/**
  * <code>performAction</code> rotates the camera about it's up vector or lock axis at a speed of
  * movement speed * time. Where time is the time between frames and 1 corresponds to 1 second.
  *
  * @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
  */
 public void performAction(InputActionEvent evt) {
   incr.loadIdentity();
   if (lockAxis == null) {
     node.getLocalRotation().getRotationColumn(1, tempVa);
     tempVa.normalizeLocal();
     incr.fromAngleNormalAxis(-speed * evt.getTime(), tempVa);
   } else {
     incr.fromAngleNormalAxis(-speed * evt.getTime(), lockAxis);
   }
   node.getLocalRotation()
       .fromRotationMatrix(incr.mult(node.getLocalRotation().toRotationMatrix(tempMa), tempMb));
   node.getLocalRotation().normalize();
 }
Beispiel #2
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 /**
  * Rotate a node by the current setting of incr matrix
  *
  * @param node The node to rotate
  */
 private static void rotateByIncr(Spatial node) {
   node.getLocalRotation()
       .fromRotationMatrix(incr.mult(node.getLocalRotation().toRotationMatrix(tempMa), tempMb));
   node.getLocalRotation().normalize();
 }