Beispiel #1
0
  public void update() {

    handleInput();
    if (!fadein.isDone()) {
      fadein.update();
    }
    if (!fadeout.isDone()) {
      fadeout.update();
    }
    if (gsm.getCurrentLevel() == 4) {
      ji.checkCatch(rae);
    }

    for (int i = 0; i < pictures.size(); i++) {
      Images j = pictures.get(i);
      j.update();
    }

    whatUpdate();
    bg.update();

    for (int i = 0; i < walls.size(); i++) {
      Wall w = walls.get(i);
      if (!w.removed()) {
        w.checkCollision(ji);
        w.checkCollision(rae);
      }
      if (w.shouldRemove()) {
        walls.remove(wall);
        i--;
      }
    }

    // wall.checkCollision(ji);
  }
Beispiel #2
0
  public void draw(Graphics2D g) {

    bg.draw(g);

    tileMap.draw(g);

    for (int i = 0; i < pictures.size(); i++) {
      Images j = pictures.get(i);
      j.draw(g);
    }

    //		pinkDoor.Draw(g);
    //		greenDoor.Draw(g);
    for (int i = 0; i < buttons.size(); i++) {
      Button b = buttons.get(i);
      b.draw(g);
    }
    for (int i = 0; i < doors.size(); i++) {
      Door d = doors.get(i);
      d.Draw(g);
    }
    for (int i = 0; i < players.size(); i++) {
      MapObject m = players.get(i);
      m.draw(g);
    }

    for (int i = 0; i < walls.size(); i++) {
      walls.get(i).draw(g);
    }
    if (!fadein.isDone()) {
      fadein.draw(g);
    }
    fadeout.draw(g);
  }
Beispiel #3
0
  public void init() {

    walls = new ArrayList<Wall>();
    buttons = new ArrayList<Button>();

    tileMap = new TileMap(32);
    tileMap.loadMap("/Maps/Level" + gsm.getCurrentLevel() + ".map");
    System.out.println("/Maps/Level" + gsm.getCurrentLevel() + ".map");

    tileMap.loadTiles("/Tilesets/grasstileset.png");
    tileMap.setPosition(-0, 0);

    fadein = new FadeIn(tileMap, 20);
    fadein.setPosition(320, 240);
    fadeout = new FadeOut(tileMap, 20);
    fadeout.setPosition(320, 240);

    players = new ArrayList<MapObject>();

    if (gsm.getCurrentLevel() >= 3) {
      ji = new Ji(tileMap, true);
      players.add(ji);
      rae = new Rae(tileMap, true);
      players.add(rae);
    }
    populateDoors();
    setItUp();

    bg = new Background("/Backgrounds/cloudbg.png", 0.1);
    bg.setVector(-0.1, 0);
    tileMap.setPosition(0, 0);
    tileMap.setTween(1);

    startMusic();

    // JukeBox.load("Audio/CuriousCritters2.mp3", "level1");
    // JukeBox.loop("level1", 600, JukeBox.getFrames("level1") - 2200);
  }