Beispiel #1
0
 protected Vector loadRecipes() {
   String filename = parametersFile();
   Vector recipes = (Vector) Resources.getResource("PARSED: " + filename);
   if (recipes == null) {
     StringBuffer str =
         new CMFile(Resources.buildResourcePath("skills") + filename, null, true).text();
     recipes = loadList(str);
     if (recipes.size() == 0) Log.errOut("LeatherWorking", "Recipes not found!");
     else {
       Vector pleaseAdd1 = new Vector();
       Vector pleaseAdd2 = new Vector();
       for (int r = 0; r < recipes.size(); r++) {
         Vector V = (Vector) recipes.elementAt(r);
         if (V.size() > 0) {
           Vector V1 = (Vector) V.clone();
           Vector V2 = (Vector) V.clone();
           String name = (String) V.elementAt(RCP_FINALNAME);
           V1.setElementAt("Hard " + name, RCP_FINALNAME);
           V1.setElementAt("" + (CMath.s_int((String) V.elementAt(RCP_LEVEL)) + 5), RCP_LEVEL);
           V2.setElementAt("Studded " + name, RCP_FINALNAME);
           V2.setElementAt("" + (CMath.s_int((String) V.elementAt(RCP_LEVEL)) + 11), RCP_LEVEL);
           pleaseAdd1.addElement(V1);
           pleaseAdd2.addElement(V2);
         }
       }
       for (int i = 0; i < pleaseAdd1.size(); i++) recipes.addElement(pleaseAdd1.elementAt(i));
       for (int i = 0; i < pleaseAdd2.size(); i++) recipes.addElement(pleaseAdd2.elementAt(i));
     }
     Resources.submitResource("PARSED: " + filename, recipes);
   }
   return recipes;
 }
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    super.tick(ticking, tickID);
    if ((canAct(ticking, tickID)) && (ticking instanceof MOB)) {
      if (DoneEquipping) return true;

      final MOB mob = (MOB) ticking;
      final Room thisRoom = mob.location();
      if (thisRoom.numItems() == 0) return true;

      DoneEquipping = true;
      final Vector<Item> stuffIHad = new Vector<Item>();
      for (int i = 0; i < mob.numItems(); i++) stuffIHad.addElement(mob.getItem(i));
      mob.enqueCommand(new XVector<String>("GET", "ALL"), MUDCmdProcessor.METAFLAG_FORCED, 0);
      Item I = null;
      final Vector<Item> dropThisStuff = new Vector<Item>();
      for (int i = 0; i < mob.numItems(); i++) {
        I = mob.getItem(i);
        if ((I != null) && (!stuffIHad.contains(I))) {
          if (I instanceof DeadBody) dropThisStuff.addElement(I);
          else if ((I.container() != null) && (I.container() instanceof DeadBody))
            I.setContainer(null);
        }
      }
      for (int d = 0; d < dropThisStuff.size(); d++)
        mob.enqueCommand(
            new XVector<String>("DROP", "$" + dropThisStuff.elementAt(d).Name() + "$"),
            MUDCmdProcessor.METAFLAG_FORCED,
            0);
      mob.enqueCommand(new XVector<String>("WEAR", "ALL"), MUDCmdProcessor.METAFLAG_FORCED, 0);
    }
    return true;
  }
Beispiel #3
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(makeResource("a pound of clay", RawMaterial.RESOURCE_CLAY));
       resources.addElement(makeResource("essence of golem", RawMaterial.RESOURCE_BLOOD));
     }
   }
   return resources;
 }
Beispiel #4
0
 public void setDisplayText(String newDisplayText) {
   super.setDisplayText(newDisplayText);
   displayTexts = new Vector();
   int x = newDisplayText.toUpperCase().indexOf("<P>");
   while (x >= 0) {
     String s = newDisplayText.substring(0, x).trim();
     if (s.length() > 0) displayTexts.addElement(s);
     newDisplayText = newDisplayText.substring(x + 3).trim();
     x = newDisplayText.toUpperCase().indexOf("<P>");
   }
   if (newDisplayText.length() > 0) displayTexts.addElement(newDisplayText);
 }
Beispiel #5
0
 public void setDescription(String newDescription) {
   super.setDescription(newDescription);
   descriptions = new Vector();
   int x = newDescription.toUpperCase().indexOf("<P>");
   while (x >= 0) {
     String s = newDescription.substring(0, x).trim();
     if (s.length() > 0) descriptions.addElement(s);
     newDescription = newDescription.substring(x + 3).trim();
     x = newDescription.toUpperCase().indexOf("<P>");
   }
   if (newDescription.length() > 0) descriptions.addElement(newDescription);
 }
Beispiel #6
0
  public String composition() {
    String comp = "";
    if (trail != null) {
      String t = trail.toString();
      final int[] counts = new int[stuff.length];
      int x = t.indexOf(';');
      while (x >= 0) {
        final int q = CMath.s_int(t.substring(0, x));
        t = t.substring(x + 1);
        if (q >= 0) {
          for (int i = 0; i < stuff.length; i++) {
            if (CMath.s_int(stuff[i][0]) == q) counts[i]++;
          }
        }
        x = t.indexOf(';');
      }
      int wa = -1;
      for (int i = 0; i < stuff.length; i++)
        if (CMath.s_int(stuff[i][0]) == CMMsg.TYP_WEAPONATTACK) {
          wa = i;
          break;
        }

