Beispiel #1
0
 public void configureGL(GL2 gl) {
   gl.glEnable(GL2.GL_FOG);
   gl.glFogi(GL2.GL_FOG_MODE, GL2.GL_LINEAR);
   gl.glFogf(GL2.GL_FOG_DENSITY, 0.25f);
   gl.glFogf(GL2.GL_FOG_START, Math.max(getNearClippingPlane(), fadeOut * 1.0f));
   gl.glFogf(GL2.GL_FOG_END, Math.max(1.1f, fadeOut * 1.1f * getSpawnDistance()));
   gl.glMatrixMode(GL2.GL_PROJECTION);
   gl.glLoadIdentity();
   gl.glFrustumf(-1, 1, -man.vheight(), man.vheight(), getNearClippingPlane(), 128.0f);
   gl.glScalef(2.0f, 2.0f, 1);
   gl.glTranslatef(-0.5f, -man.vheight() / 2.0f, 0);
   gl.glMatrixMode(GL2.GL_MODELVIEW);
   gl.glLoadIdentity();
 }
Beispiel #2
0
  /** Usage: java ...Tunnelblick [sensitivity=1.0 [useopenni=false]] */
  public static void main(String[] argv) {
    float sensitivity = 1.0f;
    boolean withOpenNi = false;
    if (argv.length >= 1) sensitivity = Float.valueOf(argv[0]).floatValue();
    if (argv.length >= 2) withOpenNi = Boolean.valueOf(argv[1]);
    OpenNiBodyTrackerInputDriver onbtid =
        withOpenNi ? new OpenNiBodyTrackerInputDriver(true) : null;
    GameManager man = new GameManager("Tunnelblick", 800, 600);
    KeyboardGestureInputDriver kgid = new KeyboardGestureInputDriver();
    kgid.bind(java.awt.event.KeyEvent.VK_SPACE, InputEvent.GESTURE_JUMP);
    man.installInputDriver(kgid);
    MouseButtonGestureInputDriver mbgid = new MouseButtonGestureInputDriver();
    mbgid.bind(java.awt.event.MouseEvent.BUTTON1, InputEvent.GESTURE_JUMP);
    man.installInputDriver(mbgid);
    ModalMouseMotionInputDriver mmmid = new ModalMouseMotionInputDriver();
    mmmid.setPointerMode(false);
    man.installInputDriver(mmmid);
    if (withOpenNi) man.installInputDriver(onbtid);

    Tunnelblick state = new Tunnelblick(man);
    state.getPlayer().setSensitivity(sensitivity);
    man.setState(state);
    man.run();
    man.destroy();
  }
Beispiel #3
0
 public Tunnelblick(GameManager man) {
   this.man = man;
   player = new Player(this);
   field.add(player);
   music = new MusicPlayer(distortion);
   man.getAudioPlayer().addSource(music, (short) 0x7FFF);
 }