Beispiel #1
0
  /** Creates a new actor sprite. */
  public ActorSprite(TudeyContext ctx, TudeySceneView view, int timestamp, Actor actor) {
    super(ctx, view);

    // create the advancer if the actor is client-controlled; otherwise, the history
    _actor = (Actor) actor.clone();
    if ((_advancer = _actor.maybeCreateAdvancer(ctx, view, timestamp)) == null) {
      _history = new ActorHistory(timestamp, actor, view.getBufferDelay() * 4);
    }

    // create the model and the shape
    _model = new Model(ctx);
    _model.setUserObject(this);
    _attachedModels = Maps.newHashMap();
    _attachedModels.put(_model, true);
    _shape = new ShapeElement(_actor.getOriginal().getShape(ctx.getConfigManager()));
    _shape.setUserObject(this);

    // register as tick participant
    _view.addTickParticipant(this);

    // if the actor is created, add it immediately
    updateActor();
    if (isCreated()) {
      _view.getScene().add(_model);
      _view.getActorSpace().add(_shape);
      _model.tick(0f);
      update();
      if (timestamp == _actor.getCreated()) {
        _impl.wasCreated();
      }
    } else {
      _impl = null; // signifies that the actor has not yet been created
    }
  }
Beispiel #2
0
 @Override
 public GlobalSprite.Implementation getSpriteImplementation(
     TudeyContext ctx, Scope scope, GlobalSprite.Implementation impl) {
   SceneGlobalConfig config =
       ctx.getConfigManager().getConfig(SceneGlobalConfig.class, sceneGlobal);
   return (config == null) ? null : config.getSpriteImplementation(ctx, scope, impl);
 }