Beispiel #1
0
  public void toogle(Point p1, Point p2) {
    // Save position
    int x1 = p1.x;
    int y1 = p1.y;
    int x2 = p2.x;
    int y2 = p2.y;

    NumSprite sp1 = _map.get(p1);
    NumSprite sp2 = _map.get(p2);
    int id1 = sp1.getResourceID();
    int id2 = sp2.getResourceID();
    Point p3 = sp1.getMatrixPosition();
    Point p4 = sp2.getMatrixPosition();
    // remove 2 sprite
    if (_map.containsKey(p1)) _map.remove(p1);
    if (_map.containsKey(p2)) _map.remove(p2);
    sp1.destroy();
    sp2.destroy();
    // Create 2 new sprite
    NumSprite sp1_new = new NumSprite(x1, y1, id2);
    NumSprite sp2_new = new NumSprite(x2, y2, id1);
    sp1_new.setMatrixPosition(p3.x, p3.y);
    sp2_new.setMatrixPosition(p4.x, p4.y);
    _map.put(p1, sp1_new);
    _map.put(p2, sp2_new);
    if (sound_on) m_resource_manager.sound.playSlide();
  }
Beispiel #2
0
  public void removeMap() {

    for (int i = 0; i < grid_size; i++)
      for (int j = 0; j < grid_size; j++) {
        Point p = m_game_state.getPxPy(i, j);
        if (_map.containsKey(p)) {
          NumSprite sprite = _map.get(p);
          sprite.destroy();
          _map.remove(p);
        }
      }
  }