Beispiel #1
0
 /**
  * 获取当前提示的卡片对
  *
  * @return 返回提示的卡片对,没有时返回null
  */
 private PiecePair promptPair() {
   Piece[][] pieces = gameService.getPieces();
   for (int i = 0; i < pieces.length * pieces[0].length; i++) {
     Piece p1 = pieces[i / pieces[0].length][i % pieces[0].length];
     if (Piece.canSelect(p1)) {
       for (int j = i + 1; j < pieces.length * pieces[0].length; j++) {
         Piece p2 = pieces[j / pieces[0].length][j % pieces[0].length];
         if (Piece.canSelect(p2) && p1.isSameImage(p2) && link(p1, p2) != null) {
           return new PiecePair(p1, p2);
         }
       }
     }
   }
   return null;
 }
Beispiel #2
0
  /**
   * 点击卡片时的处理
   *
   * @param piece 点击的卡片
   */
  public void click(Piece piece) {
    Piece curPiece = piece;
    if (curPiece == null) {
      return;
    }

    unPrompt();
    if (selected == curPiece || !Piece.canSelect(curPiece)) {
      if (selected != null) {
        unCheck();
      }
      return;
    }

    if (selected == null) {
      check(curPiece);
    } else {
      LinkInfo linkInfo = gameService.link(selected, curPiece);
      if (linkInfo == null) {
        unCheck();
        check(curPiece);
      } else {
        handleSuccess(linkInfo, selected, curPiece);
      }
    }
  }
Beispiel #3
0
  /**
   * 成功配对时的处理
   *
   * @param linkInfo 连接路径信息
   * @param prePiece 前一个卡片信息
   * @param curPiece 当前卡片信息
   */
  private void handleSuccess(LinkInfo linkInfo, Piece prePiece, Piece curPiece) {
    unCheck();
    Piece[][] pieces = gameService.getPieces();
    if (prePiece.isStar()) {
      gameStar++;
      if (listener != null) {
        listener.onStarChanged(gameStar);
      }
    }
    if (curPiece.isStar()) {
      gameStar++;
      if (listener != null) {
        listener.onStarChanged(gameStar);
      }
    }
    // pieces[prePiece.getIndexY()][prePiece.getIndexX()].setEmpty(true);
    // pieces[curPiece.getIndexY()][curPiece.getIndexX()].setEmpty(true);
    pieces[prePiece.getIndexY()][prePiece.getIndexX()].setImageId(GameSettings.GroundCardValue);
    pieces[curPiece.getIndexY()][curPiece.getIndexX()].setImageId(GameSettings.GroundCardValue);
    onLinkPath(linkInfo);

    if (alignContext != null) {
      alignContext.Translate(prePiece, curPiece);
      if (listener != null) {
        listener.onTranslate();
      }
    }
    gameStep++;
    if (listener != null) {
      listener.onStepChanged(gameStep);
    }
    if (listener != null) {
      listener.onErase();
    }
    // 如果收集了足够的星星,游戏胜利
    if (levelCfg.getStars() != 0 && gameStar == levelCfg.getStars()) {
      gameStatus.win();
    }
    // 如果没有了游戏块,游戏胜利
    if (!gameService.hasPieces()) {
      gameStatus.win();
    }
  }