Beispiel #1
0
  public static void loadPlayer(Registry registry) {
    Player p = (Player) getPlayers().get(player);
    if (p != null) {
      p.setTransient(registry);
    }

    GameController gc = registry.getGameController();
    registry.getPlayerManager().clearPlayers();
    registry.getPlayerManager().registerPlayer(p);
    BlockManager bm = (BlockManager) blockManagers.get(player);
    bm.name = "Saved";
    bm = (BlockManager) bm.clone();
    bm.name = "Clone";
    bm.setTransient(registry);
    gc.setBlockManager(bm);
    PlaceableManager pm = (PlaceableManager) placeableManagers.get(player).clone();
    gc.setPlaceableManager(pm);
    MonsterManager mm = (MonsterManager) monsterManagers.get(player).clone();
    mm.setTransient(registry);
    gc.setMonsterManager(mm);

    if (p != null) {
      p.resetPlayer();
    }

    // unloadUnused();
  }
Beispiel #2
0
  //    public static void unloadUnused() {
  //        if (player > -1) {
  //            for (int i = 0; i < NUMBER_OF_PLAYER_SLOTS; i++) {
  //                if (i != player) {
  //                    players.set(i, null);
  //                    blockManagers.set(i, null);
  //                    placeableManagers.set(i, null);
  //                    monsterManagers.set(i, null);
  //                }
  //            }
  //        }
  //    }
  public static ArrayList getPlayerList() {
    ArrayList names = new ArrayList();

    for (int i = 0; i < players.size(); i++) {
      Player p = players.get(i);
      if (p != null) {
        names.add(p.getName());
      } else {
        names.add("");
      }
    }
    return names;
  }