Beispiel #1
0
 private void openDoor(QuestState st, L2PcInstance player, int doorId) {
   st.unset("correct");
   final InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
   if (tmpworld instanceof NornilsWorld) {
     openDoor(doorId, tmpworld.getInstanceId());
   }
 }
Beispiel #2
0
  @Override
  public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) {
    final QuestState st = getQuestState(player, false);
    if (st == null) {
      return null;
    }

    for (int _gk[] : _gatekeepers) {
      if (npc.getId() == _gk[0]) {
        // Drop key
        npc.dropItem(player, _gk[1], 1);

        // Check if gatekeeper should open bridge, and open it
        if (_gk[2] > 0) {
          final InstanceWorld tmpworld =
              InstanceManager.getInstance().getWorld(player.getInstanceId());
          if (tmpworld instanceof NornilsWorld) {
            openDoor(_gk[2], tmpworld.getInstanceId());
          }
        }
      }
      if (npc.getId() == 18355) {
        spawn2(npc);
      }
    }
    return super.onKill(npc, player, isSummon);
  }
Beispiel #3
0
 private void exitInstance(L2PcInstance player) {
   final InstanceWorld inst = InstanceManager.getInstance().getWorld(player.getInstanceId());
   if (inst instanceof NornilsWorld) {
     final NornilsWorld world = ((NornilsWorld) inst);
     world.removeAllowed(player.getObjectId());
     teleportPlayer(player, EXIT_PPL, 0);
   }
 }
Beispiel #4
0
 private static L2DoorInstance getDoor(int doorId) {
   L2DoorInstance door = null;
   if (_TvTEventInstance <= 0) {
     door = DoorData.getInstance().getDoor(doorId);
   } else {
     final Instance inst = InstanceManager.getInstance().getInstance(_TvTEventInstance);
     if (inst != null) {
       door = inst.getDoor(doorId);
     }
   }
   return door;
 }
Beispiel #5
0
  private void spawn4(L2Character cha) {
    final InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId());
    if (inst instanceof NornilsWorld) {
      final NornilsWorld world = ((NornilsWorld) inst);
      if (!world.spawned_4) {
        world.spawned_4 = true;

        for (int mob[] : _group_4) {
          addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.getInstanceId());
        }
      }
    }
  }
Beispiel #6
0
  private void spawn2(L2Npc npc) {
    final InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId());
    if (inst instanceof NornilsWorld) {
      final NornilsWorld world = ((NornilsWorld) inst);
      if (!world.spawned_2) {
        world.spawned_2 = true;

        for (int mob[] : _group_2) {
          addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.getInstanceId());
        }
      }
    }
  }
Beispiel #7
0
 @Override
 public String onEnterZone(L2Character character, L2ZoneType zone) {
   if ((character instanceof L2PcInstance)
       && !character.isDead()
       && !character.isTeleporting()
       && ((L2PcInstance) character).isOnline()) {
     final InstanceWorld tmpworld =
         InstanceManager.getInstance().getWorld(character.getInstanceId());
     if (tmpworld instanceof NornilsWorld) {
       for (int _auto[] : _auto_gates) {
         if (zone.getId() == _auto[0]) {
           openDoor(_auto[1], tmpworld.getInstanceId());
         }
         if (zone.getId() == 20111) {
           spawn3(character);
         } else if (zone.getId() == 20112) {
           spawn4(character);
         }
       }
     }
   }
   return super.onEnterZone(character, zone);
 }
Beispiel #8
0
  private final synchronized String enterInstance(L2Npc npc, L2PcInstance player) {
    InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
    if (world != null) {
      if (!(world instanceof NornilsWorld) || (world.getTemplateId() != TEMPLATE_ID)) {
        player.sendPacket(
            SystemMessageId
                .YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON);
        return null;
      }
      // check for level difference again on reenter
      if ((player.getLevel() > INSTANCE_LVL_MAX) || (player.getLevel() < INSTANCE_LVL_MIN)) {
        final SystemMessage sm =
            SystemMessage.getSystemMessage(
                SystemMessageId.C1_S_LEVEL_DOES_NOT_CORRESPOND_TO_THE_REQUIREMENTS_FOR_ENTRY);
        sm.addPcName(player);
        player.sendPacket(sm);
        return null;
      }
      // check what instance still exist
      final Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
      if (inst != null) {
        teleportPlayer(player, SPAWN_PPL, world.getInstanceId());
      }
      return null;
    }
    // Creating new instance
    final String result = checkConditions(npc, player);
    if (!(result.equalsIgnoreCase("ok"))) {
      return result;
    }

    final int instanceId = InstanceManager.getInstance().createDynamicInstance("NornilsGarden.xml");
    final Instance inst = InstanceManager.getInstance().getInstance(instanceId);

    inst.setName(InstanceManager.getInstance().getInstanceIdName(TEMPLATE_ID));
    inst.setExitLoc(new Location(player));
    inst.setAllowSummon(false);
    inst.setDuration(DURATION_TIME * 60000);
    inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);
    world = new NornilsWorld();
    world.setInstanceId(instanceId);
    world.setTemplateId(TEMPLATE_ID);
    InstanceManager.getInstance().addWorld(world);
    _log.info(
        "Nornils Garden: started, Instance: "
            + instanceId
            + " created by player: "
            + player.getName());

    prepareInstance((NornilsWorld) world);

