Beispiel #1
0
  public void tick() {
    if (hurtTime > 0) {
      hurtTime--;
      if (hurtTime == 0) {
        sprite.col = defaultColor;
      }
    }
    animTime++;
    sprite.tex = defaultTex + animTime / 10 % 2;
    move();
    if (xa == 0 || za == 0) {
      rota += (random.nextGaussian() * random.nextDouble()) * 0.3;
    }

    rota += (random.nextGaussian() * random.nextDouble()) * spinSpeed;
    rot += rota;
    rota *= 0.8;
    xa *= 0.8;
    za *= 0.8;
    xa += Math.sin(rot) * 0.004 * runSpeed;
    za += Math.cos(rot) * 0.004 * runSpeed;
  }
Beispiel #2
0
  protected void hurt(double xd, double zd) {
    sprite.col = Art.getCol(0xff0000);
    hurtTime = 15;

    double dd = Math.sqrt(xd * xd + zd * zd);
    xa += xd / dd * 0.2;
    za += zd / dd * 0.2;
    Sound.hurt2.play();
    health--;
    if (health <= 0) {
      int xt = (int) (x + 0.5);
      int zt = (int) (z + 0.5);
      level.getBlock(xt, zt).addSprite(new PoofSprite(x - xt, 0, z - zt));
      die();
      remove();
      Sound.kill.play();
    }
  }