Beispiel #1
0
  public void beforeHeroDeath() {
    if (myHero == null) return;

    float money = myHero.getMoney();
    ItemContainer ic = myHero.getItemContainer();

    setRespawnState(money, ic, myHero.getHull().config);

    myHero.setMoney(money - myRespawnMoney);
    for (SolItem item : myRespawnItems) {
      ic.remove(item);
    }
  }
Beispiel #2
0
  // uh, this needs refactoring
  private void createPlayer(ShipConfig prevShip) {
    Vector2 pos = myGalaxyFiller.getPlayerSpawnPos(this);
    myCam.setPos(pos);

    Pilot pilot;
    if (myCmp.getOptions().controlType == GameOptions.CONTROL_MOUSE) {
      myBeaconHandler.init(this, pos);
      pilot =
          new AiPilot(
              new BeaconDestProvider(), true, Fraction.LAANI, false, "you", Const.AI_DET_DIST);
    } else {
      pilot = new UiControlledPilot(myScreens.mainScreen);
    }

    ShipConfig shipConfig;
    if (DebugOptions.GOD_MODE) {
      shipConfig = myPlayerSpawnConfig.godShipConfig;
    } else if (prevShip != null) {
      shipConfig = prevShip;
    } else {
      shipConfig = myPlayerSpawnConfig.shipConfig;
    }

    float money =
        myRespawnMoney != 0 ? myRespawnMoney : myTutorialManager != null ? 200 : shipConfig.money;

    HullConfig hull = myRespawnHull != null ? myRespawnHull : shipConfig.hull;

    String itemsStr = !myRespawnItems.isEmpty() ? "" : shipConfig.items;

    boolean giveAmmo = prevShip == null && myRespawnItems.isEmpty();
    myHero =
        myShipBuilder
            .buildNewFar(
                this,
                new Vector2(pos),
                null,
                0,
                0,
                pilot,
                itemsStr,
                hull,
                null,
                true,
                money,
                null,
                giveAmmo)
            .toObj(this);

    ItemContainer ic = myHero.getItemContainer();
    if (!myRespawnItems.isEmpty()) {
      for (int i1 = 0, sz = myRespawnItems.size(); i1 < sz; i1++) {
        SolItem item = myRespawnItems.get(i1);
        ic.add(item);
      }
    } else if (DebugOptions.GOD_MODE) {
      myItemManager.addAllGuns(ic);
    } else if (myTutorialManager != null) {
      for (int i = 0; i < 50; i++) {
        if (ic.groupCount() > 1.5f * Const.ITEM_GROUPS_PER_PAGE) break;
        SolItem it = myItemManager.random();
        if (!(it instanceof GunItem) && it.getIcon(this) != null && ic.canAdd(it)) {
          ic.add(it.copy());
        }
      }
    }
    ic.seenAll();
    AiPilot.reEquip(this, myHero);

    myObjectManager.addObjDelayed(myHero);
    myObjectManager.resetDelays();
  }