      if (wa >= 0) counts[wa] = counts[wa] / 25;

      final Vector<Integer> V = new Vector<Integer>();
      while (V.size() < counts.length) {
        int high = -1;
        int which = -1;
        for (int i = 0; i < counts.length; i++) {
          if ((counts[i] > high) && (!V.contains(Integer.valueOf(i)))) {
            high = counts[i];
            which = i;
          }
        }
        if (which >= 0) V.addElement(Integer.valueOf(which));
      }
      final Vector<Integer> V2 = new Vector<Integer>();
      for (int i = 0; i < 3; i++) {
        final Integer ref = V.elementAt(i);
        Integer which = null;
        while ((which == null) || (V2.contains(which))) {
          final Integer w = V.elementAt(CMLib.dice().roll(1, V.size(), -1));
          if (counts[w.intValue()] == counts[ref.intValue()]) which = w;
        }
        V2.addElement(which);
        comp += which.intValue() + ";" + counts[which.intValue()] + ";";
      }
    }
    return comp;
  }
Beispiel #7
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(
           makeResource(L("some @x1 hair", name().toLowerCase()), RawMaterial.RESOURCE_FUR));
       resources.addElement(
           makeResource(
               L("a pair of @x1 teeth", name().toLowerCase()), RawMaterial.RESOURCE_BONE));
       resources.addElement(
           makeResource(L("some @x1 blood", name().toLowerCase()), RawMaterial.RESOURCE_BLOOD));
     }
   }
   return resources;
 }
Beispiel #8
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(
           makeResource("a " + name().toLowerCase() + " brain", RawMaterial.RESOURCE_MEAT));
       resources.addElement(
           makeResource("some " + name().toLowerCase() + " blood", RawMaterial.RESOURCE_BLOOD));
       resources.addElement(
           makeResource(
               "a pile of " + name().toLowerCase() + " bones", RawMaterial.RESOURCE_BONE));
     }
   }
   return resources;
 }
Beispiel #9
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if ((!built) && (affected instanceof MOB)) {
      built = true;
      CharClass C = null;
      final Vector allowedClasses = new Vector();
      final Vector allowedExpertises = new Vector();
      final Vector<String> V = CMParms.parse(text());
      String s = null;
      for (int v = 0; v < V.size(); v++) {
        s = V.elementAt(v);
        if (s.equalsIgnoreCase("all")) continue;
        C = CMClass.getCharClass(s);
        if (C != null) {
          if ((v > 0) && (V.elementAt(v - 1).equalsIgnoreCase("ALL"))) {
            final String baseClass = C.baseClass();
            for (final Enumeration c = CMClass.charClasses(); c.hasMoreElements(); ) {
              C = (CharClass) c.nextElement();
              if ((C.baseClass().equalsIgnoreCase(baseClass)) && (!allowedClasses.contains(C)))
                allowedClasses.addElement(C);
            }
          } else allowedClasses.addElement(C);
        } else {
          final ExpertiseLibrary.ExpertiseDefinition def = CMLib.expertises().getDefinition(s);
          if (def != null) allowedExpertises.addElement(def);
        }
      }
      if (allowedClasses.size() == 0)
        for (final Enumeration c = CMClass.charClasses(); c.hasMoreElements(); )
          allowedClasses.addElement(c.nextElement());
      if (allowedExpertises.size() == 0)
        for (final Enumeration e = CMLib.expertises().definitions(); e.hasMoreElements(); )
          allowedExpertises.addElement(e.nextElement());

