Beispiel #1
0
  /**
   * Sleeps for the cycle delay.
   *
   * @throws InterruptedException
   */
  private void sleep() {
    try {
      long sleepTime = cycleRate - cycleTimer.elapsed();
      boolean sleep = sleepTime > 0 && sleepTime <= 600;
      for (int i = 0; i < PacketManager.SIZE; i++) {
        Benchmark b = PacketManager.packetBenchmarks[i];
        if (!sleep && b.getTime() > 0)
          System.out.println(
              "Packet "
                  + i
                  + "["
                  + PacketManager.packets[i].getClass().getSimpleName()
                  + "] took "
                  + b.getTime()
                  + " ms.");
        b.reset();
      }
      if (sleep) {
        Benchmarks.resetAll();
        // System.out.println("[ENGINE]: Sleeping for " + sleepTime + "ms");
        Thread.sleep(sleepTime);
      } else {
        // The server has reached maximum load, players may now lag.
        cycle = (100 + Math.abs(sleepTime) / (cycleRate / 100));
        /*if (cycle > 999) {
        	initiateRestart();
        }*/
        System.out.println("[WARNING]: Server load: " + cycle + "%!");
        Benchmarks.printAll();
        Benchmarks.resetAll();
        for (int i = 0; i < 5; i++) System.out.println("");
      }
    } catch (Exception ex) {
      ex.printStackTrace();

    } finally {
      cycleTimer.reset();
    }
  }
Beispiel #2
0
  /** Performs a server cycle. */
  private void cycle() {
    int loggedIn = 0;
    Benchmark b = Benchmarks.getBenchmark("loginQueue");
    b.start();
    while (!loginQueue.isEmpty() && loggedIn++ < 50) {
      Player player = loginQueue.poll();
      try {
        player.finishLogin();
        player.setLoginStage(LoginStages.LOGGED_IN);
      } catch (Exception ex) {
        // ex.printStackTrace();
        System.out.println("Error, infinite DC loop for this player");
        player.disconnect();
      }
    }
    b.stop();

    b = Benchmarks.getBenchmark("handleNetworkPackets");
    b.start();
    // Handle all network events.
    try {
      selector.selectNow();
      for (SelectionKey selectionKey : selector.selectedKeys()) {
        if (selectionKey.isValid()) {
          if (selectionKey.isReadable()) {
            // Tell the client to handle the packet.
            PacketManager.handleIncomingData((Player) selectionKey.attachment());
          }
        }
      }
    } catch (Exception ex) {
      ex.printStackTrace();
    }
    b.stop();

    // Next, perform game processing.
    try {
      PluginManager.tick();
      World.process();
    } catch (Exception ex) {
      ex.printStackTrace();
    }
    b = Benchmarks.getBenchmark("disconnectingPlayers");
    b.start();
    synchronized (disconnectedPlayers) {
      for (Iterator<Player> players = disconnectedPlayers.iterator(); players.hasNext(); ) {
        Player player = players.next();
        if (player.logoutDisabled()) continue;
        player.logout();
        players.remove();
      }
    }
    b.stop();
    if (infoDisplayCounter == 0) {
      System.out.println(
          "[ENGINE]: Server load: " + cycle + "% with " + World.playerAmount() + " players");
      infoDisplayCounter = 300;
    } else {
      infoDisplayCounter--;
    }
  }