@Override
  protected void onItemSelected(Item item) {

    Weapon weapon = (Weapon) item;

    ScrollOfRemoveCurse.uncurse(Dungeon.hero, weapon);
    weapon.upgrade(true);

    GLog.p(TXT_LOOKS_BETTER, weapon.name());

    Badges.validateItemLevelAquired(weapon);

    curUser.sprite.emitter().start(Speck.factory(Speck.UP), 0.2f, 3);
  }
Beispiel #2
0
 @Override
 public Item random() {
   if (Random.Float() < 0.4) {
     int n = 1;
     if (Random.Int(3) == 0) {
       n++;
       if (Random.Int(3) == 0) {
         n++;
       }
     }
     if (Random.Int(2) == 0) {
       upgrade(n);
     } else {
       degrade(n);
       cursed = true;
     }
   }
   return this;
 }