private void enqueue(final GPNode n, final int argpos, final int depth) { if (s_node == null) { s_node = new GPNode[MIN_QUEUE_SIZE]; s_argpos = new int[MIN_QUEUE_SIZE]; s_depth = new int[MIN_QUEUE_SIZE]; s_size = 0; } else if (s_size == s_node.length) // need to double them { GPNode[] new_s_node = new GPNode[s_size * 2]; System.arraycopy(s_node, 0, new_s_node, 0, s_size); s_node = new_s_node; int[] new_s_argpos = new int[s_size * 2]; System.arraycopy(s_argpos, 0, new_s_argpos, 0, s_size); s_argpos = new_s_argpos; int[] new_s_depth = new int[s_size * 2]; System.arraycopy(s_depth, 0, new_s_depth, 0, s_size); s_depth = new_s_depth; } // okay, let's boogie! s_node[s_size] = n; s_argpos[s_size] = argpos; s_depth[s_size] = depth; s_size++; }
public void eval( final EvolutionState state, final int thread, final GPData input, final ADFStack stack, final GPIndividual individual, final Problem problem) { MultiplexerData md = (MultiplexerData) input; long[] dat_11 = null; // quiets compiler complaints long dat_6 = 0L; byte dat_3 = 0; // No shortcuts for now children[0].eval(state, thread, input, stack, individual, problem); if (md.status == MultiplexerData.STATUS_3) dat_3 = md.dat_3; else if (md.status == MultiplexerData.STATUS_6) dat_6 = md.dat_6; else // md.status == MultiplexerData.STATUS_11 { dat_11 = md.popDat11(); System.arraycopy(md.dat_11, 0, dat_11, 0, MultiplexerData.MULTI_11_NUM_BITSTRINGS); } children[1].eval(state, thread, input, stack, individual, problem); // modify if (md.status == MultiplexerData.STATUS_3) md.dat_3 &= dat_3; else if (md.status == MultiplexerData.STATUS_6) md.dat_6 &= dat_6; else // md.status == MultiplexerData.STATUS_11 { for (int x = 0; x < MultiplexerData.MULTI_11_NUM_BITSTRINGS; x++) md.dat_11[x] &= dat_11[x]; md.pushDat11(dat_11); } }
private static double atof(String s) { double d = Double.valueOf(s).doubleValue(); if (Double.isNaN(d) || Double.isInfinite(d)) { System.err.print("NaN or Infinity in input\n"); System.exit(1); } return (d); }
public void setIndex(int threadnum, int index) { if (indexes == null) indexes = new int[threadnum + 1]; if (threadnum >= indexes.length) { int currentSize = indexes.length; int[] temp = new int[threadnum * 2 + 1]; System.arraycopy(indexes, 0, temp, 0, currentSize); indexes = temp; } indexes[threadnum] = index; }
public void setGenomeLength(int len) { boolean[] newGenome = new boolean[len]; System.arraycopy( genome, 0, newGenome, 0, genome.length < newGenome.length ? genome.length : newGenome.length); genome = newGenome; }
/** * Splits the genome into n pieces, according to points, which *must* be sorted. pieces.length * must be 1 + points.length */ public void split(int[] points, Object[] pieces) { int point0, point1; point0 = 0; point1 = points[0]; for (int x = 0; x < pieces.length; x++) { pieces[x] = new boolean[point1 - point0]; System.arraycopy(genome, point0, pieces[x], 0, point1 - point0); point0 = point1; if (x >= pieces.length - 2) point1 = genome.length; else point1 = points[x + 1]; } }
/** * Increases arguments to accommodate space if necessary. Sets adf to a. You need to then fill out * the arguments yourself. */ public final void prepareADF(ADF a, GPProblem problem) { // set to the length requested or longer if (a.children.length > arguments.length) // the first time this will nearly always be true { GPData[] newarguments = new GPData[a.children.length]; System.arraycopy(arguments, 0, newarguments, 0, arguments.length); // fill gap -- ugh, luckily this doesn't happen but a few times for (int x = arguments.length; x < newarguments.length; x++) newarguments[x] = (GPData) (problem.input.clone()); arguments = newarguments; } adf = a; }
