Beispiel #1
0
  public Block getBlock(Vector2 pos) {
    Array<Block> blocks = getBlocks(level.getWidth(), level.getHeight());
    for (Block block : blocks) {
      if (block.getBounds().contains(pos)) {
        return block;
      }
    }

    return null;
  }
Beispiel #2
0
  public Array<Block> getBlocks(int width, int height) {
    int x = (int) jaxon.getPosition().x - width;
    int y = (int) jaxon.getPosition().y - height;
    if (x < 0) {
      x = 0;
    }
    if (y < 0) {
      y = 0;
    }

    int x2 = x + 2 * width;
    int y2 = y + 2 * height;

    if (x2 > level.getWidth()) {
      x2 = level.getWidth() - 1;
    }
    if (y2 > level.getHeight()) {
      y2 = level.getHeight() - 1;
    }

    Array<Block> blocks = new Array<Block>();
    Block block = null;

    for (int col = x; col <= x2; col++) {
      for (int row = y; row <= y2; row++) {
        if (col >= level.getWidth()) continue;
        if (row >= level.getHeight()) continue;

        block = level.getBlocks()[col + row * level.getWidth()];
        if (block != null) {
          blocks.add(block);
        }
      }
    }
    return blocks;
  }
Beispiel #3
0
 public Array<Entity> getEntities() {
   return level.getEntities();
 }