Beispiel #1
0
 @Override
 protected void writeImpl() {
   writeC(0xFE);
   writeH(0x6C);
   writeD(_item.getObjectId());
   writeD(_item.getDisplayId());
   writeD(_item.getLocationSlot());
   writeQ(_item.getCount());
   writeH(_item.getItem().getType2());
   writeH(_item.getCustomType1());
   writeH(_item.isEquipped() ? 0x01 : 0x00);
   writeD(_item.getItem().getBodyPart());
   writeH(_item.getEnchantLevel());
   writeH(_item.getCustomType2());
   if (_item.isAugmented()) {
     writeD(_item.getAugmentation().getAugmentationId());
   } else {
     writeD(0x00);
   }
   writeD(_item.getMana());
   writeD(_item.isTimeLimitedItem() ? (int) (_item.getRemainingTime() / 1000) : -9999);
   writeH(_item.getAttackElementType());
   writeH(_item.getAttackElementPower());
   for (byte i = 0; i < 6; i++) {
     writeH(_item.getElementDefAttr(i));
   }
   // Enchant Effects
   for (int op : _item.getEnchantOptions()) {
     writeH(op);
   }
 }
Beispiel #2
0
  @Override
  public void onStart(BuffInfo info) {
    L2Character target = info.getEffected();
    L2Character activeChar = info.getEffector();
    if ((target == null) || target.isDead() || target.isDoor() || target.isInvul()) {
      return;
    }

    double amount = _power;
    double staticShotBonus = 0;
    int mAtkMul = 1;
    boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
    boolean bss =
        info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);

    if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass()))
        || activeChar.isSummon()) {
      staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots
      mAtkMul = bss ? 4 : 2;
      staticShotBonus *= bss ? 2.4 : 1.0;
    } else if ((sps || bss) && activeChar.isNpc()) {
      staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots
      mAtkMul = 4;
    } else {
      // no static bonus
      // grade dynamic bonus
      final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
      if (weaponInst != null) {
        mAtkMul =
            weaponInst.getItem().getCrystalType() == CrystalType.S84
                ? 4
                : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
      }
      // shot dynamic bonus
      mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
    }

    if (!info.getSkill().isStatic()) {
      amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null));
      amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null);
      // Heal critic, since CT2.3 Gracia Final
      if (info.getSkill().isMagic()
          && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()))) {
        amount *= 3;
        activeChar.sendPacket(SystemMessageId.M_CRITICAL);
        activeChar.sendPacket(
            new ExMagicAttackInfo(
                activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
        if (target.isPlayer() && (target != activeChar)) {
          target.sendPacket(
              new ExMagicAttackInfo(
                  activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
        }
      }
    }

    // Prevents overheal and negative amount
    final double healAmount =
        Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
    if (healAmount != 0) {
      target.setCurrentHp(healAmount + target.getCurrentHp());
    }

    if (target.isPlayer()) {
      if (info.getSkill().getId() == 4051) {
        target.sendPacket(SystemMessageId.REJUVENATING_HP);
      } else if (healAmount != 0) {
        if (activeChar.isPlayer() && (activeChar != target)) {
          SystemMessage sm =
              SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
          sm.addString(activeChar.getName());
          sm.addInt((int) healAmount);
          target.sendPacket(sm);
        } else {
          SystemMessage sm =
              SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
          sm.addInt((int) healAmount);
          target.sendPacket(sm);
        }
      }

      amount =
          Math.max(
              Math.min(amount - healAmount, target.getMaxRecoverableCp() - target.getCurrentCp()),
              0);

      if (amount != 0) {
        target.setCurrentCp(amount + target.getCurrentCp());