    // and finally teleport party into instance
    final L2Party party = player.getParty();
    if (party != null) {
      for (L2PcInstance partyMember : party.getMembers()) {
        world.addAllowed(partyMember.getObjectId());
        teleportPlayer(partyMember, SPAWN_PPL, instanceId);
      }
    }
    return null;
  }
Beispiel #9
0
  /**
   * Starts the TvTEvent fight<br>
   * 1. Set state EventState.STARTING<br>
   * 2. Close doors specified in configs<br>
   * 3. Abort if not enough participants(return false)<br>
   * 4. Set state EventState.STARTED<br>
   * 5. Teleport all participants to team spot<br>
   * <br>
   *
   * @return boolean: true if success, otherwise false<br>
   */
  public static boolean startFight() {
    // Set state to STARTING
    setState(EventState.STARTING);

    // Randomize and balance team distribution
    final Map<Integer, L2PcInstance> allParticipants = new HashMap<>();
    allParticipants.putAll(_teams[0].getParticipatedPlayers());
    allParticipants.putAll(_teams[1].getParticipatedPlayers());
    _teams[0].cleanMe();
    _teams[1].cleanMe();

    L2PcInstance player;
    Iterator<L2PcInstance> iter;
    if (needParticipationFee()) {
      iter = allParticipants.values().iterator();
      while (iter.hasNext()) {
        player = iter.next();
        if (!hasParticipationFee(player)) {
          iter.remove();
        }
      }
    }

    final int balance[] = {0, 0};
    int priority = 0, highestLevelPlayerId;
    L2PcInstance highestLevelPlayer;
    // TODO: allParticipants should be sorted by level instead of using highestLevelPcInstanceOf for
    // every fetch
    while (!allParticipants.isEmpty()) {
      // Priority team gets one player
      highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
      highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
      allParticipants.remove(highestLevelPlayerId);
      _teams[priority].addPlayer(highestLevelPlayer);
      balance[priority] += highestLevelPlayer.getLevel();
      // Exiting if no more players
      if (allParticipants.isEmpty()) {
        break;
      }
      // The other team gets one player
      // TODO: Code not dry
      priority = 1 - priority;
      highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
      highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
      allParticipants.remove(highestLevelPlayerId);
      _teams[priority].addPlayer(highestLevelPlayer);
      balance[priority] += highestLevelPlayer.getLevel();
      // Recalculating priority
      priority = balance[0] > balance[1] ? 1 : 0;
    }

    // Check for enought participants
    if ((_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
        || (_teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)) {
      // Set state INACTIVE
      setState(EventState.INACTIVE);
      // Cleanup of teams
      _teams[0].cleanMe();
      _teams[1].cleanMe();
      // Unspawn the event NPC
      unSpawnNpc();
      AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID);
      return false;
    }

    if (needParticipationFee()) {
      iter = _teams[0].getParticipatedPlayers().values().iterator();
      while (iter.hasNext()) {
        player = iter.next();
        if (!payParticipationFee(player)) {
          iter.remove();
        }
      }
      iter = _teams[1].getParticipatedPlayers().values().iterator();
      while (iter.hasNext()) {
        player = iter.next();
        if (!payParticipationFee(player)) {
          iter.remove();
        }
      }
    }

    if (Config.TVT_EVENT_IN_INSTANCE) {
      try {
        _TvTEventInstance =
            InstanceManager.getInstance().createDynamicInstance(Config.TVT_EVENT_INSTANCE_FILE);
        InstanceManager.getInstance().getInstance(_TvTEventInstance).setAllowSummon(false);
        InstanceManager.getInstance().getInstance(_TvTEventInstance).setPvPInstance(true);
        InstanceManager.getInstance()
            .getInstance(_TvTEventInstance)
            .setEmptyDestroyTime((Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY * 1000) + 60000L);
      } catch (Exception e) {
        _TvTEventInstance = 0;
        _log.log(
            Level.WARNING,
            "TvTEventEngine[TvTEvent.createDynamicInstance]: exception: " + e.getMessage(),
            e);
      }
    }

    // Opens all doors specified in configs for tvt
    openDoors(Config.TVT_DOORS_IDS_TO_OPEN);
    // Closes all doors specified in configs for tvt
    closeDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
    // Set state STARTED
    setState(EventState.STARTED);

    // Iterate over all teams
    for (TvTEventTeam team : _teams) {
      // Iterate over all participated player instances in this team
      for (L2PcInstance playerInstance : team.getParticipatedPlayers().values()) {
        if (playerInstance != null) {
          // Disable player revival.
          playerInstance.setCanRevive(false);
          // Teleporter implements Runnable and starts itself
          new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
        }
      }
    }

    // Notify to scripts.
    EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventStart());
    return true;
  }