Beispiel #1
0
 public boolean reachableItem(MOB mob, Environmental E) {
   if ((E == null) || (!(E instanceof Item))) return true;
   Item I = (Item) E;
   if ((mob.isMine(I))
       || ((mob.riding() != null)
           && ((I == mob.riding())
               || (I.owner() == mob.riding())
               || (I.ultimateContainer() == mob.riding())))
       || (I.owner() == null)
       || ((I.owner() instanceof Room) && (!((Room) I.owner()).isContent(I)))) return true;
   return false;
 }
Beispiel #2
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if (!super.tick(ticking, tickID)) return false;

    if (tickID != Tickable.TICKID_MOB) return true;

    if (affected == null) return false;
    if (--fallTickDown > 0) return true;
    fallTickDown = 1;

    int direction = Directions.DOWN;
    String addStr = L("down");
    if (reversed()) {
      direction = Directions.UP;
      addStr = L("upwards");
    }
    if (affected instanceof MOB) {
      final MOB mob = (MOB) affected;
      if (mob == null) return false;
      if (mob.location() == null) return false;

      if (CMLib.flags().isInFlight(mob)) {
        damageToTake = 0;
        unInvoke();
        return false;
      } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
      else {
        if (mob.phyStats().weight() < 1) {
          mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr));
        } else {
          mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase()));
          int damage =
              CMLib.dice()
                  .roll(
                      1,
                      (int)
                          Math.round(
                              CMath.mul(
                                  CMath.mul(mob.maxState().getHitPoints(), 0.1),
                                  CMath.div(mob.baseWeight(), 150.0))),
                      0);
          if (damage > (mob.maxState().getHitPoints() / 3))
            damage = (mob.maxState().getHitPoints() / 3);
          damageToTake = reversed() ? damage : (damageToTake + damage);
        }
        temporarilyDisable = true;
        CMLib.tracking().walk(mob, direction, false, false);
        temporarilyDisable = false;
        if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
        return true;
      }
    } else if (affected instanceof Item) {
      final Item item = (Item) affected;
      if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room))
        room = (Room) item.owner();

      if ((room == null)
          || ((room != null) && (!room.isContent(item)))
          || (!CMLib.flags().isGettable(item))
          || (item.container() != null)
          || (CMLib.flags().isInFlight(item.ultimateContainer(null)))
          || (room.getRoomInDir(direction) == null)) {
        unInvoke();
        return false;
      }
      if (room.numItems() > 100) {
        fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0);
        if ((--fallTickDown) > 0) return true;
      }
      final Room nextRoom = room.getRoomInDir(direction);
      if (canFallFrom(room, direction)) {
        room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr));
        nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop);
        room = nextRoom;
        nextRoom.show(
            invoker,
            null,
            item,
            CMMsg.MSG_OK_ACTION,
            L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above")));
        return true;
      }
      if (reversed()) return true;
      unInvoke();
      return false;
    }

    return false;
  }