Beispiel #1
0
  @Override
  protected final void writeImpl() {
    writeC(0x96);
    writeS(_activeChar.getName());
    writeD(_clan.getClanId());
    writeD(0x00);
    writeS(_clan.getName());
    writeS(_clan.getLeaderName());
    writeD(_clan.getCrestId()); // -> no, it's no longer used (nuocnam) fix by game
    writeD(_clan.getLevel());
    writeD(_clan.getCastleId());
    writeD(_clan.getHideoutId());
    writeD(_clan.getFortId());
    writeD(_clan.getRank());
    writeD(_clan.getReputationScore());
    writeD(0x00);
    writeD(0x00);

    writeD(_clan.getAllyId()); // c2
    writeS(_clan.getAllyName()); // c2
    writeD(_clan.getAllyCrestId()); // c2
    writeD(_clan.isAtWar() ? 1 : 0); // c3
    writeD(0x00); // T3 Unknown
    writeD(_clan.getMembers().length);

    for (L2ClanMember member : _clan.getMembers()) {
      if (member != null) {
        writeS(member.getName());
        writeD(member.getLevel());
        writeD(member.getClassId());
        writeD(member.getSex() ? 1 : 0);
        writeD(member.getRaceOrdinal());
        writeD(member.isOnline() ? member.getObjectId() : 0);
        writeD(member.getSponsor() != 0 ? 1 : 0);
      }
    }
  }
Beispiel #2
0
  @Override
  protected final void writeImpl() {
    writeC(0x00);
    writeD(_charObjId);
    writeD(_canTeleport ? 0x01 : 0);
    if (_canTeleport && (_clan != null) && !_isJailed) {
      boolean isInCastleDefense = false;
      boolean isInFortDefense = false;

      L2SiegeClan siegeClan = null;
      Castle castle = CastleManager.getInstance().getCastle(_activeChar);
      Fort fort = FortManager.getInstance().getFort(_activeChar);
      SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(_activeChar);
      if ((castle != null) && castle.getSiege().getIsInProgress()) {
        // siege in progress
        siegeClan = castle.getSiege().getAttackerClan(_clan);
        if ((siegeClan == null) && castle.getSiege().checkIsDefender(_clan)) {
          isInCastleDefense = true;
        }
      } else if ((fort != null) && fort.getSiege().getIsInProgress()) {
        // siege in progress
        siegeClan = fort.getSiege().getAttackerClan(_clan);
        if ((siegeClan == null) && fort.getSiege().checkIsDefender(_clan)) {
          isInFortDefense = true;
        }
      }

      writeD(_clan.getHideoutId() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
      writeD(
          (_clan.getCastleId() > 0) || isInCastleDefense
              ? 0x01
              : 0x00); // 6d 02 00 00 00 - to castle
      writeD(
          (TerritoryWarManager.getInstance().getFlagForClan(_clan) != null)
                  || ((siegeClan != null)
                      && !isInCastleDefense
                      && !isInFortDefense
                      && !siegeClan.getFlag().isEmpty())
                  || ((hall != null) && hall.getSiege().checkIsAttacker(_clan))
              ? 0x01
              : 0x00); // 6d 03 00 00 00 - to siege HQ
      writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
      writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
      writeD(
          (_clan.getFortId() > 0) || isInFortDefense ? 0x01 : 0x00); // 6d 05 00 00 00 - to fortress
    } else {
      writeD(0x00); // 6d 01 00 00 00 - to hide away
      writeD(0x00); // 6d 02 00 00 00 - to castle
      writeD(0x00); // 6d 03 00 00 00 - to siege HQ
      writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
      writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
      writeD(0x00); // 6d 05 00 00 00 - to fortress
    }
    // TODO: protocol 152
    // @formatter:off
    /*
     * writeC(0); //show die animation
     * writeD(0); //agathion ress button
     * writeD(0); //additional free space
     */
    // @formatter:on
  }