Beispiel #1
0
 private long getBufferSizeImpl(int target, int buffer, GL caller) {
   // See whether we know the size of this buffer object; at this
   // point we almost certainly should if the application is
   // written correctly
   long sz = bufferSizeMap.get(buffer);
   if (0 > sz) {
     // For robustness, try to query this value from the GL as we used to
     // FIXME: both functions return 'int' types, which is not suitable,
     // since buffer lenght is 64bit ?
     int[] tmp = new int[1];
     if (0 == target) {
       // DirectState ..
       if (caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) {
         caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0);
       } else {
         throw new GLException(
             "Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size");
       }
     } else {
       caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
     }
     if (tmp[0] == 0) {
       // Assume something is wrong rather than silently going along
       throw new GLException(
           "Error: buffer size returned by "
               + ((0 == target) ? "glGetNamedBufferParameterivEXT" : "glGetBufferParameteriv")
               + " was zero; probably application error");
     }
     // Assume we just don't know what's happening
     sz = (long) tmp[0];
     bufferSizeMap.put(buffer, sz);
     if (DEBUG) {
       System.err.println(
           "GLBufferSizeTracker.getBufferSize(): made slow query to cache size "
               + sz
               + " for buffer "
               + buffer);
     }
   }
   return sz;
 }
Beispiel #2
0
 public GLBufferSizeTracker() {
   bufferSizeMap = new IntLongHashMap();
   bufferSizeMap.setKeyNotFoundValue(-1);
 }
Beispiel #3
0
 // This should be called on any major event where we might start
 // producing wrong answers, such as OpenGL context creation and
 // destruction if we don't know whether there are other currently-
 // created contexts that might be keeping the buffer objects alive
 // that we're dealing with
 public void clearCachedBufferSizes() {
   bufferSizeMap.clear();
 }
Beispiel #4
0
 public void setDirectStateBufferSize(int buffer, GL caller, long size) {
   bufferSizeMap.put(buffer, size);
 }