Beispiel #1
0
  @Override
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if (!(myHost instanceof MOB)) return super.okMessage(myHost, msg);

    final MOB myChar = (MOB) myHost;
    if (msg.tool() instanceof Ability) {
      if (msg.amISource(myChar)
          && (!myChar.isMonster())
          && (msg.sourceMinor() != CMMsg.TYP_PREINVOKE)) {
        final WeakReference<Ability> curRef = invokable;
        if ((curRef != null) && (msg.tool() == curRef.get())) {
          curRef.clear();
          final Ability A = ((Ability) msg.tool());
          final int[] usageCost = A.usageCost(myChar, false);
          if (CMath.bset(A.usageType(), Ability.USAGE_MANA))
            myChar.curState().adjMana(usageCost[Ability.USAGEINDEX_MANA] / 4, myChar.maxState());
          if (CMath.bset(A.usageType(), Ability.USAGE_MOVEMENT))
            myChar
                .curState()
                .adjMovement(usageCost[Ability.USAGEINDEX_MOVEMENT] / 4, myChar.maxState());
          if (CMath.bset(A.usageType(), Ability.USAGE_HITPOINTS))
            myChar
                .curState()
                .adjHitPoints(usageCost[Ability.USAGEINDEX_HITPOINTS] / 4, myChar.maxState());
        }
      } else if (msg.amITarget(myChar)) {
        if (((((Ability) msg.tool()).classificationCode() & Ability.ALL_ACODES)
                == Ability.ACODE_SPELL)
            && ((((Ability) msg.tool()).classificationCode() & Ability.ALL_DOMAINS)
                == Ability.DOMAIN_DIVINATION)
            && (CMLib.dice().roll(1, 100, 0) < (myChar.charStats().getClassLevel(this) * 4))) {
          myChar
              .location()
              .show(
                  msg.source(),
                  myChar,
                  CMMsg.MSG_OK_ACTION,
                  L(
                      "<T-NAME> fool(s) <S-NAMESELF>, causing <S-HIM-HER> to fizzle @x1.",
                      msg.tool().name()));
          return false;
        }
      }
    }
    return super.okMessage(myHost, msg);
  }
Beispiel #2
0
 public void affectCharState(MOB mob, CharState state) {
   super.affectCharState(mob, state);
   if (mob.baseCharStats().getCurrentClass().ID().equals(ID())) {
     Ability A = null;
     for (int a = 0; a < mob.numLearnedAbilities(); a++) {
       A = mob.fetchAbility(a);
       if ((A != null)
           && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)
           && (!CMLib.ableMapper().getDefaultGain(ID(), false, A.ID()))) {
         int[] cost = A.usageCost(mob, true);
         int manaCost = cost[Ability.USAGEINDEX_MANA];
         if (manaCost > 0) {
           if (state.getMana() < manaCost) {
             mob.delAbility(A);
             a--;
           } else state.setMana(state.getMana() - manaCost);
         }
       }
     }
     if (mob.curState().getMana() > state.getMana()) mob.curState().setMana(state.getMana());
   }
 }