Beispiel #1
0
 /**
  * Checks whether or not the player can profess into the given class. This checks to make sure the
  * player is currently professed as the parent of the given class and is high enough of a level to
  * do so.
  *
  * @param rpgClass class to check
  * @return true if can profess, false otherwise
  */
 public boolean canProfess(RPGClass rpgClass) {
   if (rpgClass.isNeedsPermission()) {
     Player p = getPlayer();
     if (p == null
         || (!p.hasPermission(Permissions.CLASS)
             && !p.hasPermission(
                 Permissions.CLASS + "." + rpgClass.getName().toLowerCase().replace(" ", "-")))) {
       return false;
     }
   }
   if (classes.containsKey(rpgClass.getGroup())) {
     PlayerClass current = classes.get(rpgClass.getGroup());
     return rpgClass.getParent() == current.getData()
         && current.getData().getMaxLevel() <= current.getLevel();
   } else {
     return !rpgClass.hasParent();
   }
 }
Beispiel #2
0
  /**
   * Checks whether or not the player is professed as the class or any of its children.
   *
   * @param rpgClass class to check
   * @return true if professed as the class or one of its children, false otherwise
   */
  public boolean isClass(RPGClass rpgClass) {
    if (rpgClass == null) {
      return false;
    }

    PlayerClass pc = classes.get(rpgClass.getGroup());
    if (pc == null) return false;

    RPGClass temp = pc.getData();
    while (temp != null) {
      if (temp == rpgClass) {
        return true;
      }
      temp = temp.getParent();
    }

    return false;
  }