      final MOB mob = (MOB) affected;
      for (int c = 0; c < allowedClasses.size(); c++) {
        C = (CharClass) allowedClasses.elementAt(c);
        addCharClassIfNotFound(mob, C);
      }
      for (int e = 0; e < allowedExpertises.size(); e++)
        mob.addExpertise(
            ((ExpertiseLibrary.ExpertiseDefinition) allowedExpertises.elementAt(e)).ID);
      mob.recoverCharStats();
      mob.recoverPhyStats();
      mob.recoverMaxState();
    }
    return super.tick(ticking, tickID);
  }
  public void removeMyAffectsFrom(Physical P) {
    if (P == null) return;

    int x = 0;
    final Vector<Ability> eff = new Vector<Ability>();
    Ability thisAffect = null;
    for (x = 0; x < P.numEffects(); x++) // personal
    {
      thisAffect = P.fetchEffect(x);
      if (thisAffect != null) eff.addElement(thisAffect);
    }
    if (eff.size() > 0) {
      final Map<String, String> h = makeMySpellsH(getMySpellsV());
      if (unrevocableSpells != null) {
        for (int v = unrevocableSpells.size() - 1; v >= 0; v--) {
          thisAffect = unrevocableSpells.get(v);
          if (h.containsKey(thisAffect.ID())) P.delEffect(thisAffect);
        }
      } else
        for (x = 0; x < eff.size(); x++) {
          thisAffect = eff.elementAt(x);
          final String ID = h.get(thisAffect.ID());
          if ((ID != null) && (thisAffect.invoker() == getInvokerMOB(P, P))) {
            thisAffect.unInvoke();
            if ((!uninvocable) && (!thisAffect.canBeUninvoked())) P.delEffect(thisAffect);
          }
        }
      unrevocableSpells = null;
    }
  }
Beispiel #11
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    final MOB mob = (MOB) affected;
    if (mob == null) return false;
    if (song == null) {
      if ((whom == null)
          || (commonRoomSet == null)
          || (!commonRoomSet.contains(whom.location()))
          || (CMLib.flags().isSleeping(invoker))
          || (!CMLib.flags().canBeSeenBy(whom, invoker))) return unsingMe(mob, null);
    }

    if ((whom != null)
        && (song != null)
        && (affected == invoker())
        && (CMLib.dice().rollPercentage() < 10)) {
      final Hashtable<Integer, Integer> H = getSongBenefits(song);
      final Vector<Integer> V = new Vector<Integer>();
      for (final Enumeration<Integer> e = H.keys(); e.hasMoreElements(); )
        V.addElement(e.nextElement());
      final Integer I = V.elementAt(CMLib.dice().roll(1, V.size(), -1));
      final String[] chk = stuff[I.intValue()];
      invoker()
          .location()
          .show(invoker(), this, whom, CMMsg.MSG_SPEAK, L("<S-NAME> sing(s) '@x1'.", chk[3]));
    }

    if (!super.tick(ticking, tickID)) return false;

