private void applyBackgroundFillPaint(Graphics g) { isOpaque = true; if (fillPaint != null) { if (fillPaint instanceof Color) { Color fillColor = (Color) fillPaint; isOpaque = (fillColor.getAlpha() >= 1.0); g.clear(fillColor); } else { if (!fillPaint.isOpaque()) { g.clear(); isOpaque = false; } g.setPaint(fillPaint); g.fillRect(0, 0, rtt.getContentWidth(), rtt.getContentHeight()); } } else { isOpaque = false; // Default is transparent g.clear(); } }
/* */ public void draw( Graphics paramGraphics, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, int paramInt7, int paramInt8) /* */ { /* 59 */ paramGraphics.drawTexture( getTexture(), paramInt1, paramInt2, paramInt3, paramInt4, paramInt5, paramInt6, paramInt7, paramInt8); /* */ }
@Override protected void renderContent(Graphics g) { if (rtWidth <= 0.0 || rtHeight <= 0.0) { return; } if (rtt != null) { rtt.lock(); if (rtt.isSurfaceLost()) { renderSG = true; rtt = null; } } if (renderSG || !root.isClean()) { if (rtt == null) { ResourceFactory factory = g.getResourceFactory(); rtt = factory.createRTTexture( rtWidth, rtHeight, Texture.WrapMode.CLAMP_NOT_NEEDED, antiAliasing); } Graphics rttGraphics = rtt.createGraphics(); rttGraphics.setLights(lights); rttGraphics.setDepthBuffer(depthBuffer); if (camera != null) { rttGraphics.setCamera(camera); } applyBackgroundFillPaint(rttGraphics); rttGraphics.setTransform(BaseTransform.IDENTITY_TRANSFORM); root.render(rttGraphics); root.clearDirtyTree(); renderSG = false; } if (antiAliasing) { int x0 = rtt.getContentX(); int y0 = rtt.getContentY(); int x1 = x0 + rtt.getContentWidth(); int y1 = y0 + rtt.getContentHeight(); if ((isOpaque || g.getCompositeMode() == CompositeMode.SRC) && g.getTransformNoClone().isTranslateOrIdentity() && !g.isDepthTest()) { // Round translation to closest pixel int tx = (int) (g.getTransformNoClone().getMxt() + 0.5); int ty = (int) (g.getTransformNoClone().getMyt() + 0.5); // Blit SubScene directly to scene surface // Intersect src and dst boundaries. // On D3D if blit is called outside boundary it will draw // nothing. Using intersect prevents that from occurring. int dstX0 = x0 + tx; int dstY0 = y0 + ty; int dstX1 = x1 + tx; int dstY1 = y1 + ty; int dstW = g.getRenderTarget().getContentWidth(); int dstH = g.getRenderTarget().getContentHeight(); int dX = dstX1 > dstW ? dstW - dstX1 : 0; int dY = dstY1 > dstH ? dstH - dstY1 : 0; g.blit(rtt, null, x0, y0, x1 + dX, y1 + dY, dstX0, dstY0, dstX1 + dX, dstY1 + dY); } else { if (resolveRTT != null && (resolveRTT.getContentWidth() < rtt.getContentWidth() || (resolveRTT.getContentHeight() < rtt.getContentHeight()))) { // If msaa rtt is larger than resolve buffer, then dispose resolveRTT.dispose(); resolveRTT = null; } if (resolveRTT == null || resolveRTT.isSurfaceLost()) { resolveRTT = g.getResourceFactory() .createRTTexture(rtWidth, rtHeight, Texture.WrapMode.CLAMP_NOT_NEEDED, false); } else { resolveRTT.lock(); } g.blit(rtt, resolveRTT, x0, y0, x1, y1, x0, y0, x1, y1); g.drawTexture( resolveRTT, rtt.getContentX(), rtt.getContentY(), rtt.getContentWidth(), rtt.getContentHeight()); resolveRTT.unlock(); } } else { g.drawTexture( rtt, rtt.getContentX(), rtt.getContentY(), rtt.getContentWidth(), rtt.getContentHeight()); } rtt.unlock(); }