Beispiel #1
0
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    try {
      super.executeMsg(myHost, msg);
      if (spy == null) return;
      if (invoker == null) return;

      if ((msg.amISource(spy))
          && ((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE))
          && (msg.target() != null)
          && ((invoker.location() != spy.location()) || (!(msg.target() instanceof Room)))) {
        disable = true;
        CMMsg newAffect = CMClass.getMsg(invoker, msg.target(), msg.sourceMinor(), null);
        msg.target().executeMsg(invoker, newAffect);
      } else if ((!msg.amISource(invoker))
          && (invoker.location() != spy.location())
          && (msg.source().location() == spy.location())
          && (msg.othersCode() != CMMsg.NO_EFFECT)
          && (msg.othersMessage() != null)
          && (!disable)) {
        disable = true;
        invoker.executeMsg(invoker, msg);
      } else if (msg.amISource(invoker)
          && (!disable)
          && (msg.sourceMinor() == CMMsg.TYP_SPEAK)
          && (msg.sourceMessage() != null)
          && ((msg.sourceMajor() & CMMsg.MASK_MAGIC) == 0)) {
        int start = msg.sourceMessage().indexOf("\'");
        int end = msg.sourceMessage().lastIndexOf("\'");
        if ((start > 0) && (end > start)) {
          String msg2 = msg.sourceMessage().substring(start + 1, end).trim();
          if (msg2.length() > 0)
            spy.enqueCommand(CMParms.parse(msg2.trim()), Command.METAFLAG_FORCED, 0);
        }
      }
    } finally {
      disable = false;
      if ((spy != null)
          && ((spy.amFollowing() != invoker)
              || (spy.amDead())
              || (!CMLib.flags().isInTheGame(spy, false))
              || (!CMLib.flags().isInTheGame(invoker, true)))) unInvoke();
    }
  }
Beispiel #2
0
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if (!super.okMessage(myHost, msg)) return false;

    if ((affected == null) || (!(affected instanceof MOB))) return true;

    MOB mob = (MOB) affected;
    if (msg.amISource(mob)
        && (msg.targetMinor() == CMMsg.TYP_DAMAGE)
        && (msg.tool() instanceof Weapon)
        && (msg.tool() == naturalWeapon))
      msg.setValue(msg.value() + naturalWeapon.basePhyStats().damage() + super.getXLEVELLevel(mob));
    return true;
  }
Beispiel #3
0
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    super.executeMsg(myHost, msg);
    if ((affected != null)
        && (affected instanceof Room)
        && (invoker() != null)
        && (invoker().location() != null)
        && (sourceRoom != null)
        && (!invoker().isInCombat())
        && (invoker().location() == sourceRoom)) {
      if (invoker().location() == room) {
        if ((msg.sourceMinor() == CMMsg.TYP_SPEAK)
            && (msg.othersCode() == CMMsg.NO_EFFECT)
            && (msg.othersMessage() == null)
            && (msg.sourceMessage() != null)
            && (!msg.amISource(invoker()))
            && (!msg.amITarget(invoker()))
            && (!lastSaid.equals(msg.sourceMessage()))) {
          lastSaid = msg.sourceMessage();
          if ((invoker().phyStats().level() + (getXLEVELLevel(invoker()) * 10))
              > msg.source().phyStats().level())
            invoker().tell(msg.source(), msg.target(), msg.tool(), msg.sourceMessage());
          else
            invoker()
                .tell(
                    msg.source(),
                    null,
                    null,
                    "<S-NAME> said something, but you couldn't quite make it out.");
        }
      } else if ((msg.sourceMinor() == CMMsg.TYP_SPEAK)
          && (msg.othersMinor() == CMMsg.TYP_SPEAK)
          && (msg.othersMessage() != null)
          && (msg.sourceMessage() != null)
          && (!lastSaid.equals(msg.sourceMessage()))) {
        lastSaid = msg.sourceMessage();
        if ((invoker().phyStats().level() + (getXLEVELLevel(invoker()) * 10))
            > msg.source().phyStats().level())
          invoker().tell(msg.source(), msg.target(), msg.tool(), msg.sourceMessage());
        else
          invoker()
              .tell(
                  msg.source(),
                  null,
                  null,
                  "<S-NAME> said something, but you couldn't quite make it out.");
      }

    } else unInvoke();
  }
Beispiel #4
0
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if ((affected == null) || (!(affected instanceof MOB))) return true;

    MOB mob = (MOB) affected;

    // when this spell is on a MOBs Affected list,
    // it should consistantly prevent the mob
    // from trying to do ANYTHING except sleep
    if (msg.amISource(mob)) {
      switch (msg.sourceMinor()) {
        case CMMsg.TYP_ENTER:
        case CMMsg.TYP_ADVANCE:
        case CMMsg.TYP_LEAVE:
        case CMMsg.TYP_FLEE:
          mob.tell("You are frozen, and cant go anywhere.");
          return false;
      }
    }
    return super.okMessage(myHost, msg);
  }
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if (affected == null) return super.okMessage(myHost, msg);

    if (affected instanceof MOB) {
      MOB mob = (MOB) affected;
      if ((msg.amITarget(mob))
          && (!msg.amISource(mob))
          && (mob.location() != msg.source().location())
          && (msg.tool() != null)
          && (msg.tool() instanceof Ability)
          && (CMath.bset(((Ability) msg.tool()).flags(), Ability.FLAG_SUMMONING))
          && (!mob.amDead())) {
        msg.source()
            .location()
            .showHappens(
                CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!");
        return false;
      }
    } else if (affected instanceof Room) {
      Room R = (Room) affected;
      if ((msg.tool() != null)
          && (msg.tool() instanceof Ability)
          && (CMath.bset(((Ability) msg.tool()).flags(), Ability.FLAG_SUMMONING))) {
        Ability A = (Ability) msg.tool();
        if (((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT)
            || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)
            || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_PRAYER)
            || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SONG)) {
          if ((msg.source().location() != null) && (msg.source().location() != R))
            msg.source()
                .location()
                .showHappens(
                    CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!");
          R.showHappens(
              CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!");
        }
        return false;
      }
    }
    return super.okMessage(myHost, msg);
  }
Beispiel #6
0
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if ((affected == null) || (!(affected instanceof MOB))) return true;

    MOB mob = (MOB) affected;

    // when this spell is on a MOBs Affected list,
    // it should consistantly prevent the mob
    // from trying to do ANYTHING except sleep
    if (msg.amISource(mob)) {
      if (msg.sourceMinor() == CMMsg.TYP_ADVANCE) {
        if (mob.location()
            .show(
                mob,
                null,
                CMMsg.MSG_OK_ACTION,
                "<S-NAME> struggle(s) against the repulsion field.")) {
          amountRemaining -= mob.charStats().getStat(CharStats.STAT_STRENGTH);
          if (amountRemaining < 0) unInvoke();
        }
        return false;
      }
    }
    return super.okMessage(myHost, msg);
  }