    return true;
  }
Beispiel #12
0
 @Override
 public List<Item> getTrapComponents() {
   final Vector V = new Vector();
   for (int i = 0; i < 10; i++)
     V.addElement(CMLib.materials().makeItemResource(RawMaterial.RESOURCE_IRON));
   return V;
 }
Beispiel #13
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       for (int i = 0; i < 25; i++)
         resources.addElement(
             makeResource("some " + name().toLowerCase(), RawMaterial.RESOURCE_FISH));
       for (int i = 0; i < 15; i++)
         resources.addElement(
             makeResource("a " + name().toLowerCase() + " hide", RawMaterial.RESOURCE_HIDE));
       resources.addElement(
           makeResource("some " + name().toLowerCase() + " blood", RawMaterial.RESOURCE_BLOOD));
     }
   }
   return resources;
 }
Beispiel #14
0
 @Override
 public void executeMsg(final Environmental myHost, final CMMsg msg) {
   super.executeMsg(myHost, msg);
   if (((msg.sourceMinor() == CMMsg.TYP_SHUTDOWN)
           || ((msg.targetMinor() == CMMsg.TYP_EXPIRE) && (msg.target() == affected))
           || (msg.sourceMinor() == CMMsg.TYP_ROOMRESET))
       && (affected instanceof Room)) {
     updateLot(null);
     final Vector mobs = new Vector();
     Room R = (Room) affected;
     if (R != null) {
       synchronized (("SYNC" + R.roomID()).intern()) {
         R = CMLib.map().getRoom(R);
         for (int m = 0; m < R.numInhabitants(); m++) {
           final MOB M = R.fetchInhabitant(m);
           if ((M != null)
               && (M.isSavable())
               && (M.getStartRoom() == R)
               && ((M.basePhyStats().rejuv() == 0)
                   || (M.basePhyStats().rejuv() == PhyStats.NO_REJUV))) {
             CMLib.catalog().updateCatalogIntegrity(M);
             mobs.addElement(M);
           }
         }
         if (!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYMOBS))
           CMLib.database().DBUpdateTheseMOBs(R, mobs);
       }
     }
   }
 }
Beispiel #15
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if (!super.tick(ticking, tickID)) return false;

    if (affected == null) return false;
    if (!(affected instanceof MOB)) return false;
    final MOB mob = (MOB) affected;
    if (mob.location().numInhabitants() == 1) return true;
    final Vector choices = new Vector();
    for (final Enumeration<Ability> a = mob.effects(); a.hasMoreElements(); ) {
      final Ability A = a.nextElement();
      if ((A != null)
          && (A.canBeUninvoked())
          && (!A.ID().equals(ID()))
          && (A.abstractQuality() == Ability.QUALITY_MALICIOUS)
          && (((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)
              || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_PRAYER))
          && (!A.isAutoInvoked())) choices.addElement(A);
    }
    if (choices.size() == 0) return true;
    final MOB target = mob.location().fetchRandomInhabitant();
    final Ability thisOne = (Ability) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
    if ((target == null) || (thisOne == null) || (target.fetchEffect(ID()) != null)) return true;
    if (CMLib.dice().rollPercentage() > (target.charStats().getSave(CharStats.STAT_SAVE_DISEASE))) {
      ((Ability) this.copyOf()).invoke(target, target, true, 0);
      if (target.fetchEffect(ID()) != null)
        ((Ability) thisOne.copyOf()).invoke(target, target, true, 0);
    } else spreadImmunity(target);
    return true;
  }
Beispiel #16
0
 private Item getItem(MOB mobTarget) {
   final Vector goodPossibilities = new Vector();
   final Vector possibilities = new Vector();
   for (int i = 0; i < mobTarget.numItems(); i++) {
     final Item item = mobTarget.getItem(i);
     if (item != null) {
       if (item.amWearingAt(Wearable.IN_INVENTORY)) possibilities.addElement(item);
       else goodPossibilities.addElement(item);
     }
   }
   if (goodPossibilities.size() > 0)
     return (Item) goodPossibilities.elementAt(CMLib.dice().roll(1, goodPossibilities.size(), -1));
   else if (possibilities.size() > 0)
     return (Item) possibilities.elementAt(CMLib.dice().roll(1, possibilities.size(), -1));
   return null;
 }
Beispiel #17
0
  @Override
  public void grantAbilities(MOB mob, boolean isBorrowedClass) {
    super.grantAbilities(mob, isBorrowedClass);

