Beispiel #1
0
  public void fillGameState() {
    int value;
    ArrayList<Integer> list = new ArrayList<Integer>(removeList.size());

    while (!removeList.isEmpty()) {
      list.add(removeList.remove((int) (Math.random() * removeList.size())));
      //			Log.i(Constant.TAG, String.valueOf(list));

      if (removeList.isEmpty() && Util.checkContinuous(list)) {
        removeList.addAll(list);
        list.clear();
      }
    }
    //		Log.i(Constant.TAG, String.valueOf(list));
    int[][] matrix = m_game_state.getMatrix();
    for (int i = 0; i < grid_size; i++)
      for (int j = 0; j < grid_size; j++) {
        if (matrix[i][j] == -1) {
          value = list.remove(0);
          //					Log.i(Constant.TAG, String.valueOf(value));
          matrix[i][j] = value;
          Point p = m_game_state.getPxPy(i, j);
          NumSprite sprite = new NumSprite(p.x, p.y, value);
          sprite.setMatrixPosition(i, j);
          _map.put(p, sprite);
        }
      }
    m_game_state.setMatrix(matrix);
    NumSprite.istouchable = true;
  }
Beispiel #2
0
  public void updateGameState(NumSprite sprite) {
    Point p3 = sprite.getMatrixPosition();
    Point p4 = m_game_state.getZeroXY();
    int[][] matrix = m_game_state.getMatrix();

    int i = matrix[p3.x][p3.y];
    matrix[p3.x][p3.y] = 0;
    matrix[p4.x][p4.y] = i;
    m_game_state.setMatrix(matrix);
  }