/** Joins the n pieces and sets the genome to their concatenation. */ public void join(Object[] pieces) { int sum = 0; for (int x = 0; x < pieces.length; x++) sum += ((boolean[]) (pieces[x])).length; int runningsum = 0; boolean[] newgenome = new boolean[sum]; for (int x = 0; x < pieces.length; x++) { System.arraycopy(pieces[x], 0, newgenome, runningsum, ((boolean[]) (pieces[x])).length); runningsum += ((boolean[]) (pieces[x])).length; } // set genome genome = newgenome; }
/** Sets up parameters. */ public void setup(final EvolutionState state, final Parameter base) { if (!(state instanceof EvolutionAgent)) state.output.fatal("DRMStatistics requires an EvolutionAgent", null, null); EvolutionAgent agent = (EvolutionAgent) state; super.setup(state, base); frequency = state.parameters.getIntWithDefault(base.push(P_FREQUENCY), null, 1); store_best = state.parameters.getBoolean(base.push(P_STORE_BEST), null, true); // use_collective = state.parameters.getBoolean(base.push(P_COLLECTIVE),null,true); // If we are root, set up the base filename and the logtable if (agent.iamroot) { // I'm not sure that outputting everything to the current directory is right basefilename = System.getProperty("user.dir") + File.separator + state.parameters.getFile(base.push(P_STATISTICS_FILE), null).getName(); logtable = new Hashtable(); } else defaultlog = -3; // Maybe can be useful for recognizing it as a non valid log creationtime = System.currentTimeMillis(); }
public void randomizeOrder(final EvolutionState state, final Individual[] individuals) { // copy the inds into a new array, then dump them randomly into the // subpopulation again Individual[] queue = new Individual[individuals.length]; int len = queue.length; System.arraycopy(individuals, 0, queue, 0, len); for (int x = len; x > 0; x--) { int i = state.random[0].nextInt(x); individuals[x - 1] = queue[i]; // get rid of queue[i] by swapping the highest guy there and then // decreasing the highest value :-) queue[i] = queue[x - 1]; } }
public void evalSingleElimination( final EvolutionState state, final Individual[] individuals, final int subpop, final GroupedProblemForm prob) { // for a single-elimination tournament, the subpop[0] size must be 2^n for // some value n. We don't check that here! Check it in setup. // create the tournament array Individual[] tourn = new Individual[individuals.length]; System.arraycopy(individuals, 0, tourn, 0, individuals.length); int len = tourn.length; Individual[] competition = new Individual[2]; int[] subpops = new int[] {subpop, subpop}; boolean[] updates = new boolean[2]; updates[0] = updates[1] = true; // the "top half" of our array will be losers. // the bottom half will be winners. Then we cut our array in half and repeat. while (len > 1) { for (int x = 0; x < len / 2; x++) { competition[0] = tourn[x]; competition[1] = tourn[len - x - 1]; prob.evaluate(state, competition, updates, true, subpops, 0); } for (int x = 0; x < len / 2; x++) { // if the second individual is better, or coin flip if equal, than we switch them around if (tourn[len - x - 1].fitness.betterThan(tourn[x].fitness) || (tourn[len - x - 1].fitness.equivalentTo(tourn[x].fitness) && state.random[0].nextBoolean())) { Individual temp = tourn[x]; tourn[x] = tourn[len - x - 1]; tourn[len - x - 1] = temp; } } // last part of the tournament: deal with odd values of len! if (len % 2 != 0) len = 1 + len / 2; else len /= 2; } }
public void eval( final EvolutionState state, final int thread, final GPData input, final ADFStack stack, final GPIndividual individual, final Problem problem) { MultiplexerData md = (MultiplexerData) input; if (md.status == MultiplexerData.STATUS_3) md.dat_3 = Fast.M_3[bitpos + MultiplexerData.STATUS_3]; else if (md.status == MultiplexerData.STATUS_6) md.dat_6 = Fast.M_6[bitpos + MultiplexerData.STATUS_6]; else // md.status == MultiplexerData.STATUS_11 System.arraycopy( Fast.M_11[bitpos + MultiplexerData.STATUS_11], 0, md.dat_11, 0, MultiplexerData.MULTI_11_NUM_BITSTRINGS); }