        if (activeChar.isPlayer() && (activeChar != target)) {
          SystemMessage sm =
              SystemMessage.getSystemMessage(SystemMessageId.S2_CP_HAS_BEEN_RESTORED_BY_C1);
          sm.addString(activeChar.getName());
          sm.addInt((int) amount);
          target.sendPacket(sm);
        } else {
          SystemMessage sm =
              SystemMessage.getSystemMessage(SystemMessageId.S1_CP_HAS_BEEN_RESTORED);
          sm.addInt((int) amount);
          target.sendPacket(sm);
        }
      }
    }
  }
Beispiel #3
0
 public ConfirmDlg addItemName(L2ItemInstance item) {
   return addItemName(item.getItem().getItemId());
 }
  private void setEnchant(L2PcInstance activeChar, int ench, int armorType) {
    // get the target
    L2Object target = activeChar.getTarget();
    if (target == null) {
      target = activeChar;
    }
    L2PcInstance player = null;
    if (target instanceof L2PcInstance) {
      player = (L2PcInstance) target;
    } else {
      activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
      return;
    }

    // now we need to find the equipped weapon of the targeted character...
    int curEnchant = 0; // display purposes only
    L2ItemInstance itemInstance = null;

    // only attempt to enchant if there is a weapon equipped
    L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType);
    if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType)) {
      itemInstance = parmorInstance;
    }

    if (itemInstance != null) {
      curEnchant = itemInstance.getEnchantLevel();

      // set enchant value
      player.getInventory().unEquipItemInSlot(armorType);
      itemInstance.setEnchantLevel(ench);
      player.getInventory().equipItem(itemInstance);

      // send packets
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(itemInstance);
      player.sendPacket(iu);
      player.broadcastPacket(new CharInfo(player));
      player.sendPacket(new UserInfo(player));
      player.broadcastPacket(new ExBrExtraUserInfo(player));

      // informations
      activeChar.sendMessage(
          "Changed enchantment of "
              + player.getName()
              + "'s "
              + itemInstance.getItem().getName()
              + " from "
              + curEnchant
              + " to "
              + ench
              + ".");
      player.sendMessage(
          "Admin has changed the enchantment of your "
              + itemInstance.getItem().getName()
              + " from "
              + curEnchant
              + " to "
              + ench
              + ".");
    }
  }
  @Override
  protected void runImpl() {
    L2PcInstance activeChar = getClient().getActiveChar();

    if (activeChar == null) {
      _log.fine("RequestCrystalizeItem: activeChar was null");
      return;
    }

    if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("crystallize")) {
      activeChar.sendMessage("You are crystallizing too fast.");
      return;
    }

    if (_count <= 0) {
      Util.handleIllegalPlayerAction(
          activeChar,
          "[RequestCrystallizeItem] count <= 0! ban! oid: "
              + _objectId
              + " owner: "
              + activeChar.getName(),
          Config.DEFAULT_PUNISH);
      return;
    }

    if ((activeChar.getPrivateStoreType() != PrivateStoreType.NONE)
        || !activeChar.isInCrystallize()) {
      activeChar.sendPacket(
          SystemMessageId
              .WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM);
      return;
    }

    int skillLevel = activeChar.getSkillLevel(CommonSkill.CRYSTALLIZE.getId());
    if (skillLevel <= 0) {
      activeChar.sendPacket(
          SystemMessageId
              .YOU_MAY_NOT_CRYSTALLIZE_THIS_ITEM_YOUR_CRYSTALLIZATION_SKILL_LEVEL_IS_TOO_LOW);
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      if ((activeChar.getRace() != Race.DWARF)
          && (activeChar.getClassId().ordinal() != 117)
          && (activeChar.getClassId().ordinal() != 55)) {
        _log.info(
            "Player "
                + activeChar.getClient()
                + " used crystalize with classid: "
                + activeChar.getClassId().ordinal());
      }
      return;
    }

    PcInventory inventory = activeChar.getInventory();
    if (inventory != null) {
      L2ItemInstance item = inventory.getItemByObjectId(_objectId);
      if (item == null) {
        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }

      if (item.isHeroItem()) {
        return;
      }

      if (_count > item.getCount()) {
        _count = activeChar.getInventory().getItemByObjectId(_objectId).getCount();
      }
    }

    final L2ItemInstance itemToRemove = activeChar.getInventory().getItemByObjectId(_objectId);
    if ((itemToRemove == null) || itemToRemove.isShadowItem() || itemToRemove.isTimeLimitedItem()) {
      return;
    }

    if (!itemToRemove.getItem().isCrystallizable()
        || (itemToRemove.getItem().getCrystalCount() <= 0)
        || (itemToRemove.getItem().getCrystalType() == CrystalType.NONE)) {
      _log.warning(
          activeChar.getName()
              + " ("
              + activeChar.getObjectId()
              + ") tried to crystallize "
              + itemToRemove.getItem().getId());
      return;
    }

    if (!activeChar.getInventory().canManipulateWithItemId(itemToRemove.getId())) {
      activeChar.sendMessage("You cannot use this item.");
      return;
    }

