Beispiel #1
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String dir = CMParms.combine(commands, 0);
    if (commands.size() > 0) dir = (String) commands.lastElement();
    int dirCode = Directions.getGoodDirectionCode(dir);
    if (!preInvoke(mob, commands, givenTarget, auto, asLevel, 0, 0.0)) return false;

    MOB highestMOB = getHighestLevelMOB(mob, null);
    int levelDiff =
        mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)) - getMOBLevel(highestMOB);

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
            "<S-NAME> walk(s) carefully " + Directions.getDirectionName(dirCode) + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (levelDiff < 0) levelDiff = levelDiff * 8;
      else levelDiff = levelDiff * 10;
      success = proficiencyCheck(mob, levelDiff, auto);
      int oldDex = mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY);
      if (success) mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex + 100);
      mob.recoverCharStats();
      CMLib.tracking().walk(mob, dirCode, false, false);
      if (oldDex != mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY))
        mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex);
      mob.recoverCharStats();
    }
    return success;
  }
Beispiel #2
0
  public boolean preInvoke(
      MOB mob,
      List<String> commands,
      Physical givenTarget,
      boolean auto,
      int asLevel,
      int secondsElapsed,
      double actionsRemaining) {
    if (secondsElapsed == 0) {
      String dir = CMParms.combine(commands, 0);
      if (commands.size() > 0) dir = (String) commands.get(commands.size() - 1);
      int dirCode = Directions.getGoodDirectionCode(dir);
      if (dirCode < 0) {
        mob.tell("Step where?");
        return false;
      }
      if (mob.isInCombat()) {
        mob.tell("Not while you are fighting!");
        return false;
      }

      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Step where?");
        return false;
      }
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
              "<S-NAME> start(s) walking carefully " + Directions.getDirectionName(dirCode) + ".");
      if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
      else return false;
    }
    return true;
  }
Beispiel #3
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Room target = mob.location();
    if ((auto) && (givenTarget != null) && (givenTarget instanceof Room))
      target = (Room) givenTarget;
    Ability A = target.fetchEffect(ID());
    if (A != null) {
      mob.tell("This place is already a safehouse.");
      return false;
    }
    if ((!auto) && (CMLib.law().getLegalBehavior(target) == null)) {
      mob.tell("There is no law here!");
      return false;
    }
    if (!isGoodSafehouse(target)) {
      TrackingLibrary.TrackingFlags flags;
      flags =
          new TrackingLibrary.TrackingFlags()
              .plus(TrackingLibrary.TrackingFlag.OPENONLY)
              .plus(TrackingLibrary.TrackingFlag.AREAONLY)
              .plus(TrackingLibrary.TrackingFlag.NOEMPTYGRIDS)
              .plus(TrackingLibrary.TrackingFlag.NOAIR)
              .plus(TrackingLibrary.TrackingFlag.NOWATER);
      List<Room> V =
          CMLib.tracking().getRadiantRooms(target, flags, 50 + (2 * getXLEVELLevel(mob)));
      Room R = null;
      int v = 0;
      for (; v < V.size(); v++) {
        R = (Room) V.get(v);
        if ((isGoodSafehouse(R)) && (!isLawHere(R))) break;
      }
      mob.tell("A place like this can't be a safehouse.");
      if ((isGoodSafehouse(R)) && (!isLawHere(R))) {
        V =
            CMLib.tracking()
                .findBastardTheBestWay(
                    target, new XVector(R), flags, 50 + (2 * getXLEVELLevel(mob)));
        StringBuffer trail = new StringBuffer("");
        int dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        while (target != R) {
          if ((dir < 0) || (dir >= Directions.NUM_DIRECTIONS()) || (target == null)) break;
          trail.append(Directions.getDirectionName(dir));
          if (target.getRoomInDir(dir) != R) trail.append(", ");
          target = target.getRoomInDir(dir);
          dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        }
        if (target == R)
          mob.tell("You happen to know of one nearby though.  Go: " + trail.toString());
      }
      return false;
    }

    boolean success = proficiencyCheck(mob, 0, auto);

    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_HANDS_ACT,
            CMMsg.MSG_OK_VISUAL,
            CMMsg.MSG_OK_VISUAL,
            auto ? "" : "<S-NAME> hide(s) out from the law here.");
    if (!success)
      return beneficialVisualFizzle(
          mob,
          null,
          auto
              ? ""
              : "<S-NAME> attempt(s) hide out from the law here, but things are just too hot.");
    else if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH)));
    }
    return success;
  }
Beispiel #4
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String whom = CMParms.combine(commands, 0);
    int dirCode = Directions.getGoodDirectionCode(whom);
    if (!CMLib.flags().canHear(mob)) {
      mob.tell("You don't hear anything.");
      return false;
    }

    if (room != null)
      for (final Enumeration<Ability> a = room.effects(); a.hasMoreElements(); ) {
        final Ability A = a.nextElement();
        if ((A.ID().equals(ID())) && (invoker() == mob)) A.unInvoke();
      }
    room = null;
    if (dirCode < 0) room = mob.location();
    else {
      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Listen which direction?");
        return false;
      }
      room = mob.location().getRoomInDir(dirCode);
      if ((room.domainType() & Room.INDOORS) == 0) {
        mob.tell("You can only listen indoors.");
        return false;
      }
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_SMALL_HANDS_ACT),
            CMMsg.MSG_OK_VISUAL,
            CMMsg.MSG_OK_VISUAL,
            "<S-NAME> listen(s)"
                + ((dirCode < 0) ? "" : " " + Directions.getDirectionName(dirCode))
                + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      success = proficiencyCheck(mob, 0, auto);
      int numberHeard = 0;
      int levelsHeard = 0;
      for (int i = 0; i < room.numInhabitants(); i++) {
        MOB inhab = room.fetchInhabitant(i);
        if ((inhab != null)
            && (!CMLib.flags().isSneaking(inhab))
            && (!CMLib.flags().isHidden(inhab))
            && (inhab != mob)) {
          numberHeard++;
          if (inhab.phyStats().level() > (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))))
            levelsHeard +=
                (inhab.phyStats().level()
                    - (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))));
        }
      }
      if ((success) && (numberHeard > 0)) {
        if (((proficiency() + (getXLEVELLevel(mob) * 10)) > (50 + levelsHeard))
            || (room == mob.location())) {
          mob.tell("You definitely hear " + numberHeard + " creature(s).");
          if (proficiency() > ((room == mob.location()) ? 50 : 75)) {
            sourceRoom = mob.location();
            beneficialAffect(mob, room, asLevel, ((room == mob.location()) ? 0 : 10));
          }
        } else mob.tell("You definitely hear something.");
      } else mob.tell("You don't hear anything.");
    }
    return success;
  }