    if (mob.playerStats() == null) {
      final List<AbilityMapper.AbilityMapping> V =
          CMLib.ableMapper()
              .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false);
      for (final AbilityMapper.AbilityMapping able : V) {
        final Ability A = CMClass.getAbility(able.abilityID);
        if ((A != null)
            && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT)
            && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID())))
          giveMobAbility(
              mob,
              A,
              CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()),
              CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()),
              isBorrowedClass);
      }
      return;
    }

    final Vector grantable = new Vector();

    final int level = mob.charStats().getClassLevel(this);
    int numChants = 2;
    for (final Enumeration<Ability> a = CMClass.abilities(); a.hasMoreElements(); ) {
      final Ability A = a.nextElement();
      if ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) == level)
          && ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) <= 25)
              && (!CMLib.ableMapper().getSecretSkill(ID(), true, A.ID()))
              && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))
              && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT))) {
        if (!grantable.contains(A.ID())) grantable.addElement(A.ID());
      }
    }
    for (int a = 0; a < mob.numAbilities(); a++) {
      final Ability A = mob.fetchAbility(a);
      if (grantable.contains(A.ID())) {
        grantable.remove(A.ID());
        numChants--;
      }
    }
    for (int i = 0; i < numChants; i++) {
      if (grantable.size() == 0) break;
      final String AID = (String) grantable.elementAt(CMLib.dice().roll(1, grantable.size(), -1));
      if (AID != null) {
        grantable.removeElement(AID);
        giveMobAbility(
            mob,
            CMClass.getAbility(AID),
            CMLib.ableMapper().getDefaultProficiency(ID(), true, AID),
            CMLib.ableMapper().getDefaultParm(ID(), true, AID),
            isBorrowedClass);
      }
    }
  }
 protected boolean findVictim(MOB mob, Room room, Vector rooms, int depth) {
   if (depth > 5) return false;
   if (victimHere(room, mob) != null) {
     rooms.addElement(room);
     return true;
   }
   for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) {
     final Room R = room.getRoomInDir(d);
     final Exit E = room.getExitInDir(d);
     if ((R != null) && (E != null) && (E.isOpen())) {
       if (findVictim(mob, R, rooms, depth + 1)) {
         rooms.addElement(R);
         return true;
       }
     }
   }
   return false;
 }
Beispiel #19
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(makeResource(L("a stem"), RawMaterial.RESOURCE_VINE));
     }
   }
   return resources;
 }
Beispiel #20
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(makeResource("some pebbles", RawMaterial.RESOURCE_STONE));
     }
   }
   return resources;
 }
Beispiel #21
0
  public List<Ability> returnOffensiveAffects(Physical fromMe) {
    final Vector offenders = new Vector();

    for (final Enumeration<Ability> a = fromMe.effects(); a.hasMoreElements(); ) {
      final Ability A = a.nextElement();
      if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_POISON))
        offenders.addElement(A);
    }
    return offenders;
  }
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(
           makeResource(L("some @x1 pincers", name().toLowerCase()), RawMaterial.RESOURCE_BONE));
     }
   }
   return resources;
 }
Beispiel #23
0
 @Override
 public List<Item> getTrapComponents() {
   final Vector V = new Vector();
   final Item I = CMLib.materials().makeItemResource(RawMaterial.RESOURCE_POISON);
   Ability A = CMClass.getAbility(text());
   if (A == null) A = CMClass.getAbility("Poison");
   I.addNonUninvokableEffect(A);
   V.addElement(I);
   return V;
 }
  public List<Ability> returnOffensiveAffects(Physical fromMe) {
    final Vector offenders = new Vector();

