public void drawItem(int ind, Graphics g) { Rectangle rect = getItemRect(ind); rect.setX(rect.getX() + 4); rect.setWidth(rect.getWidth() - 8); Item item = inven.items.get(ind); int number = inven.getItemAmount(item); Sprite.drawSpriteFrame( Cache.getImage("IconSet.png"), g, x + 16 + rect.getX() + 8, y + 16 + rect.getY(), 16, item.getIndex(), 24, 24); Cache.getFont().drawString(x + 24 + 16 + rect.getX() + 8, y + 16 + rect.getY(), item.getName()); Cache.getFont() .drawString( x + (rect.getWidth()) + rect.getX() + 8 - Cache.getFont().getWidth(String.format(":%2d", number)), y + 16 + rect.getY(), String.format(":%2d", number)); }
public void createEffect(String fileName) { Sprite effectSprite = new Sprite(xPos, yPos, 128, 128, fileName, 0, 0, false, 22, true); ArrayList<Point> animPoints = new ArrayList<Point>(); int y = 0; for (int i = 0; i < 6; i++) { if (i * 128 == 768) { y += height; i = 0; } animPoints.add(new Point(i * 128, y)); } effectSprite.createAnimation(90, animPoints, "effect"); TemporaryObject effectObject = new TemporaryObject(xPos, yPos, 0, 0, 128, 128, 450, false); effectObject.attachSprite(effectSprite); Loader.getLoader().addLevelObject(effectSprite); Loader.getLoader().addLevelObject(effectObject); }
public void update(long deltaTime) { timePassed += deltaTime; // Objektet lever bara i 5 sekunder if (timePassed >= 5000) { PhysicsEngine.getPhysicsEngine().getCollisionObjects().remove(this); PhysicsEngine.getPhysicsEngine().removePhysicsObject(this); Renderer.getRenderer().getSprites().remove(sprite); Renderer.getRenderer().getSprites().remove(shadow); gameListener.setUpdateCollidables(true); } if (!gravity) { shadow.setXPos(xPos + 5); shadow.setYPos(yPos + 5); } else { if (shadow.getYPos() >= landingY + 5) shadow.setYPos(landingY + 5); else shadow.setYPos(shadow.getYPos() + yVel * 3 * (deltaTime / 1000.0)); xPos += (xVel * (deltaTime / 1000.0)); yPos += (yVel * (deltaTime / 1000.0)); xVel += (-1 * (xVel / 100)); if (yPos > landingY) { yPos = landingY; this.setGravity(false); xVel = 0; yVel = 0; } } boundingBox.setLocation((int) (xPos), (int) (yPos)); if (sprite != null) sprite.updatePos(xPos, yPos); }