Beispiel #1
0
  public boolean connectToServer(String myTeam, String myName, String myOtherName) {
    cc = new CommClient("gs5038.sp.cs.cmu.edu");
    connectedToServer = false;
    m_myName = "GC4" + myName;
    m_serverName = "GameServerForTeam" + myTeam;

    String myFriends[] = {m_serverName, "GC4" + myOtherName};

    //	System.out.printf("GameClient: myname = \"%s\", friend1 = \"%s\", friend2 = \"%s\"\n",
    // m_myName, myFriends[0], myFriends[1]);

    // try to connect to server
    try {
      cc.connectToFriends(m_myName, myFriends);
    } catch (CommException e) {
      /*
         if (e.getMessage().startsWith("missing-friends"))
      {
          System.err.println("GameClient Unable to find friend: " + e.getMessage());
          return false;
      }
         */
      // Wait until all friends connect.
      boolean friendsReady = false;
      while (!friendsReady) {
        try {
          Thread.sleep(1000);
        } catch (Exception e2) {
        }
        try {
          cc.getIncomingMessage();
        } catch (CommException e1) {
          if (e1.getMessage().startsWith("friends-ready")) friendsReady = true;
          // else
          //   System.err.println("GameClient Giving up");
          // return false;
        }
      }
    }

    connectedToServer = true;
    return true;
  }
Beispiel #2
0
 /** indicate a filled drop to the gameServer */
 public void fillDrop(int mazeX, int mazeY, MazeWorld.Direction dir) {
   if (!connectedToServer) return;
   String dropString = "FILLDROP " + m_myName + " " + mazeX + " " + mazeY + " " + dir;
   cc.send(m_serverName, dropString);
 }
Beispiel #3
0
 /** indicate a removed gold to the gameServer */
 public void removeGold(int mazeX, int mazeY, MazeWorld.Direction dir) {
   if (!connectedToServer) return;
   String goldString = "RMGOLD " + m_myName + " " + mazeX + " " + mazeY + " " + dir;
   cc.send(m_serverName, goldString);
 }
Beispiel #4
0
 /** indicate a removed wall to the gameServer */
 public void removeWall(int mazeX, int mazeY, MazeWorld.Direction dir) {
   if (!connectedToServer) return;
   String wallString = "RMWALL " + m_myName + " " + mazeX + " " + mazeY + " " + dir;
   cc.send(m_serverName, wallString);
 }
Beispiel #5
0
 /**
  * send a goal to the gameServer
  *
  * @param pose 2-D continuous pose in same convention as used by MazeGraphics
  */
 public void setGoal(RealPose2D pose) {
   if (!connectedToServer) return;
   String goalString =
       "GOAL " + m_myName + " " + pose.getX() + " " + pose.getY() + " " + pose.getTh();
   cc.send(m_serverName, goalString);
 }
Beispiel #6
0
 /**
  * Send the pose to the gameServer
  *
  * @param pose 2-D continuous pose in same convention as used by MazeGraphics
  */
 public void setPose(RealPose2D pose) {
   if (!connectedToServer) return;
   String poseString =
       "POSE " + m_myName + " " + pose.getX() + " " + pose.getY() + " " + pose.getTh();
   cc.send(m_serverName, poseString);
 }