    // Check if the char can crystallize items and return if false;
    boolean canCrystallize = true;

    switch (itemToRemove.getItem().getCrystalTypePlus()) {
      case D:
        {
          if (skillLevel < 1) {
            canCrystallize = false;
          }
          break;
        }
      case C:
        {
          if (skillLevel < 2) {
            canCrystallize = false;
          }
          break;
        }
      case B:
        {
          if (skillLevel < 3) {
            canCrystallize = false;
          }
          break;
        }
      case A:
        {
          if (skillLevel < 4) {
            canCrystallize = false;
          }
          break;
        }
      case S:
        {
          if (skillLevel < 5) {
            canCrystallize = false;
          }
          break;
        }
      case R:
        {
          if (skillLevel < 6) {
            canCrystallize = false;
          }
          break;
        }
    }

    if (!canCrystallize) {
      activeChar.sendPacket(
          SystemMessageId
              .YOU_MAY_NOT_CRYSTALLIZE_THIS_ITEM_YOUR_CRYSTALLIZATION_SKILL_LEVEL_IS_TOO_LOW);
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // activeChar.setInCrystallize(true);

    // unequip if needed
    SystemMessage sm;
    if (itemToRemove.isEquipped()) {
      L2ItemInstance[] unequiped =
          activeChar.getInventory().unEquipItemInSlotAndRecord(itemToRemove.getLocationSlot());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance item : unequiped) {
        iu.addModifiedItem(item);
      }
      activeChar.sendPacket(iu);

      if (itemToRemove.getEnchantLevel() > 0) {
        sm = SystemMessage.getSystemMessage(SystemMessageId.THE_EQUIPMENT_S1_S2_HAS_BEEN_REMOVED);
        sm.addInt(itemToRemove.getEnchantLevel());
        sm.addItemName(itemToRemove);
      } else {
        sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_UNEQUIPPED);
        sm.addItemName(itemToRemove);
      }
      activeChar.sendPacket(sm);
    }

    // remove from inventory
    final L2ItemInstance removedItem =
        activeChar.getInventory().destroyItem("Crystalize", _objectId, _count, activeChar, null);

    final InventoryUpdate iu = new InventoryUpdate();
    iu.addRemovedItem(removedItem);
    activeChar.sendPacket(iu);

    final int crystalId = itemToRemove.getItem().getCrystalItemId();
    final int crystalAmount = itemToRemove.getCrystalCount();

    final List<ItemChanceHolder> items = new ArrayList<>();
    items.add(new ItemChanceHolder(crystalId, 100, crystalAmount));

    final CrystalizationData data =
        ItemCrystalizationData.getInstance().getCrystalization(itemToRemove.getId());
    if (data != null) {
      data.getItems().stream().filter(holder -> (holder.getId() != crystalId)).forEach(items::add);
    }

    for (ItemChanceHolder holder : items) {
      final double rand = Rnd.nextDouble() * 100;
      if (rand < holder.getChance()) {
        // add crystals
        final L2ItemInstance createdItem =
            activeChar
                .getInventory()
                .addItem("Crystalize", holder.getId(), holder.getCount(), activeChar, activeChar);

        sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S2_S1_S);
        sm.addItemName(createdItem);
        sm.addLong(holder.getCount());
        activeChar.sendPacket(sm);
      }
    }

    sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_CRYSTALLIZED);
    sm.addItemName(removedItem);
    activeChar.sendPacket(sm);

    activeChar.broadcastUserInfo();

    L2World.getInstance().removeObject(removedItem);

    activeChar.setInCrystallize(false);
  }