Beispiel #1
0
  /**
   * Is PvP enabled in this world?
   *
   * @param world
   * @return true if the world is PvP
   */
  public static boolean isWorldPvP(TownyWorld world) {

    // Universe is only PvP
    if (world.isForcePVP() || world.isPVP()) return true;

    return false;
  }
 public boolean loadWorlds() {
   sendDebugMsg("Loading Worlds");
   for (TownyWorld world : universe.getWorlds())
     if (!loadWorld(world)) {
       System.out.println(
           "[Towny] Loading Error: Could not read world data '" + world.getName() + "'.");
       return false;
     }
   return true;
 }
Beispiel #3
0
  /**
   * Is PvP disabled in this TownBlock? Checks the world if the TownBlock is null.
   *
   * @param townBlock
   * @return true if PvP is disallowed
   */
  public static boolean preventPvP(TownyWorld world, TownBlock townBlock) {

    if (townBlock != null) {
      try {

        /*
         * Check the attackers TownBlock and it's Town for their PvP
         * status
         */
        if (townBlock.getTown().isAdminDisabledPVP()) return true;

        if (!townBlock.getTown().isPVP() && !townBlock.getPermissions().pvp && !world.isForcePVP())
          return true;

      } catch (NotRegisteredException ex) {
        /*
         * Failed to fetch the town data
         * so check world PvP
         */
        if (!isWorldPvP(world)) return true;
      }

    } else {

      /*
       * Attacker isn't in a TownBlock so check the world PvP
       */
      if (!isWorldPvP(world)) return true;
    }
    return false;
  }
Beispiel #4
0
  /**
   * Tests the attacker against defender to see if we need to cancel the damage event due to world
   * PvP, Plot PvP or Friendly Fire settings. Only allow a Wolves owner to cause it damage, and
   * residents with destroy permissions to damage passive animals and villagers while in a town.
   *
   * @param attacker
   * @param defender
   * @return true if we should cancel.
   */
  public static boolean preventDamageCall(Towny plugin, Entity attacker, Entity defender) {

    try {
      TownyWorld world = TownyUniverse.getDataSource().getWorld(defender.getWorld().getName());

      // World using Towny
      if (!world.isUsingTowny()) return false;

      Player a = null;
      Player b = null;

      /*
       * Find the shooter if this is a projectile.
       */
      if (attacker instanceof Projectile) {

        Projectile projectile = (Projectile) attacker;
        Object source = projectile.getShooter();

        if (source instanceof Entity) {
          attacker = (Entity) source;
        } else {
          return false; // TODO: prevent damage from dispensers
        }
      }

      if (attacker instanceof Player) a = (Player) attacker;
      if (defender instanceof Player) b = (Player) defender;

      // Allow players to injure themselves
      if (a == b) return false;

      return preventDamageCall(plugin, world, attacker, defender, a, b);

    } catch (Exception e) {
      // Failed to fetch world
    }

    return false;
  }
Beispiel #5
0
  /**
   * Tests the attacker against defender to see if we need to cancel the damage event due to world
   * PvP, Plot PvP or Friendly Fire settings. Only allow a Wolves owner to cause it damage, and
   * residents with destroy permissions to damage passive animals and villagers while in a town.
   *
   * @param world
   * @param attackingEntity
   * @param defendingEntity
   * @param attackingPlayer
   * @param defendingPlayer
   * @return true if we should cancel.
   */
  public static boolean preventDamageCall(
      Towny plugin,
      TownyWorld world,
      Entity attackingEntity,
      Entity defendingEntity,
      Player attackingPlayer,
      Player defendingPlayer) {

    // World using Towny
    if (!world.isUsingTowny()) return false;

    /*
     * We have an attacking player
     */
    if (attackingPlayer != null) {

      Coord coord = Coord.parseCoord(defendingEntity);
      TownBlock defenderTB = null;
      TownBlock attackerTB = null;

      try {
        attackerTB = world.getTownBlock(Coord.parseCoord(attackingEntity));
      } catch (NotRegisteredException ex) {
      }

      try {
        defenderTB = world.getTownBlock(coord);
      } catch (NotRegisteredException ex) {
      }

      /*
       * If another player is the target
       * or
       * The target is in a TownBlock and...
       * the target is a tame wolf and we are not it's owner
       */
      if ((defendingPlayer != null)
          || ((defenderTB != null)
              && ((defendingEntity instanceof Wolf)
                  && ((Wolf) defendingEntity).isTamed()
                  && !((Wolf) defendingEntity).getOwner().equals((AnimalTamer) attackingEntity)))) {

        /*
         * Defending player is in a warzone
         */
        if (world.isWarZone(coord)) return false;

        /*
         * Check for special pvp plots (arena)
         */
        if (isPvPPlot(attackingPlayer, defendingPlayer)) return false;

        /*
         * Check if we are preventing friendly fire between allies
         * Check the attackers TownBlock and it's Town for their PvP
         * status, else the world.
         * Check the defenders TownBlock and it's Town for their PvP
         * status, else the world.
         */
        if (preventFriendlyFire(attackingPlayer, defendingPlayer)
            || preventPvP(world, attackerTB)
            || preventPvP(world, defenderTB)) {

          DisallowedPVPEvent event = new DisallowedPVPEvent(attackingPlayer, defendingPlayer);
          plugin.getServer().getPluginManager().callEvent(event);

          return !event.isCancelled();
        }

      } else {

        /*
         * Remove animal killing prevention start
         */

        /*
         * Defender is not a player so check for PvM
         */
        if (defenderTB != null) {
          List<Class<?>> prots =
              EntityTypeUtil.parseLivingEntityClassNames(
                  TownySettings.getEntityTypes(), "TownMobPVM:");
          if (EntityTypeUtil.isInstanceOfAny(prots, defendingEntity)) {
            /*
             * Only allow the player to kill protected entities etc,
             * if they are from the same town
             * and have destroy permissions (grass) in the defending
             * TownBlock
             */
            if (!PlayerCacheUtil.getCachePermission(
                attackingPlayer, attackingPlayer.getLocation(), 3, (byte) 0, ActionType.DESTROY))
              return true;
          }
        }

        /*
         * Remove prevention end
         */

        /*
         * Protect specific entity interactions (faked with block ID's).
         */
        int blockID = 0;

        switch (defendingEntity.getType()) {
          case ITEM_FRAME:
            blockID = 389;
            break;

          case PAINTING:
            blockID = 321;

            break;

          case MINECART:
            if (defendingEntity instanceof org.bukkit.entity.minecart.StorageMinecart) {

              blockID = 342;

            } else if (defendingEntity instanceof org.bukkit.entity.minecart.RideableMinecart) {

              blockID = 328;

            } else if (defendingEntity instanceof org.bukkit.entity.minecart.PoweredMinecart) {

              blockID = 343;

            } else if (defendingEntity instanceof org.bukkit.entity.minecart.HopperMinecart) {

              blockID = 408;

            } else {

              blockID = 321;
            }
          default:
            break;
        }

        if (blockID != 0) {
          // Get permissions (updates if none exist)
          boolean bDestroy =
              PlayerCacheUtil.getCachePermission(
                  attackingPlayer,
                  defendingEntity.getLocation(),
                  blockID,
                  (byte) 0,
                  TownyPermission.ActionType.DESTROY);

          if (!bDestroy) {

            /*
             * Fetch the players cache
             */
            PlayerCache cache = plugin.getCache(attackingPlayer);

            if (cache.hasBlockErrMsg())
              TownyMessaging.sendErrorMsg(attackingPlayer, cache.getBlockErrMsg());

            return true;
          }
        }
      }
    }

    return false;
  }