Beispiel #1
0
  @Override
  public void draw(Canvas canvas) {
    canvas.drawBitmap(background, getX(), getY(), null);

    Utils.drawText(
        (int) (getX() + background.getWidth() / 2 - fw / 2),
        (int) (getY() + background.getHeight() / 2),
        "" + level,
        paintText,
        canvas,
        255,
        255,
        255);

    int xp = (int) (getX() - background.getWidth() / 2);
    int yp = (int) (getY() + background.getHeight() / 2);

    int wstr = Factory.get().miniStar.getWidth() + 2 * 3;

    int gapw = (background.getWidth() / 2 - wstr / 2) / 2;

    for (int i = 0; i < 3; i++) {
      if (i < estrelas) {
        canvas.drawBitmap(Factory.get().miniStar, getX() + gapw, yp + 9, null);
      } else {
        canvas.drawBitmap(Factory.get().miniStarDvt, getX() + gapw, yp + 9, null);
      }

      gapw += Factory.get().miniStar.getWidth() + 2;
    }

    // canvas.drawText(""+level, getX()+background.getWidth()/2,
    // getY()+background.getHeight()/2, paintText);
  }
Beispiel #2
0
  public LevelSelector(int level) {
    super("SceneObject", "LevelSelector");
    background = Factory.get().escolhaFase;

    paintText.setColor(Color.WHITE);
    paintText.setTypeface(Factory.get().systemFont);
    paintText.setTextSize(28);
    paintText.setAntiAlias(true);

    this.level = level;

    estrelas = Engine.get().database.getLevelStars(level);
    //		Log.i(Engine.TAG, "level: " + level + " ESTRELAS:" + estrelas);
  }