/** Given the Avatar character, create and set it's collision controller. */
  private void setCollisionController(WlAvatarCharacter avatar) {
    // Create a spatial that represents the bounds of the avatar to use
    // for collision. These are hardcoded values for now.
    Vector3f origin = new Vector3f(0f, 0.57f, 0.0f);
    float radius = 0.25f;

    if (selectedForInput) {
      Spatial collisionGraph = new Sphere("AvatarCollision", origin, 10, 10, radius);

      collisionGraph.setModelBound(new BoundingBox());
      collisionGraph.updateModelBound();

      // Fetch the JME Collision system using the server manager of the Cell
      // to which this renderer is attached.
      ServerSessionManager manager = cell.getCellCache().getSession().getSessionManager();
      CollisionSystem collisionSystem = ClientContextJME.getCollisionSystem(manager, "Default");

      // Create a new collision controller, and set on the avatar
      CollisionController controller =
          new CollisionController(collisionGraph, (JMECollisionSystem) collisionSystem);
      collisionChangeRequestListener.setCollisionController(controller);
      AvatarController ac = (AvatarController) avatar.getContext().getController();
      ac.setCollisionController(controller);
      if (collisionListener == null) {
        collisionListener = new WLCollisionListener();
      }
      ac.addCollisionListener(collisionListener);
    } else {
      AvatarController ac = (AvatarController) avatar.getContext().getController();
      ac.setCollisionController(null);
      ac.removeCollisionListener(collisionListener);
    }
  }
Beispiel #2
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  public Enemy(String id, Renderer renderer) {
    super(id, null);

    URL model = getClass().getClassLoader().getResource("fokker.jme");
    Spatial ship = null;
    try {
      ship = (Spatial) BinaryImporter.getInstance().load(model.openStream());
    } catch (IOException e) {
      e.printStackTrace();
    }

    ship.setLocalScale(.2f);
    TextureState ts = renderer.createTextureState();
    ts.setEnabled(true);
    ts.setTexture(
        TextureManager.loadTexture(
            getClass().getClassLoader().getResource("fokker.jpg"),
            Texture.MinificationFilter.Trilinear,
            Texture.MagnificationFilter.Bilinear));
    ship.setRenderState(ts);
    ship.setNormalsMode(NormalsMode.AlwaysNormalize);
    ship.setModelBound(new BoundingBox());
    ship.updateModelBound();

    //        ship.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Z));
    setModel(ship);

    Vector3f[] points = new Vector3f[6];
    points[0] = new Vector3f(110, 0, 110);
    points[1] = new Vector3f(110, 0, 50);
    points[2] = new Vector3f(-20, 0, 10);
    points[3] = new Vector3f(20, 0, -20);
    points[4] = new Vector3f(-90, 0, -90);
    points[5] = new Vector3f(0, 0, 110);
    endPoint = points[5];

    CatmullRomCurve curve = new CatmullRomCurve("Curve", points);
    curve.setSteps(512);
    //        ship.setLocalTranslation(points[0]);
    //        curve.setCullHint(CullHint.Always);

    CurveController curveController = new CurveController(curve, ship);
    ship.addController(curveController);
    curveController.setRepeatType(Controller.RT_CLAMP);
    curveController.setSpeed(0.05f);
    curveController.setAutoRotation(true);
    curveController.setUpVector(new Vector3f(0, 0.5f, 0));

    attachChild(curve);

    ExplosionFactory.warmup();
  }