    }

    final TargetRestrictions tgt = sa.getTargetRestrictions();
    if (tgt != null) {
      sa.resetTargets();
      if (sa.canTarget(ai.getOpponent())) {
        sa.getTargets().add(ai.getOpponent());
      } else {
        return false;
      }
    }
    if (sa.hasParam("AILogic")) {
      final Game game = ai.getGame();
      if (sa.getParam("AILogic").equals("NeedsPrevention")) {
        if (!game.getStack().isEmpty()) {
          final SpellAbility topStack = game.getStack().peekAbility();
          if (sa.hasParam("Choices")
              && !topStack.getHostCard().isValid(sa.getParam("Choices"), ai, source)) {
            return false;
          }
          final ApiType threatApi = topStack.getApi();
          if (threatApi != ApiType.DealDamage && threatApi != ApiType.DamageAll) {
            return false;
          }

          final Card threatSource = topStack.getHostCard();
          List<? extends GameObject> objects = getTargets(topStack);
          if (!topStack.usesTargeting()
              && topStack.hasParam("ValidPlayers")
              && !topStack.hasParam("Defined")) {
            objects =
                AbilityUtils.getDefinedPlayers(
                    threatSource, topStack.getParam("ValidPlayers"), topStack);
          }

          if (!objects.contains(ai) || topStack.hasParam("NoPrevention")) {
            return false;
          }
          int dmg =
              AbilityUtils.calculateAmount(threatSource, topStack.getParam("NumDmg"), topStack);
          if (ComputerUtilCombat.predictDamageTo(ai, dmg, threatSource, false) <= 0) {
            return false;
          }
          return true;
        }
        if (game.getPhaseHandler().getPhase() != PhaseType.COMBAT_DECLARE_BLOCKERS) {
          return false;
        }
        CardCollectionView choices = game.getCardsIn(ZoneType.Battlefield);
        if (sa.hasParam("Choices")) {
          choices =
              CardLists.getValidCards(choices, sa.getParam("Choices"), host.getController(), host);
        }
        final Combat combat = game.getCombat();
        choices =
            CardLists.filter(
                choices,
                new Predicate<Card>() {
                  @Override
                  public boolean apply(final Card c) {
                    if (combat == null || !combat.isAttacking(c, ai) || !combat.isUnblocked(c)) {
                      return false;
                    }
                    return ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) > 0;
                  }
                });
        if (choices.isEmpty()) {
          return false;
        }
      }
    }

    return true;
  }
  /** {@inheritDoc} */
  @Override
  public final boolean performTest(final java.util.Map<String, Object> runParams2) {
    final SpellAbility spellAbility = (SpellAbility) runParams2.get("CastSA");
    if (spellAbility == null) {
      System.out.println(
          "TriggerSpellAbilityCast performTest encountered spellAbility == null. runParams2 = "
              + runParams2);
      return false;
    }
    final Card cast = spellAbility.getHostCard();
    final Game game = cast.getGame();
    final SpellAbilityStackInstance si = game.getStack().getInstanceFromSpellAbility(spellAbility);

    if (this.getMode() == TriggerType.SpellCast) {
      if (!spellAbility.isSpell()) {
        return false;
      }
    } else if (this.getMode() == TriggerType.AbilityCast) {
      if (!spellAbility.isAbility()) {
        return false;
      }
    } else if (this.getMode() == TriggerType.SpellAbilityCast) {
      // Empty block for readability.
    }

    if (this.mapParams.containsKey("ActivatedOnly")) {
      if (spellAbility.isTrigger()) {
        return false;
      }
    }

    if (this.mapParams.containsKey("ValidControllingPlayer")) {
      if (!matchesValid(
          cast.getController(),
          this.mapParams.get("ValidControllingPlayer").split(","),
          this.getHostCard())) {
        return false;
      }
    }

    if (this.mapParams.containsKey("ValidActivatingPlayer")) {
      if (si == null
          || !matchesValid(
              si.getSpellAbility(true).getActivatingPlayer(),
              this.mapParams.get("ValidActivatingPlayer").split(","),
              this.getHostCard())) {
        return false;
      }
      if (this.mapParams.containsKey("ActivatorThisTurnCast")) {
        String compare = this.mapParams.get("ActivatorThisTurnCast");
        List<Card> thisTurnCast =
            CardUtil.getThisTurnCast(
                this.mapParams.containsKey("ValidCard") ? this.mapParams.get("ValidCard") : "Card",
                this.getHostCard());
        thisTurnCast =
            CardLists.filterControlledBy(
                thisTurnCast, si.getSpellAbility(true).getActivatingPlayer());
        int left = thisTurnCast.size();
        int right = Integer.parseInt(compare.substring(2));
        if (!Expressions.compare(left, compare, right)) {
          return false;
        }
      }
    }

    if (this.mapParams.containsKey("ValidCard")) {
      if (!matchesValid(cast, this.mapParams.get("ValidCard").split(","), this.getHostCard())) {
        return false;
      }
    }

    if (this.mapParams.containsKey("TargetsValid")) {
      SpellAbility sa = spellAbility;
      if (si != null) {
        sa = si.getSpellAbility(true);
      }

      boolean validTgtFound = false;
      while (sa != null && !validTgtFound) {
        for (final Card tgt : sa.getTargets().getTargetCards()) {
          if (tgt.isValid(
              this.mapParams.get("TargetsValid").split(","),
              this.getHostCard().getController(),
              this.getHostCard())) {
            validTgtFound = true;
            break;
          }
        }

        for (final Player p : sa.getTargets().getTargetPlayers()) {
          if (matchesValid(p, this.mapParams.get("TargetsValid").split(","), this.getHostCard())) {
            validTgtFound = true;
            break;
          }
        }
        sa = sa.getSubAbility();
      }
      if (!validTgtFound) {
        return false;
      }
    }

    if (this.mapParams.containsKey("NonTapCost")) {
      final Cost cost = (Cost) (runParams2.get("Cost"));
      if (cost.hasTapCost()) {
        return false;
      }
    }

    if (this.mapParams.containsKey("Conspire")) {
      if (!spellAbility.isOptionalCostPaid(OptionalCost.Conspire)) {
        return false;
      }
      if (spellAbility.getConspireInstances() == 0) {
        return false;
      } else {
        spellAbility.subtractConspireInstance();
        // System.out.println("Conspire instances left = " + spellAbility.getConspireInstances());
      }
    }

    if (this.mapParams.containsKey("Outlast")) {
      if (!spellAbility.isOutlast()) {
        return false;
      }
    }

    if (this.mapParams.containsKey("IsSingleTarget")) {
      int numTargeted = 0;
      for (TargetChoices tc : spellAbility.getAllTargetChoices()) {
        numTargeted += tc.getNumTargeted();
      }
      if (numTargeted != 1) {
        return false;
      }
    }

    if (this.mapParams.containsKey("SpellSpeed")) {
      if (this.mapParams.get("SpellSpeed").equals("NotSorcerySpeed")) {
        if (this.getHostCard().getController().couldCastSorcery(spellAbility)) {
          return false;
        }
        if (this.getHostCard()
            .hasKeyword(
                "You may cast CARDNAME as though it had flash. If you cast it any time a "
                    + "sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning"
                    + " of the next cleanup step.")) {
          // for these cards the trigger must only fire if using their own ability to cast at
          // instant speed
          if (this.getHostCard().hasKeyword("Flash")
              || this.getHostCard()
                  .getController()
                  .hasKeyword("You may cast nonland cards as though they had flash.")) {
            return false;
          }
        }
        return true;
      }
    }

    return true;
  }