Beispiel #1
0
 public void remove(Town town) {
   for (TownBlock townBlock : town.getTownBlocks()) remove(townBlock.getWorldCoord());
   warringTowns.remove(town);
   try {
     if (!townsLeft(town.getNation())) eliminate(town.getNation());
   } catch (NotRegisteredException e) {
   }
 }
Beispiel #2
0
  public void remove(Town attacker, Town town) throws NotRegisteredException {
    townScored(attacker, TownySettings.getWarPointsForTown());

    for (TownBlock townBlock : town.getTownBlocks()) remove(townBlock.getWorldCoord());
    warringTowns.remove(town);
    try {
      if (!townsLeft(town.getNation())) eliminate(town.getNation());
    } catch (NotRegisteredException e) {
    }
  }
Beispiel #3
0
  /**
   * Is town b an enemy of town a?
   *
   * @param a
   * @param b
   * @return true if b is an enemy.
   */
  public static boolean isEnemy(Town a, Town b) {

    try {
      if (a == b) return false;
      if (a.getNation() == b.getNation()) return false;
      if (a.getNation().hasEnemy(b.getNation())) return true;
    } catch (NotRegisteredException e) {
      return false;
    }
    return false;
  }
Beispiel #4
0
 public void eliminate(Town town) {
   remove(town);
   try {
     checkNation(town.getNation());
   } catch (NotRegisteredException e) {
     TownyMessaging.sendErrorMsg("[War] Error checking " + town.getName() + "'s nation.");
   }
   TownyMessaging.sendGlobalMessage(TownySettings.getWarTimeEliminatedMsg(town.getName()));
   checkEnd();
 }
Beispiel #5
0
  /**
   * Get a TownyAccountHolder for the nation of which player is a resident, if any.
   *
   * @param player
   * @return TownyAccountHolder for the nation of which player is a resident, if any. null
   *     otherwise.
   */
  public TownyAccountHolder getNationAccountHolder(Player player) {
    try {
      Resident resident = TownyUniverse.getDataSource().getResident(player.getName());
      Town town = resident.getTown();
      Nation nation = town.getNation();
      return new TownyAccountHolder(nation);

    } catch (NotRegisteredException e) {
    }

    return null;
  }
  public void adminSet(String[] split) throws TownyException {

    if (split.length == 0) {
      sender.sendMessage(ChatTools.formatTitle("/townyadmin set"));
      // TODO: player.sendMessage(ChatTools.formatCommand("",
      // "/townyadmin set", "king [nation] [king]", ""));
      sender.sendMessage(
          ChatTools.formatCommand(
              "",
              "/townyadmin set",
              "mayor [town] " + TownySettings.getLangString("town_help_2"),
              ""));
      sender.sendMessage(ChatTools.formatCommand("", "/townyadmin set", "mayor [town] npc", ""));
      // player.sendMessage(ChatTools.formatCommand("", "/townyadmin set",
      // "debugmode [on/off]", ""));
      // player.sendMessage(ChatTools.formatCommand("", "/townyadmin set",
      // "devmode [on/off]", ""));

      return;
    }

    if (!TownyUniverse.getPermissionSource()
        .testPermission(
            player, PermissionNodes.TOWNY_COMMAND_TOWNYADMIN_SET.getNode(split[0].toLowerCase())))
      throw new TownyException(TownySettings.getLangString("msg_err_command_disable"));

    if (split[0].equalsIgnoreCase("mayor")) {
      if (split.length < 3) {

        sender.sendMessage(ChatTools.formatTitle("/townyadmin set mayor"));
        sender.sendMessage(
            ChatTools.formatCommand(
                "Eg",
                "/townyadmin set mayor",
                "[town] " + TownySettings.getLangString("town_help_2"),
                ""));
        sender.sendMessage(
            ChatTools.formatCommand("Eg", "/townyadmin set mayor", "[town] npc", ""));

      } else
        try {
          Resident newMayor = null;
          Town town = TownyUniverse.getDataSource().getTown(split[1]);

          if (split[2].equalsIgnoreCase("npc")) {
            String name = nextNpcName();
            TownyUniverse.getDataSource().newResident(name);

            newMayor = TownyUniverse.getDataSource().getResident(name);

            newMayor.setRegistered(System.currentTimeMillis());
            newMayor.setLastOnline(0);
            newMayor.setNPC(true);

            TownyUniverse.getDataSource().saveResident(newMayor);
            TownyUniverse.getDataSource().saveResidentList();

            // set for no upkeep as an NPC mayor is assigned
            town.setHasUpkeep(false);

          } else {
            newMayor = TownyUniverse.getDataSource().getResident(split[2]);

            // set upkeep again
            town.setHasUpkeep(true);
          }

          if (!town.hasResident(newMayor)) TownCommand.townAddResident(town, newMayor);
          // Delete the resident if the old mayor was an NPC.
          Resident oldMayor = town.getMayor();

          town.setMayor(newMayor);

          if (oldMayor.isNPC()) {
            try {
              town.removeResident(oldMayor);
              TownyUniverse.getDataSource().removeResident(oldMayor);

              TownyUniverse.getDataSource().removeResidentList(oldMayor);

            } catch (EmptyTownException e) {
              // Should never reach here as we are setting a new
              // mayor before removing the old one.
              e.printStackTrace();
            }
          }
          TownyUniverse.getDataSource().saveTown(town);
          String[] msg = TownySettings.getNewMayorMsg(newMayor.getName());
          TownyMessaging.sendTownMessage(town, msg);
          // TownyMessaging.sendMessage(player, msg);
        } catch (TownyException e) {
          TownyMessaging.sendErrorMsg(getSender(), e.getMessage());
        }

    } else if (split[0].equalsIgnoreCase("capital")) {

      if (split.length < 2) {

        sender.sendMessage(ChatTools.formatTitle("/townyadmin set capital"));
        sender.sendMessage(ChatTools.formatCommand("Eg", "/ta set capital", "[town name]", ""));

      } else {

        try {
          Town newCapital = TownyUniverse.getDataSource().getTown(split[1]);
          Nation nation = newCapital.getNation();

          nation.setCapital(newCapital);
          plugin.resetCache();

          TownyMessaging.sendNationMessage(
              nation,
              TownySettings.getNewKingMsg(newCapital.getMayor().getName(), nation.getName()));

          TownyUniverse.getDataSource().saveNation(nation);
          TownyUniverse.getDataSource().saveNationList();

        } catch (TownyException e) {
          TownyMessaging.sendErrorMsg(player, e.getMessage());
        }
      }

    } else {
      TownyMessaging.sendErrorMsg(
          getSender(),
          String.format(TownySettings.getLangString("msg_err_invalid_property"), "administrative"));
      return;
    }
  }