public void evalNRandomOneWayPopChunk( final EvolutionState state, int from, int numinds, int threadnum, final Individual[] individuals, final int subpop, final GroupedProblemForm prob) { Individual[] queue = new Individual[individuals.length]; int len = queue.length; System.arraycopy(individuals, 0, queue, 0, len); Individual[] competition = new Individual[2]; int subpops[] = new int[] {subpop, subpop}; boolean[] updates = new boolean[2]; updates[0] = true; updates[1] = false; int upperBound = from + numinds; for (int x = from; x < upperBound; x++) { competition[0] = individuals[x]; // fill up our tournament for (int y = 0; y < groupSize; ) { // swap to end and remove int index = state.random[0].nextInt(len - y); competition[1] = queue[index]; queue[index] = queue[len - y - 1]; queue[len - y - 1] = competition[1]; // if the opponent is not the actual individual, we can // have a competition if (competition[1] != individuals[x]) { prob.evaluate(state, competition, updates, false, subpops, 0); y++; } } } }
/** * This one checks that the stats message was received. If not, the message is sent again up to * five times. Run time an best individual of run are logged. */ public void finalStatistics(final EvolutionState state, final int result) { super.finalStatistics(state, result); EvolutionAgent agent = (EvolutionAgent) state; StatisticsData data = new StatisticsData( new Address(agent.getName()), state.generation, System.currentTimeMillis() - creationtime, getBestIndividual(state), getBestIndividual(state)); if (agent.iamroot) // Local logging printStatistics(state, data); // Every statistic will go there else { // DRM logging for (int i = 0; i < 5; i++) { // Try to send final data 5 times IRequest request = agent.fireMessage(agent.getRootAddress(), EvolutionAgent.M_STATS, data); while (request.getStatus() == IRequest.WAITING) { Thread.yield(); // try{Thread.sleep(1000);} // catch(Exception e){state.output.error("Exception: " + e);} } if (request.getStatus() == IRequest.DONE) { break; } else { state.output.error("There was an error sending final statistics."); try { Thread.sleep(1000 * i ^ 2); } catch (Exception e) { state.output.error("Exception: " + e); } } } } }
/** * Assign the set of students (presumably non-incoming-freshmen, but this is not checked) passed * to their dorm rooms, in a way that does not take race into account. (compare {@link * #assignByRace}.) As a precursor (side effect) to this, any students already existing in * upperclass dorms will be removed. */ public void assign(Bag students) { emptyDorms(); // Purge all freshmen. (We're not assigning those.) Bag upperclassmen = null; try { upperclassmen = (Bag) students.clone(); } catch (Exception e) { e.printStackTrace(); System.exit(1); } for (int x = upperclassmen.size() - 1; x >= 0; x--) { Student s = (Student) upperclassmen.get(x); if (s.getGrade() < 2) { upperclassmen.remove(s); } } for (int x = 0; x < upperclassmen.size(); x++) { Student s = (Student) upperclassmen.get(x); if (s.getGrade() < 2) { // We're only assigning upperclassmen here. continue; } s.leaveRoom(); for (int y = 0; y < dorms.size(); y++) { if (s.hasRoom()) { break; } Dorm d = (Dorm) dorms.get(y); if (d.isFull()) { continue; } if (d.isFemaleOnly() && s.getGender() == Student.Gender.MALE) { continue; } int i = 0; while (i < d.getNumRooms()) { if (s.hasRoom()) { break; } try { d.getRoomByIndex(i).addResident(s); } catch (IllegalArgumentException e) { // System.out.println(e); } i++; } } } // Error testing to see if there are upperclassmen who don't have a // room/dorms that aren't full // int q=0; for (int x = 0; x < upperclassmen.size(); x++) { Student s = (Student) upperclassmen.get(x); if (!s.hasRoom()) { System.out.println(s + " has no upperclass dorm room!"); } } }
