Beispiel #1
0
 public void setSmooth(int level) {
   pgl.reqNumSamples = level;
   GLCapabilities caps = new GLCapabilities(profile);
   caps.setAlphaBits(PGL.REQUESTED_ALPHA_BITS);
   caps.setDepthBits(PGL.REQUESTED_DEPTH_BITS);
   caps.setStencilBits(PGL.REQUESTED_STENCIL_BITS);
   caps.setSampleBuffers(true);
   caps.setNumSamples(pgl.reqNumSamples);
   caps.setBackgroundOpaque(true);
   caps.setOnscreen(true);
   NativeSurface target = window.getNativeSurface();
   MutableGraphicsConfiguration config =
       (MutableGraphicsConfiguration) target.getGraphicsConfiguration();
   config.setChosenCapabilities(caps);
 }
Beispiel #2
0
  protected void initGL() {
    //  System.out.println("*******************************");
    if (profile == null) {
      if (PJOGL.profile == 2) {
        try {
          profile = GLProfile.getGL2ES2();
        } catch (GLException ex) {
          profile = GLProfile.getMaxProgrammable(true);
        }
      } else if (PJOGL.profile == 3) {
        try {
          profile = GLProfile.getGL2GL3();
        } catch (GLException ex) {
          profile = GLProfile.getMaxProgrammable(true);
        }
        if (!profile.isGL3()) {
          PGraphics.showWarning("Requested profile GL3 but is not available, got: " + profile);
        }
      } else if (PJOGL.profile == 4) {
        try {
          profile = GLProfile.getGL4ES3();
        } catch (GLException ex) {
          profile = GLProfile.getMaxProgrammable(true);
        }
        if (!profile.isGL4()) {
          PGraphics.showWarning("Requested profile GL4 but is not available, got: " + profile);
        }
      } else throw new RuntimeException(PGL.UNSUPPORTED_GLPROF_ERROR);
    }

    // Setting up the desired capabilities;
    GLCapabilities caps = new GLCapabilities(profile);
    caps.setAlphaBits(PGL.REQUESTED_ALPHA_BITS);
    caps.setDepthBits(PGL.REQUESTED_DEPTH_BITS);
    caps.setStencilBits(PGL.REQUESTED_STENCIL_BITS);

    //  caps.setPBuffer(false);
    //  caps.setFBO(false);

    pgl.reqNumSamples = PGL.smoothToSamples(graphics.smooth);
    caps.setSampleBuffers(true);
    caps.setNumSamples(pgl.reqNumSamples);
    caps.setBackgroundOpaque(true);
    caps.setOnscreen(true);
    pgl.capabilities = caps;
  }
  protected void initGLCanvas() {
    loadNatives();

    device = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();

    // FIXME use the settings to know whether to use the max programmable profile
    // then call GLProfile.getMaxProgrammable(true);
    GLCapabilities caps = new GLCapabilities(GLProfile.getMaxFixedFunc(true));
    caps.setHardwareAccelerated(true);
    caps.setDoubleBuffered(true);
    caps.setStencilBits(settings.getStencilBits());
    caps.setDepthBits(settings.getDepthBits());

    if (settings.getSamples() > 1) {
      caps.setSampleBuffers(true);
      caps.setNumSamples(settings.getSamples());
    }

    canvas =
        new GLCanvas(caps) {
          @Override
          public void addNotify() {
            super.addNotify();
            onCanvasAdded();
          }

          @Override
          public void removeNotify() {
            onCanvasRemoved();
            super.removeNotify();
          }
        };
    canvas.invoke(
        false,
        new GLRunnable() {
          public boolean run(GLAutoDrawable glad) {
            canvas.getGL().setSwapInterval(settings.isVSync() ? 1 : 0);
            return true;
          }
        });
    canvas.setFocusable(true);
    canvas.requestFocus();
    canvas.setSize(settings.getWidth(), settings.getHeight());
    canvas.setIgnoreRepaint(true);
    canvas.addGLEventListener(this);

    // FIXME not sure it is the best place to do that
    renderable.set(true);

    // TODO remove this block once for all when the unified renderer is stable
    /*if (settings.getBoolean("GraphicsDebug")) {
        canvas.invoke(false, new GLRunnable() {
            public boolean run(GLAutoDrawable glad) {
                GL gl = glad.getGL();
                if (gl.isGLES()) {
                    if (gl.isGLES1()) {
                        glad.setGL(new DebugGLES1(gl.getGLES1()));
                    } else {
                        if (gl.isGLES2()) {
                            glad.setGL(new DebugGLES2(gl.getGLES2()));
                        } else {
                            if (gl.isGLES3()) {
                            	glad.setGL(new DebugGLES3(gl.getGLES3()));
                            }
                        }
                    }
                } else {
                    if (gl.isGL4bc()) {
                        glad.setGL(new DebugGL4bc(gl.getGL4bc()));
                    } else {
                        if (gl.isGL4()) {
                            glad.setGL(new DebugGL4(gl.getGL4()));
                        } else {
                            if (gl.isGL3bc()) {
                                glad.setGL(new DebugGL3bc(gl.getGL3bc()));
                            } else {
                                if (gl.isGL3()) {
                                    glad.setGL(new DebugGL3(gl.getGL3()));
                                } else {
                                    if (gl.isGL2()) {
                                        glad.setGL(new DebugGL2(gl.getGL2()));
                                    }
                                }
                            }
                        }
                    }
                }
                return true;
            }
        });
    }

    renderer = new JoglRenderer();

    canvas.invoke(false, new GLRunnable() {
        public boolean run(GLAutoDrawable glad) {
            renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
            return true;
        }
    });*/
  }