private void hideBones() { for (String timelineName : _clip.hideTimelineNameMap) { Bone bone = _armature.getBone(timelineName); if (bone != null) { bone.hideSlots(); } } for (String slotTimelineName : _clip.hideSlotTimelineNameMap) { Slot slot = _armature.getSlot(slotTimelineName); if (slot != null) { slot.resetToOrigin(); } } }
/** * Removes a bone which was supposed be animated. * * @param boneName Bone's timeline name. * @param ifInvolveChildBones If involved child bone's timeline. */ public AnimationState removeBoneMask(String boneName, boolean ifInvolveChildBones) { removeBoneFromBoneMask(boneName); if (ifInvolveChildBones) { Bone currentBone = _armature.getBone(boneName); if (currentBone != null) { ArrayList<Bone> boneList = _armature.getBones(false); int i = boneList.size(); while (i-- > 0) { Bone tempBone = boneList.get(i); if (currentBone.contains(tempBone)) { removeBoneFromBoneMask(tempBone.name); } } } } updateTimelineStates(); return this; }