public void evalNRandomTwoWayPopChunk( final EvolutionState state, int from, int numinds, int threadnum, final Individual[] individuals, final int subpop, final GroupedProblemForm prob) { // the number of games played for each player EncapsulatedIndividual[] individualsOrdered = new EncapsulatedIndividual[individuals.length]; EncapsulatedIndividual[] queue = new EncapsulatedIndividual[individuals.length]; for (int i = 0; i < individuals.length; i++) individualsOrdered[i] = new EncapsulatedIndividual(individuals[i], 0); Individual[] competition = new Individual[2]; int[] subpops = new int[] {subpop, subpop}; boolean[] updates = new boolean[2]; updates[0] = true; int upperBound = from + numinds; for (int x = from; x < upperBound; x++) { System.arraycopy(individualsOrdered, 0, queue, 0, queue.length); competition[0] = queue[x].ind; // if the rest of individuals is not enough to fill // all games remaining for the current individual // (meaning that the current individual has left a // lot of games to play versus players with index // greater than his own), then it should play with // all. In the end, we should check that he finished // all the games he needs. If he did, everything is // ok, otherwise he should play with some other players // with index smaller than his own, but all these games // will count only for his fitness evaluation, and // not for the opponents' (unless allowOverEvaluations is set to true) // if true, it means that he has to play against all opponents with greater index if (individuals.length - x - 1 <= groupSize - queue[x].nOpponentsMet) { for (int y = x + 1; y < queue.length; y++) { competition[1] = queue[y].ind; updates[1] = (queue[y].nOpponentsMet < groupSize) || allowOverEvaluation; prob.evaluate(state, competition, updates, false, subpops, 0); queue[x].nOpponentsMet++; if (updates[1]) queue[y].nOpponentsMet++; } } else // here he has to play against a selection of the opponents with greater index { // we can use the queue structure because we'll just rearrange the indexes // but we should make sure we also rearrange the other vectors referring to the individuals for (int y = 0; groupSize > queue[x].nOpponentsMet; y++) { // swap to the end and remove from list int index = state.random[0].nextInt(queue.length - x - 1 - y) + x + 1; competition[1] = queue[index].ind; updates[1] = (queue[index].nOpponentsMet < groupSize) || allowOverEvaluation; prob.evaluate(state, competition, updates, false, subpops, 0); queue[x].nOpponentsMet++; if (updates[1]) queue[index].nOpponentsMet++; // swap the players (such that a player will not be considered twice) EncapsulatedIndividual temp = queue[index]; queue[index] = queue[queue.length - y - 1]; queue[queue.length - y - 1] = temp; } } // if true, it means that the current player needs to play some games with other players with // lower indexes. // this is an unfortunate situation, since all those players have already had their groupSize // games for the evaluation if (queue[x].nOpponentsMet < groupSize) { for (int y = queue[x].nOpponentsMet; y < groupSize; y++) { // select a random opponent with smaller index (don't even care for duplicates) int index; if (x > 0) // if x is 0, then there are no players with smaller index, therefore pick a // random one index = state.random[0].nextInt(x); else index = state.random[0].nextInt(queue.length - 1) + 1; // use the opponent for the evaluation competition[1] = queue[index].ind; updates[1] = (queue[index].nOpponentsMet < groupSize) || allowOverEvaluation; prob.evaluate(state, competition, updates, false, subpops, 0); queue[x].nOpponentsMet++; if (updates[1]) queue[index].nOpponentsMet++; } } } }