    for (int a = 0; a < fromMe.numEffects(); a++) // personal
    {
      final Ability A = fromMe.fetchEffect(a);
      if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_POISON))
        offenders.addElement(A);
    }
    return offenders;
  }
 public Item targetItem(MOB target) {
   final Vector<Item> V = new Vector<Item>();
   for (int i = 0; i < target.numItems(); i++) {
     final Item I2 = target.getItem(i);
     if ((!I2.amWearingAt(Wearable.IN_INVENTORY))
         && (((I2 instanceof Weapon) && (I2.basePhyStats().damage() > 1))
             || ((I2 instanceof Armor) && (I2.basePhyStats().armor() > 1)))
         && (I2.container() == null)) V.addElement(I2);
   }
   if (V.size() > 0) return V.elementAt(CMLib.dice().roll(1, V.size(), -1));
   return null;
 }
Beispiel #26
0
 public Item getPossibility(MOB mobTarget) {
   if (mobTarget != null) {
     final Vector goodPossibilities = new Vector();
     final Vector possibilities = new Vector();
     for (int i = 0; i < mobTarget.numItems(); i++) {
       final Item item = mobTarget.getItem(i);
       if ((item != null)
           && ((item.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_WOODEN)
           && (item.subjectToWearAndTear())) {
         if (item.amWearingAt(Wearable.IN_INVENTORY)) possibilities.addElement(item);
         else goodPossibilities.addElement(item);
       }
       if (goodPossibilities.size() > 0)
         return (Item)
             goodPossibilities.elementAt(CMLib.dice().roll(1, goodPossibilities.size(), -1));
       else if (possibilities.size() > 0)
         return (Item) possibilities.elementAt(CMLib.dice().roll(1, possibilities.size(), -1));
     }
   }
   return null;
 }
Beispiel #27
0
 @Override
 public void endCharacter(MOB mob) {
   final Vector<Ability> otherChoices = new Vector<Ability>();
   for (int a = 0; a < mob.numAbilities(); a++) {
     final Ability A2 = mob.fetchAbility(a);
     if ((A2 != null)
         && (!A2.isSavable())
         && ((A2.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL))
       otherChoices.addElement(A2);
   }
   for (int a = 0; a < otherChoices.size(); a++) mob.delAbility(otherChoices.elementAt(a));
 }
Beispiel #28
0
 public Vector myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(
           makeResource("a " + name().toLowerCase() + " mane", RawMaterial.RESOURCE_FUR));
       for (int i = 0; i < 2; i++)
         resources.addElement(
             makeResource(
                 "a piece of " + name().toLowerCase() + " leather", RawMaterial.RESOURCE_LEATHER));
       resources.addElement(
           makeResource(
               "a pound of " + name().toLowerCase() + " meat", RawMaterial.RESOURCE_BEEF));
       resources.addElement(
           makeResource(
               "a pint of " + name().toLowerCase() + " blood", RawMaterial.RESOURCE_BLOOD));
       resources.addElement(
           makeResource("a " + name().toLowerCase() + " horn", RawMaterial.RESOURCE_BONE));
     }
   }
   return resources;
 }
Beispiel #29
0
 @Override
 public List<RawMaterial> myResources() {
   synchronized (resources) {
     if (resources.size() == 0) {
       resources.addElement(
           makeResource("" + name().toLowerCase() + " mane", RawMaterial.RESOURCE_FUR));
       for (int i = 0; i < 2; i++)
         resources.addElement(
             makeResource(
                 "a strip of " + name().toLowerCase() + " fur", RawMaterial.RESOURCE_FUR));
       resources.addElement(
           makeResource(
               "a pound of " + name().toLowerCase() + " meat", RawMaterial.RESOURCE_BEEF));
       resources.addElement(
           makeResource("some " + name().toLowerCase() + " blood", RawMaterial.RESOURCE_BLOOD));
       resources.addElement(
           makeResource(
               "a pile of " + name().toLowerCase() + " bones", RawMaterial.RESOURCE_BONE));
     }
   }
   return resources;
 }
  protected Vector<Long> getFreeWearingPositions(MOB target) {
    final Vector<Long> V = new Vector<Long>();
    final Wearable.CODES codes = Wearable.CODES.instance();
    final boolean[] pos = new boolean[codes.all_ordered().length];

    for (int i = 0; i < pos.length; i++)
      if (target.freeWearPositions(codes.all_ordered()[i], (short) 0, (short) 0) > 0)
        pos[i] = false;
      else pos[i] = true;

    for (int i = 0; i < pos.length; i++)
      if (!pos[i]) V.addElement(Long.valueOf(codes.all_ordered()[i]));
    return V;
  }