@Override
  protected void createChildren() {

    shield = new NinePatch(Assets.STATUS, 80, 0, 30 + 18, 0);
    add(shield);

    add(
        new TouchArea(0, 1, 31, 31) {
          @Override
          protected void onClick(Touch touch) {
            Image sprite = Dungeon.hero.sprite;
            if (!sprite.isVisible()) {
              Camera.main.focusOn(sprite);
            }
            GameScene.show(new WndHero());
          }
        });

    btnMenu = new MenuButton();
    add(btnMenu);

    avatar = HeroSprite.avatar(Dungeon.hero.heroClass, lastTier);
    add(avatar);

    blood = new Emitter();
    blood.pos(avatar);
    blood.pour(BloodParticle.FACTORY, 0.3f);
    blood.autoKill = false;
    blood.on = false;
    add(blood);

    compass = new Compass(Dungeon.level.exit);
    add(compass);

    hp = new Image(Assets.HP_BAR);
    add(hp);

    exp = new Image(Assets.XP_BAR);
    add(exp);

    level = new BitmapText(PixelScene.font1x);
    level.hardlight(0xFFEBA4);
    add(level);

    depth = new BitmapText(Integer.toString(Dungeon.depth), PixelScene.font1x);
    depth.hardlight(0xCACFC2);
    depth.measure();
    add(depth);

    Dungeon.hero.belongings.countIronKeys();
    keys = new BitmapText(PixelScene.font1x);
    keys.hardlight(0xCACFC2);
    add(keys);

    danger = new DangerIndicator();
    add(danger);

    buffs = new BuffIndicator(Dungeon.hero);
    add(buffs);
  }
  @Override
  public void link(Char ch) {
    super.link(ch);

    emitter = new Emitter();
    emitter.autoKill = false;
    emitter.pos(x + 7, y + 12);
    parent.add(emitter);
  }