Beispiel #1
0
 @Override
 public AssetPack getAssets(AssetPack assetPack) {
   assetPack.addTexture(AssetConstantsFruit.main_bg);
   assetPack.addTexture(AssetConstantsFruit.play_h);
   assetPack.addTexture(AssetConstantsFruit.play_n);
   assetPack.addTexture(AssetConstantsFruit.settings_h);
   assetPack.addTexture(AssetConstantsFruit.settings_n);
   return assetPack;
 }
Beispiel #2
0
 @Override
 public void getAssets(AssetPack assetPack) {
   assetPack.addTexture(AssetConstants.IMG_AXLE);
   assetPack.addTexture(imagePathCarpet);
   assetPack.addTexture(imagePathTexture);
 }
Beispiel #3
0
 @Override
 public void getAssets(AssetPack assetPack) {
   super.getAssets(assetPack);
   assetPack.addTexture(imagePath);
   assetPack.addTexture(AssetConstants.IMG_PLAY);
 }
Beispiel #4
0
  @Override
  public AssetPack getAssets(AssetPack assetPack) {
    assetPack.addTexture(AssetConstants.IMG_BKG_MAIN);
    assetPack.addTexture(AssetConstants.IMG_BACK);
    assetPack.addTexture(AssetConstants.IMG_PLAY_MENU);
    assetPack.addTexture(AssetConstants.IMG_PLAY_MENU_PRESSED);
    assetPack.addTexture(AssetConstants.IMG_OPTIONS);
    assetPack.addTexture(AssetConstants.IMG_EXIT);
    assetPack.addTexture(AssetConstants.IMG_EXIT_PRESSED);
    assetPack.addTexture(AssetConstants.IMG_MUSIC_ON);
    assetPack.addTexture(AssetConstants.IMG_MUSIC_ON_PRESSED);
    assetPack.addTexture(AssetConstants.IMG_MUSIC_OFF);
    assetPack.addTexture(AssetConstants.IMG_MUSIC_OFF_PRESSED);

    assetPack.addTexture(AssetConstants.IMG_SOUND_ON);
    assetPack.addTexture(AssetConstants.IMG_SOUND_ON_PRESSED);
    assetPack.addTexture(AssetConstants.IMG_SOUND_OFF);
    assetPack.addTexture(AssetConstants.IMG_SOUND_OFF_PRESSED);
    assetPack.addTexture(AssetConstants.IMG_PLAY_TEXT);
    assetPack.addTexture(AssetConstants.IMG_INS);

    return assetPack;
  }
 @Override
 public void getAssets(AssetPack assetPack) {
   assetPack.addTexture(imagePath);
 }